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Same thing for Rattling guns, Blunderbuss etc
The melee stats are meh, but if you need to club down some rogue heavy cav in the backline its decent, and 70 armor vs 15 is not some small number. It's ~4x the mitigation of non-AP, which can and does mean a lot vs some opponents, especially bow units and light cav trying to disrupt.
In short, they aren't bad. People complain that Kislev lacks AP because Kislev does, in fact, have fairly few AP options, and especially lacks fire and forget AP options that do a decent job without significant micro/good target priority.
Streltsi shots do more damage per bullet. Its just that they have a slightly longer reload time so over 10 seconds their dps is similar. So against low armoured targets they might not do much more. But it is noticeable against anything with a reasonable amount of armour which gets common midgame.
On the other hand their 70 armour is a massive increase in durability going from something like 7% damage reduction to 52%, which can and will save them against a lot of things that mulch kossars including spells.
Yes they don't get any increase in MA, but that's the least important stat for them and everything else pretty much gets better excepter for a minimal reduction in speed.
For melee, armor is alright, but it's not as good as melee defense, which the streltsi are sorely lacking. Their melee defense isn't even as high as the kossars with spears!
No, streletsy aren't meant to engage in melee, at most they're hybrids.
Armor is the most universal defensive stat, unlike MD working against range and magic. MD also loses nearly all value if hit in the rear (the model, not the unit).
Its not the same damage. Its similar damage over 10 seconds but with less ammo used meaning the streltsi will last longer and do overall more damage.
Armoured troops like the ones fielded by pretty much all factions except chaos daemons by the midgame?
Armour doesn't just work in melee. Other archers shooting at the streltsi (much more common scenario) becomes more survivable with the armour than without it.
HE spearmen have more MD than their swordmaster breatheren. Even Phoenix Guard only have 2 MD more than the elven spreas. Weapons come with their advantages and disadvantages to a large part. GW units tend to trade MD for MA.
But against armored targets Kossars are toast
And rifles have much better bullet speed and accuracy than arrows (duh), so against Lords/Heroes/SEM perform waaaay better
Armored kossars are melee favouring hybrids.
While streletsi suvive melee better than handgunners, you want neither of them engaged in melee.
A chaos army has to go to some trouble to field things other than heavy infantry.
Wood elves have to deal with holding an infantry line.
Dawi have to deal with very limited magic options (which they accomplish perfectly BTW and also look good while doing it, but still)
So, if the Ruskies struggle to field high tech units that aren't even that good, it's on brand, thematic and fun.
you're thinking of Armored Kossars, which are a different unit.