Total War: WARHAMMER III

Total War: WARHAMMER III

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Skarsnik Tune Up
I think its reasonable to ask to for a slight tune up for skarsnik and his night goblins. As far as greenskin lords go skarsnik i probably the weakest despite the fact his campaign is meant to be difficult he could really use some updated mechanics and buffs to make goblin focused builds more viable. Perhaps the devs could piggyback off of Groms faction abilities but skarsnik could feed gobbla different foods for factionwide buffs. I think i would be a good idea t add skarsnik to the list of game 1 factions that need a tune up to their faction abilities, ambush mechanics and the like.
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Showing 1-15 of 19 comments
MulticornRB Jul 6, 2023 @ 11:41pm 
Skarsnik has already the 2nd strongest campaign mechanics of the Greenskins and the highest early game potential due to 40% upkeep reduction for the best Greenskin units, easy access to other Greenskin LL and Eight Peaks. He himself is not the strongest fighter or best commander but he was already buffed in the transition to WH 3.
Anapoda Jul 7, 2023 @ 12:21am 
Honestly in W3 Skarsnik campaign is pretty easy
Aleera Jul 7, 2023 @ 12:23am 
Dear god no.

All Greenskin lords are already above par for other factions. If anything, he needs tuning down.
Fendelphi Jul 7, 2023 @ 12:36am 
One of the few factions that can reach 100% upkeep reduction on most/all their armies, and you want to buff them?
That is his mechanic. Hordes of dirt cheap fanatics.
cernodan Jul 7, 2023 @ 12:59am 
Skarsnik is strong as far as numbers and potential goes.
But I will agree with an update to his mechanic, because the K8P race is incredibly dull. Something to make it fun, instead of a chore, would be ideal.
Then again, most old races are beginning to show their age so let's wait and see what CA does to update them.
Fendelphi Jul 7, 2023 @ 2:11am 
Originally posted by cernodan:
Skarsnik is strong as far as numbers and potential goes.
But I will agree with an update to his mechanic, because the K8P race is incredibly dull. Something to make it fun, instead of a chore, would be ideal.
Then again, most old races are beginning to show their age so let's wait and see what CA does to update them.
Sometimes simple goals can be fun as well. Getting to K8P comes with its own set of challenges and creates confrontation with several other factions. Espeically if you also want to confederate(conquer) the other greenskin tribes, since they are not in the same location as your goal(K8P is more or less due south. Azhag is north, Grom and Wurrzag to the west and Grimgor to the east).

He plays in a unique way to other greenskins, and it is a fun playstyle. He has some unique strengths and unique weaknesses.

That is really all that matters to me.
Cacomistle Jul 7, 2023 @ 6:10am 
I don't think he's supposed to be difficult anymore. He was difficult in early-mid WH2 because his start position was awful, and Greenskins sucked.

Now, his start position is really good, and Greenskins are one of the strongest campaign factions. Also, iirc cost of supply lines has gone down, which affects skarsnik more than any other faction in the game because he's got the most spammable armies.

Honestly the only bad thing about Skarsnik now is Skarsnik himself. He's a weak lord, but even then that makes him cheap on upkeep. Its arguably better than playing as someone like N'kari (who is quite powerful, but really expensive and his lack of armor means he can go down to early game units).

He could use a change... though not more than many other factions, but he should be made harder if anything.
Last edited by Cacomistle; Jul 7, 2023 @ 6:12am
Ashley Jul 7, 2023 @ 6:48am 
They already nerfed him thanks to that cookie monster guy from sesame street on the youtubes though
Last edited by Ashley; Jul 7, 2023 @ 6:49am
Butter Bot Jul 7, 2023 @ 9:05am 
The only buff that skarnik "need" is an attack ambush stance like the skaven have
pascal.difolco Jul 7, 2023 @ 9:07am 
Wot ? Skarsnik has a stellar start and a really good campaign
Sure it's not Grimgor but Grimgor needs tune down, Skarsnik don't need tune up
SqkaStxppvh Jul 7, 2023 @ 10:19am 
One thing that would be cool for skarsnik is the streamlining or making consistent the buffs for goblins vs night goblins and how sometimes a red line skill shows it buffing a unit that doesn’t get those buffs, that’s a wider issue in the game though noted as a known issue by CA

