Total War: WARHAMMER III

Total War: WARHAMMER III

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Vigour per second -1% in green?
It's supposed to be a bonus or a penalty? It's not too clear. It's in green, so a bonus, but logically -1% vigour per second is being fatigued!
Originally posted by Tommytools:
Originally posted by BladeofSharpness:
It's supposed to be a bonus or a penalty? It's not too clear. It's in green, so a bonus, but logically -1% vigour per second is being fatigued!

-1% vigour per second for tasks that cost vigour (ie anything but standing around picking your nose). So say marching forward costs 100 vigour/s, this buff means it costs 99 vigour/s rather than 100.

It is a reduction in cost, not a bonus to recovery, it has no effect on vigour recovery. If you use such abilities when your unit is resting, you're wasting it.
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Showing 1-15 of 16 comments
Zeek Jul 27, 2023 @ 10:47am 
It means the unit is getting back to "fresh" 1% faster per second, which is a buff (green)
Last edited by Zeek; Jul 27, 2023 @ 10:49am
Imposter Jul 27, 2023 @ 12:41pm 
Or in other words: it subtracts the maximum possible fatigue rating up to 100% effing tired :P.
kilen Jul 27, 2023 @ 12:49pm 
Usually it last 30sec that item or ability if I recall, so u get back 30% of the fatigue already accumulated (1% per tic it is).
It’s okay, not amazing, but for some heroes where speed is a part of their strengh, it helps.
Last edited by kilen; Jul 27, 2023 @ 12:55pm
Tomato Juice Jul 27, 2023 @ 1:48pm 
Originally posted by kilen:
Usually it last 30sec that item or ability if I recall, so u get back 30% of the fatigue already accumulated (1% per tic it is).
It’s okay, not amazing, but for some heroes where speed is a part of their strength, it helps.

Do not underestimate Vigor debuffs.
The-30% Attack alone can be massive and that's without the debuff for all the other stats.
Last edited by Tomato Juice; Jul 27, 2023 @ 4:46pm
Zeek Jul 27, 2023 @ 2:00pm 
Originally posted by Tomato Juice:
Originally posted by kilen:
Usually it last 30sec that item or ability if I recall, so u get back 30% of the fatigue already accumulated (1% per tic it is).
It’s okay, not amazing, but for some heroes where speed is a part of their strengh, it helps.

Do not underestimate Vidgor debuffs.
The-30% Attack alone can be massive and that's without the debuff for all the other stats.

^ this.

Skills and items that reduce fatigue should be insta-grabs.

Debuffs start at Winded level and gets worse from there and it is percentage based. It's extremely valuable to keep your best units in best fatigue level as possible for the longest time.
BladeofSharpness Jul 27, 2023 @ 9:11pm 
ok, so in essence green is good, red is not, whatever how it is worded.

About troop fatigue, can troops rest in a meaningful way during in battle if standing still? Should I try to walk them and not make them run if time is not that critical (rarely it is, but hey...)
Eldi Jul 27, 2023 @ 10:00pm 
Originally posted by BladeofSharpness:
ok, so in essence green is good, red is not, whatever how it is worded.

About troop fatigue, can troops rest in a meaningful way during in battle if standing still? Should I try to walk them and not make them run if time is not that critical (rarely it is, but hey...)

Yes, to both.
MulticornRB Jul 28, 2023 @ 12:48am 
Originally posted by BladeofSharpness:
ok, so in essence green is good, red is not, whatever how it is worded.

About troop fatigue, can troops rest in a meaningful way during in battle if standing still? Should I try to walk them and not make them run if time is not that critical (rarely it is, but hey...)

Running will not accumulate that much fatigue. So, it is generally better to get your troops where they have to be as quickly as possible. Fighting will drain fatigue very fast in any case. Climbing ladders is has the worst affect on fatigue that I know of in this game.

I think it is more important to reduce the loss of vigor than to get back fatigue. Resting units (like standing around) will regenerate fatigue but probably not when they are getting shot. And in a large battle you can certainly forget about them. Resting is more important for characters and SEM especially if you have free reign with them on the map and they have to duel something.
The author of this thread has indicated that this post answers the original topic.
Tommytools Jul 28, 2023 @ 6:25am 
Originally posted by BladeofSharpness:
It's supposed to be a bonus or a penalty? It's not too clear. It's in green, so a bonus, but logically -1% vigour per second is being fatigued!

