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but im a big fan of solid formations and mutual supporting overlapping cohesion
cant play reactive with them
empire is the baseline, basic humans
brettonia if you like cavalry
make those charges count
kislev has worse economy and less choice then empire
but the choices it does have are good
Really impressed how my early game went solid with him at first try !
Multiple options to expand south and in the old world.
And already 3 armies while still having +4K profit/turn, although that needs some work more obviously to strengthen them.
And diplomatically as well, securing friendship with last defenders and lizardmen in the south (not going further there before long, evading Kairos), same deals with Settra, etc.
Really good solid early game there, feeling much stronger than any Empire faction I have seen in legendary so far in wh3…
Still at turn 32, I stopped that campaign to focus on Chorfs since 3.0, but I am gonna go back playing that one right next, and I feel confident about further success there.
So yeah, I would advise Volkmar on IE.
Not necessarily “the best”, but at least feeling a lot more solid than I thought initially.
Depends on your definition of "human" in this context. Since "Warriors of Chaos" & "Norsca" are just chaos tainted humans. "Vampire Counts", "Vampire Coast" & "Tomb Kings" are all just different flavors of undead humans. Heck if you really want to stretch it someone might even call Bretonnia humans (Yuck).
Warriors of Chaos can be very fun as a power trip, but they are a bit to easy atm.
If they do the Empire justice, it will almost become a 19th century army with portable machineguns and platemail.
Source? I know mechanical steeds are a thing in the lore, but as far as i know only heroes/lords use them (especially engineers). So i don't think a whole unit of them is a thing.
Regardless, even if they remain a Lord/Hero specific mount, thay will likely still make said lords into one-man stampedes, if done properly, because a metal horse that is quite fast (as much as a normal horse), would pick up A LOT of momentum, so I can easily imagine they will have brutal charges like Dragons or Mourngul Haunters.
They are literally meant to demolish anything they impact against, with sheer mechanical force.
They already have their repeater rifles. It's what the outriders and war-wagons are armed with. They are missing Grand Masters, Hurricanums, Engineers(who would have the option for Mechanical Horse and Long Rifles) and arguably the Landships though, and of course another half dozen characters or something.
Vamps rule.
I mean, umm.. Cathay imo.
Or do you mean empire only?
Lategame Empire should be all about hyper-destructive gunlines that never stop shooting, huge and constant artillery cover, and some of the best Cavalry in the setting.
It will be BY FAR the most advanced Order army in the setting, just like in the TT.