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Armour only stops between 50% to 100% of the armour value. So Chosen with 150 armour would stop between 75% to 99% of non ap damage.
While the Chaos warriors would stop 99% period.
Rule of thumb is, 130 is the dropoff point where you stop caring about adding armour.
Yeah Chosen are better, but the lower entity count kinda bugs me. Plus, as already pointed out, armor overkill seems to not have a … BLOOD FOR THE BLOOD GOD!!!
Also, as far as I know, the upper limit of the roll is not capped at 100 either, meaning you can technically roll 101, 102, etc. And that result is only then rounded down to 100%. What this means is that your chance of blocking all damage increases as armour goes up.
But the reason it doesn't pay to care too much about armour is that AP damage sources are legion. 200 armour won't save your entities from monster charges, gunpowder units, other elite units, melee characters, and so on.
Cost effective wise the chaos warriors maybe a good choice but for flat out battle efficiency chosen are better.