-1% vigour per second for tasks that cost vigour (ie anything but standing around picking your nose). So say marching forward costs 100 vigour/s, this buff means it costs 99 vigour/s rather than 100.

It is a reduction in cost, not a bonus to recovery, it has no effect on vigour recovery. If you use such abilities when your unit is resting, you're wasting it.
Last edited by Tommytools; Jul 28, 2023 @ 6:25am
BladeofSharpness Jul 28, 2023 @ 6:50am 
Ok, got it and an important info
Balkoth Jul 28, 2023 @ 9:12am 
Originally posted by Tommytools:
It is a reduction in cost, not a bonus to recovery, it has no effect on vigour recovery. If you use such abilities when your unit is resting, you're wasting it.

I'm 99% sure this guy is wrong and everyone else is right. If your unit is 60% fatigued and you hit a button that gives -1% vigor for 20 seconds then all else equal you'll end up 40% fatigued. It's like catching a second wind.
Tommytools Jul 28, 2023 @ 9:16am 
Originally posted by Balkoth:
Originally posted by Tommytools:
It is a reduction in cost, not a bonus to recovery, it has no effect on vigour recovery. If you use such abilities when your unit is resting, you're wasting it.

I'm 99% sure this guy is wrong and everyone else is right. If your unit is 60% fatigued and you hit a button that gives -1% vigor for 20 seconds then all else equal you'll end up 40% fatigued. It's like catching a second wind.

Oh I'm sure I could be wrong (certainly would not be the first time), but my post is what my experience playing battles tells me. It also makes sense in regard to the way it is shown in the tooltip, if it was increasing fatigue recovery it would state that rather than phrasing it like a cost reduction.

Edit: But hey, it might do both, which would mean it isn't a waste when resting.
Last edited by Tommytools; Jul 28, 2023 @ 9:19am
SomeGuy1 Jul 28, 2023 @ 9:19am 
Originally posted by Balkoth:
Originally posted by Tommytools:
It is a reduction in cost, not a bonus to recovery, it has no effect on vigour recovery. If you use such abilities when your unit is resting, you're wasting it.

I'm 99% sure this guy is wrong and everyone else is right. If your unit is 60% fatigued and you hit a button that gives -1% vigor for 20 seconds then all else equal you'll end up 40% fatigued. It's like catching a second wind.
yeah, it's not templated the way he is reading it. you don't list a cost reduction as "per second", a percentage modifier on an existing cost wouldn't be "per anything".
contrast with the WoC lord skill "hearts of iron" or similar effects, which is what the guy above is thinking of.
Last edited by SomeGuy1; Jul 28, 2023 @ 9:33am
SomeGuy1 Jul 28, 2023 @ 9:34am 
Originally posted by Tommytools:
Originally posted by Balkoth:

I'm 99% sure this guy is wrong and everyone else is right. If your unit is 60% fatigued and you hit a button that gives -1% vigor for 20 seconds then all else equal you'll end up 40% fatigued. It's like catching a second wind.

Oh I'm sure I could be wrong (certainly would not be the first time), but my post is what my experience playing battles tells me. It also makes sense in regard to the way it is shown in the tooltip, if it was increasing fatigue recovery it would state that rather than phrasing it like a cost reduction.

Edit: But hey, it might do both, which would mean it isn't a waste when resting.
1% vigor recovery per second for 20 seconds is still only 20% recovery. If your guy is exhausted when you use it, he'll still be exhausted after recovering 20%.
Try it with Slaanesh's third army ability. Your whole army can be exhausted when you pop that, and they'll be back up to fresh by the end of it.
Aleera Jul 28, 2023 @ 9:40am 
Originally posted by Balkoth:
Originally posted by Tommytools:
It is a reduction in cost, not a bonus to recovery, it has no effect on vigour recovery. If you use such abilities when your unit is resting, you're wasting it.

I'm 99% sure this guy is wrong and everyone else is right. If your unit is 60% fatigued and you hit a button that gives -1% vigor for 20 seconds then all else equal you'll end up 40% fatigued. It's like catching a second wind.

I do believe this is correct.
Ofcourse the skill doesn't negate any fatigue loss during the recovery and you'll most likely not gain as much as 20% in a real gaming scenario.
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Date Posted: Jul 27, 2023 @ 10:34am
Posts: 16