Total War: WARHAMMER III

Total War: WARHAMMER III

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Otaga Jul 25, 2023 @ 1:33pm
Mixus unlocker or map expansion?
Since we cannot use both mods at the same time right now. Which one did you prefer?
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Showing 1-15 of 17 comments
Conflagration Jul 25, 2023 @ 1:40pm 
Depends. Do you want to play non-vanilla factions or enjoy a bit of extra territory to play about with? From a variety perspective the Unlocker is much more useful. The new map is novel but not too much beyond that.
TheAlmightyProo Jul 25, 2023 @ 1:44pm 
Mixu's. For all the stuff it does support/is compatible with. The map expansion specifically for Mixu is coming so I can wait.
Wolfie Jul 25, 2023 @ 2:49pm 
Is Mixu as buggy as people claim or is it mostly just tards trying to access dlc content and cant?
Lamp Jul 25, 2023 @ 4:18pm 
Originally posted by Wolfie:
Is Mixu as buggy as people claim or is it mostly just tards trying to access dlc content and cant?

Mixus in my experience can be pretty rough iirc. Lots of cobbled together factions, never use it these days.

Much prefer the start swap mod. Different, I know, just as far as map mods go it's good for shaking things up but with balance.
A.Pot Jul 25, 2023 @ 4:20pm 
You can just use the map expansion without the mixu. A lot of the mod factions are just copy pastes and reskins anyway.
Last edited by A.Pot; Jul 25, 2023 @ 4:21pm
Elitewrecker PT Jul 25, 2023 @ 4:46pm 
Mixu's unlocker by itself doesn't really do anything (other than unlock empty minor factions). It's up to the other mods you use to fill them in.
MrSoul Jul 25, 2023 @ 5:27pm 
Unlocker, not even a contest with stable of mods that work off it
MrSoul Jul 25, 2023 @ 5:28pm 
Originally posted by Wolfie:
Is Mixu as buggy as people claim or is it mostly just tards trying to access dlc content and cant?
No, it’s literally a pillar and shining example of mod quality and modder dedication to their work in the community.

Literally never had an issue with it, almost all of my hours have it enabled.
Last edited by MrSoul; Jul 25, 2023 @ 5:28pm
Originally posted by A.Pot:
A lot of the mod factions are just copy pastes and reskins anyway.
Fimir, Gnoblars, Curse of Nongchang, the Norscan tribe from Vermintide, with a mechanic to gift settlements to skaven allies, get armies from them, use the skittergate, and build skaven garrisons with warpstone. But you have the audacity..

Want me to keep going?
Last edited by The Viral Divinity; Jul 25, 2023 @ 7:04pm
ChuTheMan Jul 25, 2023 @ 8:04pm 
playing new cool races > get a few more settlements on the map.

not saying the expansion mod is bad, its really impressive, but if i should choose, I would choose mixus unlocker together with race mods to actually get more content to play.
Father Ribs Jul 25, 2023 @ 8:52pm 
Try the map expansion for a campaign, but I guess so many mods use Mixu's stuff that it's a stacked deck against the map mod.

It was fun playing Squidward the Pirate Drizzit for a campaign to explore down the waterways, and I love the concept, but if it came to a choice Mixu wins.
A.Pot Jul 25, 2023 @ 9:19pm 
Originally posted by The Viral Divinity:
Fimir, Gnoblars, Curse of Nongchang, the Norscan tribe from Vermintide, with a mechanic to gift settlements to skaven allies, get armies from them, use the skittergate, and build skaven garrisons with warpstone. But you have the audacity..

Want me to keep going?

Congrats you listed several factions that just re-use a lot of already existing assets such as you guessed it, Fimir or Gnoblars or Skaven and Norscans to make whole new factions. At least those are somewhat more original compared to the re-skin human factions like the Southern Realms and Marienburg mods.
Father Ribs Jul 26, 2023 @ 2:42am 
Originally posted by A.Pot:
At least those are somewhat more original compared to the re-skin human factions like the Southern Realms and Marienburg mods.

Normally people who bring up the term reskins are being hyperbolic, but that's a stretch.
Southern Realms and Merienburg mods are quite a few steps down the road from mere "reskins".

Do humans have to have 3 tentacles coming out of their heads and use elbow spikes while flying on giant kites, with a tech tree designed in the shape of a lotus flower, and cities that look like the Floating City from Barbar? Geepers.
A.Pot Jul 26, 2023 @ 4:36am 
Originally posted by Father Ribs:

Normally people who bring up the term reskins are being hyperbolic, but that's a stretch.
Southern Realms and Merienburg mods are quite a few steps down the road from mere "reskins".

Do humans have to have 3 tentacles coming out of their heads and use elbow spikes while flying on giant kites, with a tech tree designed in the shape of a lotus flower, and cities that look like the Floating City from Barbar? Geepers.

Ah yes the conveniently forgetting that a majority of the rosters for both Southern Realms and Marienburg is composed of units using the same animations and sound files as units from the Empire or Bretonnia. The cherry pickings must be good today.

The official Kislev we got for Total War Warhammer 3 vs the modded one from the first and second game is honestly a great comparison. CA didn't have to do it but they gave the WH3 Kislev units their own unique sets of animations that differ from those of the WH 1 human animations, they have their own unique voice lines along with rosters and gameplay that differs. Meanwhile the modded Kislev was just re-skinned Empire with more Eastern European themed clothing and armor with lots of what were essentially the same units as the Empire.
Last edited by A.Pot; Jul 26, 2023 @ 4:54am
Father Ribs Jul 26, 2023 @ 10:53am 
Originally posted by A.Pot:
Ah yes the conveniently forgetting that a majority of the rosters for both Southern Realms and Marienburg is composed of units using the same animations and sound files as units from the Empire or Bretonnia. The cherry pickings must be good today.

Yes, the rosters of Southern Realms and Marienburg reuse physical assets, nothing to dispute there.

Normally people toss around the term "just reskins" as a pejorative, a statement that little to no effort was made to create something. You claim by that the two mods are "less than original" because they use existing assets, and the inference I'm getting is you are being dismissive of them because they didn't create wholly original models and skins.

Are you saying that the only measure of quality for a mod is creating new models and skins, that no matter how original and how much work has gone into a mod outside said models and skins, it's of lesser value?

By this standard Mixu's unlocker is less valuable than their reskins. By this standard Grimhammer is just a reskin. By this standard most every QoL mod is of less value than whoever makes a mod where the Empire wears blue hats.

I'd take it as insulting if I had worked on any non-graphical mod who used the engine to create utility or new themes like the two aforementioned mods, simply because they didn't have a 3D modeler on the team.

If I mis-interpreted something, I apologize.
Last edited by Father Ribs; Jul 26, 2023 @ 10:53am
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Date Posted: Jul 25, 2023 @ 1:33pm
Posts: 17