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Mixus in my experience can be pretty rough iirc. Lots of cobbled together factions, never use it these days.
Much prefer the start swap mod. Different, I know, just as far as map mods go it's good for shaking things up but with balance.
Literally never had an issue with it, almost all of my hours have it enabled.
Want me to keep going?
not saying the expansion mod is bad, its really impressive, but if i should choose, I would choose mixus unlocker together with race mods to actually get more content to play.
It was fun playing Squidward the Pirate Drizzit for a campaign to explore down the waterways, and I love the concept, but if it came to a choice Mixu wins.
Congrats you listed several factions that just re-use a lot of already existing assets such as you guessed it, Fimir or Gnoblars or Skaven and Norscans to make whole new factions. At least those are somewhat more original compared to the re-skin human factions like the Southern Realms and Marienburg mods.
Normally people who bring up the term reskins are being hyperbolic, but that's a stretch.
Southern Realms and Merienburg mods are quite a few steps down the road from mere "reskins".
Do humans have to have 3 tentacles coming out of their heads and use elbow spikes while flying on giant kites, with a tech tree designed in the shape of a lotus flower, and cities that look like the Floating City from Barbar? Geepers.
Ah yes the conveniently forgetting that a majority of the rosters for both Southern Realms and Marienburg is composed of units using the same animations and sound files as units from the Empire or Bretonnia. The cherry pickings must be good today.
The official Kislev we got for Total War Warhammer 3 vs the modded one from the first and second game is honestly a great comparison. CA didn't have to do it but they gave the WH3 Kislev units their own unique sets of animations that differ from those of the WH 1 human animations, they have their own unique voice lines along with rosters and gameplay that differs. Meanwhile the modded Kislev was just re-skinned Empire with more Eastern European themed clothing and armor with lots of what were essentially the same units as the Empire.
Yes, the rosters of Southern Realms and Marienburg reuse physical assets, nothing to dispute there.
Normally people toss around the term "just reskins" as a pejorative, a statement that little to no effort was made to create something. You claim by that the two mods are "less than original" because they use existing assets, and the inference I'm getting is you are being dismissive of them because they didn't create wholly original models and skins.
Are you saying that the only measure of quality for a mod is creating new models and skins, that no matter how original and how much work has gone into a mod outside said models and skins, it's of lesser value?
By this standard Mixu's unlocker is less valuable than their reskins. By this standard Grimhammer is just a reskin. By this standard most every QoL mod is of less value than whoever makes a mod where the Empire wears blue hats.
I'd take it as insulting if I had worked on any non-graphical mod who used the engine to create utility or new themes like the two aforementioned mods, simply because they didn't have a 3D modeler on the team.
If I mis-interpreted something, I apologize.