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It’s okay, not amazing, but for some heroes where speed is a part of their strengh, it helps.
Do not underestimate Vigor debuffs.
The-30% Attack alone can be massive and that's without the debuff for all the other stats.
^ this.
Skills and items that reduce fatigue should be insta-grabs.
Debuffs start at Winded level and gets worse from there and it is percentage based. It's extremely valuable to keep your best units in best fatigue level as possible for the longest time.
About troop fatigue, can troops rest in a meaningful way during in battle if standing still? Should I try to walk them and not make them run if time is not that critical (rarely it is, but hey...)
Yes, to both.
Running will not accumulate that much fatigue. So, it is generally better to get your troops where they have to be as quickly as possible. Fighting will drain fatigue very fast in any case. Climbing ladders is has the worst affect on fatigue that I know of in this game.
I think it is more important to reduce the loss of vigor than to get back fatigue. Resting units (like standing around) will regenerate fatigue but probably not when they are getting shot. And in a large battle you can certainly forget about them. Resting is more important for characters and SEM especially if you have free reign with them on the map and they have to duel something.
-1% vigour per second for tasks that cost vigour (ie anything but standing around picking your nose). So say marching forward costs 100 vigour/s, this buff means it costs 99 vigour/s rather than 100.
It is a reduction in cost, not a bonus to recovery, it has no effect on vigour recovery. If you use such abilities when your unit is resting, you're wasting it.
I'm 99% sure this guy is wrong and everyone else is right. If your unit is 60% fatigued and you hit a button that gives -1% vigor for 20 seconds then all else equal you'll end up 40% fatigued. It's like catching a second wind.
Oh I'm sure I could be wrong (certainly would not be the first time), but my post is what my experience playing battles tells me. It also makes sense in regard to the way it is shown in the tooltip, if it was increasing fatigue recovery it would state that rather than phrasing it like a cost reduction.
Edit: But hey, it might do both, which would mean it isn't a waste when resting.
contrast with the WoC lord skill "hearts of iron" or similar effects, which is what the guy above is thinking of.
Try it with Slaanesh's third army ability. Your whole army can be exhausted when you pop that, and they'll be back up to fresh by the end of it.
I do believe this is correct.
Ofcourse the skill doesn't negate any fatigue loss during the recovery and you'll most likely not gain as much as 20% in a real gaming scenario.