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Ein Übersetzungsproblem melden
Yeah, sure... Some traits were completely useless, others were quite competant as you've described.
But, knowledge was simply the best.
Anyways, if OP wants this, i firmly believe that a mod is the way to go, if he cant make one him self one can always try and request one in the modders forum.
There are more, I don't remember them all, but there is a fair share of traits that shouldn't be bothered, while some such as disciplined are on very high desirable list.
I think WH3 is better on this regard, it's overall a little bit better balanced. Not saying it's perfect though, by any means.
Now, I know that reading is hard for people like you, especially when the sacred status quo has been insulted and spat upon, but my problem isn't that this game is hard. Warhammer 3 is actually pretty easy. Nurgle isn't even that hard, and he might have the hardest start. The problem is that Nurgle is crap and not particularly fun, and his gameplan around beating his first enemy pretty much always revolves around cheese because his faction is fundamentally broken.
Now, in a similar manner, I have no problem playing magical faction. In fact, the more magical factions are some of the strongest. However, if you read further (and this will unfortunately require you to hold back your indignation at the status quo being insulted), you'll find that my issue is not that magic his hard, but that the Chaos Dwarfs have a built-in mechanic that allows them to increase their winds reserves factionwide, while faction that are supposed to be better than them at magic cannot. I assumed this is because CA initially misgauged which winds-related buffs would be the most important after the Winds of Magic rework. I would just like the other factions brought into line with the Chaos Dwarfs.
Can it be built everywhere? Is it a landmark? Is it level 4 - 5 settlement required? Is it limited to resources?
And what are their lore of magic? Do they get access to the forbidden rod and black periapt?
Maybe since we are at this... Instead of increasing the cap, why not reduce it instead?
Like lower empire magic to 75 - 80 max. With the exception that gelt would have a skill to boost to 100, etc.
I was actually thinking of something like that last night after going to bed, to the point where I even considered getting back up to write a post about it x)
What I imagined was splitting all races into, say, 3 tiers - high, mid and low, depending on the race's general proficiency with magic.
You could have humans as mid, alongside races like Beastmen, Ogres, Chaos Dwarfs and perhaps Vampires. I know vampires are generally considered great magic users, but they are also pretty limited in what they can do (with 4 lores of magic), so it's a case in which I imagine they'd do those 4 really well, but still maybe be considered 'mid' for the sake of categorizing.
For high you'd have races like Elves, Lizardmen and Chaos (at least Tzeentch), and for low I'd put the races that, while still being able to perform powerful magic, are very limited compared to other races. I'd personally put races like Greenskins and Skaven here.
Now, this is hardly a thought-out idea. Just something that came to mind while falling asleep, and the categorization of races based on magical capabilities is hardly an objective one, sadly.
Also, out of curiosity: What is your opinion of factions like Skarbrand's and Taurox? I personally find them much more egregious than something like a WoM cheese.
Now i know logical thinking is hard for people like you.. But if 7-8 WoM pr. caster aint enough for you then you clearly might as well go for an unlimited WoM mod, and if you do wanna moderate your self, then ask for a mod where they give it a significant boost instead, it aint that hard is it ?
Skarbrand i think is utterly boring as lore, as concept, and in play style.. But at least he has some problems, LL's like Imrik are hard on him and will easy take him on with little to no support due to all his fire resist, + he is super easy to focus down with ranged..
In campaign he is a true powerhouse because he gets regain + a banner that gives regain and so he is near unstoppable, unless you play like a ♥♥♥♥ and charge him solo into a lot of ranged and possibly some very strong lord.. He has problems in his animations, often wasting 10-15 sec doing nothing but running into and/or around enemies that he is supposed to be hitting, all this makes him less unbalanced, but i agree that 15k units with regain that can just smash just about anything is not good for the game either.
And i'd even say the point that his faction does not have access to magic, does kinda even that out, it is only due to AI being a suck a** at playing that he does not have a harder time than he does.
Also in general his faction suffers from the fire dmg type that pretty much all their top tier units have, some factions have an easier time against that, tho i guess it is mainly just Imrik & the Chorfs, but those are both in somewhat close proximity to him, and it is naturally a boon against undeads to cut back on their healing.
But in short, i do not really like either of those factions no.