Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cough gyrocopters
They're flying support units, not damage dealers.
Flyers are just not worth it, unless they are cheap artillery harassment, or have Breat Attacks.
The only Sky Lantern you are supposed to use, is the one with Rockets anyway, the other ones are supposed to be defensive extra towers, for your city battles.
I also think the wood elf hawk riders are alright, but that's not because their missiles are good, its because they're a decent melee unit.
Agreed, and that’s what I also believe to be the main purpose of the Cathay sky fleet. They’re just hot air balloons, which were historically nothing more than a reconnaissance tool. Lorewise, unless Cathay has magical paper, they should be extremely fragile.
The Sky Junk is practically the same, except it serves the extra purpose of being a artillery piece with a superior vantage point. It’s good range adds on to the fact that it is still a vulnerable, sitting duck.
Cathay’s military might is in its infantry formations and ox hauled artillery guns, not it’s lanterns.
You bring one or two along and park it over your infantry line, or have it follow your cavalry around. It's a buff bot that melee units can't hit and does a bit of damage too. Particularly good if you have a decent number of Jade Lancers or Longma Riders in your army, they're going to be too far from your ranged lines to get harmony buffs from those. Honestly, I think one or two is pretty good value (they are decently cheap). But you don't mass them, they aren't damage dealers.
Shieldbreaker - debuff which makes it easier to kill shielded enemies with ranged. very useful against things like dark elves. hit the target with a sky lantern and than a volley of archers.
Eye of the dragon +4 leadership map wide so your units fight longer before breaking (as well as forest spotting but the use of that is very very situational)
sky lanterns are faster than sky junks, which means they can activate cavalry harmony a little bit easier.
sky lanterns have both yin harmony as well as harmonic amplification. this means that they can both trigger as well as boost harmony for cavalry or allied armies.
this is very important especially for allied armies (which have no cathay lords or hero's), the harmony boosting units are all you have when recruiting cathay as an ally (sky junk, sky lanterns and war compass)
sky lanterns are pure support units, they can be micro intensive, but they really shine if you can make use of a few of the effects it provides.
but i think this unit truly shines when using allied recruitment, especially for a race like the dwarfs. although it can do well in any ranged focussed army.
its shieldbreaker shots can help your ranged units hit harder, the harmony trigger and boost can help a terracotta sentinel get stronger, since monsters are another thing which the dwarfs are lacking they can make good use of those sentinels.
by taking this combo of sky lanterns - terracotta sentinels you are enhancing 2 strong points of the dwarfs:
*survivability ( sentinels can take a beating against monsters, giving you time to shoot said monster)
*ranged warfare (sky lanterns give shieldbreaker which makes ranged warfare more effective, which is your primary way of dealing dmg)
it should be noted that when playing as cathay you can put your lord magistrate in a sky lantern as well, which is the superior option. in that case you dont need to bring sky lanterns anymore as they will basically do all the unit will do as well as providing the lord's effects.
If they get better, why not. (as long as it's not cheesy/overpowered...), but I'm ok with them being as they are right now.
Your name has been added into the book. Gyrocopters are the Dawi's strongest unit in mp.
Less usefull in the campaign, but still ALOT better then Skylanterns.
just immagine how much upkeep there would be to making the majority of the skyfleet
consist of sky junks, they shoot a whole load of rockets with 1 volley, if you have a lot of sky junks than you would need to produce thousands of rockets just to recover from a single battle.