Could also give him some of the buffs that grom has but more for night gobs specifically, in the lore for tamurkhan when sayl dies (spoiler sorry), night goblin fanatics were all pretty nearly unbreakable until the battle was utterly lost (army losses kicked in lol). If grom can get regen gobboz with explosive ammo and ogres unbreakable gnoblars then I think deff juice on more units and unbreakable wouldn’t hurt
Last edited by SqkaStxppvh; Jul 7, 2023 @ 10:25am
Human bean Jul 7, 2023 @ 10:32am 
Originally posted by ICEMAN SLIM:
One thing that would be cool for skarsnik is the streamlining or making consistent the buffs for goblins vs night goblins and how sometimes a red line skill shows it buffing a unit that doesn’t get those buffs, that’s a wider issue in the game though noted as a known issue by CA

Could also give him some of the buffs that grom has but more for night gobs specifically, in the lore for tamurkhan when sayl dies (spoiler sorry), night goblin fanatics were all pretty nearly unbreakable until the battle was utterly lost (army losses kicked in lol). If grom can get regen gobboz with explosive ammo and ogres unbreakable gnoblars then I think deff juice on more units and unbreakable wouldn’t hurt
But they highs(and lows) of nightgoblins and reg goblins are not the same. Why would you want to standardize these)
SqkaStxppvh Jul 7, 2023 @ 10:46am 
Originally posted by Human bean:
Originally posted by ICEMAN SLIM:
One thing that would be cool for skarsnik is the streamlining or making consistent the buffs for goblins vs night goblins and how sometimes a red line skill shows it buffing a unit that doesn’t get those buffs, that’s a wider issue in the game though noted as a known issue by CA

Could also give him some of the buffs that grom has but more for night gobs specifically, in the lore for tamurkhan when sayl dies (spoiler sorry), night goblin fanatics were all pretty nearly unbreakable until the battle was utterly lost (army losses kicked in lol). If grom can get regen gobboz with explosive ammo and ogres unbreakable gnoblars then I think deff juice on more units and unbreakable wouldn’t hurt
But they highs(and lows) of nightgoblins and reg goblins are not the same. Why would you want to standardize these)

Im not saying they need to be standardized they just feel a little limp next to groms gobboz and like I said in the tamurkhan saga when sayl dies the night goblins there act like how I expect night goblins to like a frenzied unbreakable mass vs seeming a little meh vs explosive ammo unbreakable regen gobboz
Human bean Jul 7, 2023 @ 10:50am 
Originally posted by ICEMAN SLIM:
Originally posted by Human bean:
But they highs(and lows) of nightgoblins and reg goblins are not the same. Why would you want to standardize these)

Im not saying they need to be standardized they just feel a little limp next to groms gobboz and like I said in the tamurkhan saga when sayl dies the night goblins there act like how I expect night goblins to like a frenzied unbreakable mass vs seeming a little meh vs explosive ammo unbreakable regen gobboz
Doesn`t Skarsnisk faction all have the super duper (can`t atm remember the name :S) troop placement?
Imposter Jul 7, 2023 @ 11:33am 
The only thing i wanted from before is just the removal of NightGoblin fanatics health penalty, preventing from firing the special ranged weapon, and a small increase to Fanatic health. There's arrow towers everywhere in sieges, and AOE's are more abundant than ever sieges included. The only thing different than regular NightGoblins and Fanatics is the special ranged weapon... And that kinda blows.
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Date Posted: Jul 6, 2023 @ 9:14pm
Posts: 19