Total War: WARHAMMER III

Total War: WARHAMMER III

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barbapapa Jul 21, 2023 @ 3:53pm
Tzeentch Starting Location
This dudes starting location in IE is impossible. I'm playing on normal and Im getting gangbanged by an elf and mark zuckerberg. DOes anyone have any tips?
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Showing 1-15 of 43 comments
Viper217 Jul 21, 2023 @ 4:36pm 
You could just migrate east to those island elf colonies, and from there go up to Cathay. Cause you're right his start is really rough.
Basarab Laiota Jul 21, 2023 @ 4:54pm 
Sell a settlement to make friends with the Slaneshii faction to the east then kill Oxyotl and Teclis
Codian Jul 21, 2023 @ 4:55pm 
Same for Skarbrand. just boring, never ending stacks upon stacks of endlessly tedious enemies. Don't think devs care all that much
SqkaStxppvh Jul 21, 2023 @ 5:29pm 
Don’t kill the nurgle faction you start at war with. Beat their army and get grimoires and turn 2 or 3 transfer the nurgle settlement next to you to sarthoraels watchers so after teclis wiped them off the mainland you can confed sarthorael for an extra exalted lord of change to bait AI for ambush on turn 5 pretty much. Rush kairos' blue line for ambush chance then replenishment then lightning strike. Upgrade to pink horror building and spam marauder spearmen out of your settlement for a front line while pink horrors do dps especially in tandem with warpflame contact effect from your starting exalted flamer
Slaanesh faction kills off nurgle or they peace out with you and you get alliance w slaanesh for hellstriders, wait for teclis to invade, if you need to go into ambush stance with kairos outside of teclis movement range and let him siege your starting settlement then teleport ambush next turn so he can’t retreat from your combined kairos army+garrison and you can auto resolve wipe him early
Invade the tzeentch minor faction to the west since oxyotl will also be invading them too shortly. Beat him to the settlement and repeat the strategy you used for teclis on oxyotl. Rite of primeval glory army goes down hard vs the severed claw ror backed up by tzeentch spawn with armor sundering in melee supported by cascading fire cloak buffed marauder spearmen +ward save lore of tzeentch effect+pink horror ranged focus fire dps where you need it and the exalted flamer buffing them with warpflame effect
Took me till turn 50 to beat oxyotl down totally but I also had good relations with the other daemons by that point and teclis just kept dying vs my garrison (on hard battle/verh hard campaign) and spawning sarthorael in occasionally to wipe his unarmored troops out with pink fire spam and armored with some infernal gateways or cultist piercing bolts
The ror for kairos are awesome too all of them so power level him but in the blue line first since the ror carry and kairos is just a good flying missile magnet and meat shield with 30% phys res and easy unlocked wardsave and freeze enemy in place skills and even better campaign effects (90% ambush chance in tandem with a garrison👀)
And also cheap pink fire to kill red crested skinks maybe put some points into that early on im not a fan of blue fire tbh even though people tell me it’s meta would rather spam pink horror and pink fire
And i always see tehenhauin lose to skrolk and Luthor and Rakarth so idk if that’s what one of your enemies was. I just wipe oxyotl out after a slog and have free reign to invade the southlands and ally with now skaven held lustria
I didn’t even kill teclis till turn 70 he was just repeatedly dying against my garrison and sarthorael ambushing him (after confed)
Ashley Jul 21, 2023 @ 5:32pm 
Originally posted by Codian:
Same for Skarbrand. just boring, never ending stacks upon stacks of endlessly tedious enemies. Don't think devs care all that much
You never played ME morathi then lmao
Sarumoon Jul 21, 2023 @ 6:01pm 
Originally posted by barbapapa:
Im getting gangbanged by an elf and mark zuckerberg.

Sounds more like Slaanesh.
barbapapa Jul 21, 2023 @ 7:08pm 
Originally posted by ICEMAN SLIM:
Don’t kill the nurgle faction you start at war with. Beat their army and get grimoires and turn 2 or 3 transfer the nurgle settlement next to you to sarthoraels watchers so after teclis wiped them off the mainland you can confed sarthorael for an extra exalted lord of change to bait AI for ambush on turn 5 pretty much. Rush kairos' blue line for ambush chance then replenishment then lightning strike. Upgrade to pink horror building and spam marauder spearmen out of your settlement for a front line while pink horrors do dps especially in tandem with warpflame contact effect from your starting exalted flamer
Slaanesh faction kills off nurgle or they peace out with you and you get alliance w slaanesh for hellstriders, wait for teclis to invade, if you need to go into ambush stance with kairos outside of teclis movement range and let him siege your starting settlement then teleport ambush next turn so he can’t retreat from your combined kairos army+garrison and you can auto resolve wipe him early
Invade the tzeentch minor faction to the west since oxyotl will also be invading them too shortly. Beat him to the settlement and repeat the strategy you used for teclis on oxyotl. Rite of primeval glory army goes down hard vs the severed claw ror backed up by tzeentch spawn with armor sundering in melee supported by cascading fire cloak buffed marauder spearmen +ward save lore of tzeentch effect+pink horror ranged focus fire dps where you need it and the exalted flamer buffing them with warpflame effect
Took me till turn 50 to beat oxyotl down totally but I also had good relations with the other daemons by that point and teclis just kept dying vs my garrison (on hard battle/verh hard campaign) and spawning sarthorael in occasionally to wipe his unarmored troops out with pink fire spam and armored with some infernal gateways or cultist piercing bolts
The ror for kairos are awesome too all of them so power level him but in the blue line first since the ror carry and kairos is just a good flying missile magnet and meat shield with 30% phys res and easy unlocked wardsave and freeze enemy in place skills and even better campaign effects (90% ambush chance in tandem with a garrison👀)
And also cheap pink fire to kill red crested skinks maybe put some points into that early on im not a fan of blue fire tbh even though people tell me it’s meta would rather spam pink horror and pink fire
And i always see tehenhauin lose to skrolk and Luthor and Rakarth so idk if that’s what one of your enemies was. I just wipe oxyotl out after a slog and have free reign to invade the southlands and ally with now skaven held lustria
I didn’t even kill teclis till turn 70 he was just repeatedly dying against my garrison and sarthorael ambushing him (after confed)
Appreciate it. Ill try it out
Imposter Jul 21, 2023 @ 7:37pm 
Originally posted by Sarumoon:
Originally posted by barbapapa:
Im getting gangbanged by an elf and mark zuckerberg.

Sounds more like Slaanesh.
"Sucker-berg"?
SpiffyGonzales Jul 22, 2023 @ 3:26am 
Its not impossible... but it is absolute garbage and makes for the worst campaign in the game by far....
no like seriously, ive almost painted the map. Ive beaten the long campaign and was well on my way to a domination victory, and the ENTIRE campaign sucked.

. like a solid third of his campaign (bear in mind im doing world domination. im talking like 60 turns) is fighting lizards. Now sure its just a preference on how you feel about lizards, but seriously it is ANNOYING fighting one race over and over and over. sure you get some elves, sure you get some imperials, sure you get some tomb kings, but youll be dealing with the lizards throughout all of it till you reach what would be the late game for any other faction. And in a game based around its variety, its ANNOYING.....

.All those supposedly epic and cool powers... yea, forget em. spam halt faction and have yourself a good day because EVERYTHING else is either weak, absurdly overpriced, or situational at best. Heck on the very very rare occasion that you actually manage to bring down a city via a rebellion, odds are the new faction will be hostile to you, bringing you right back to square one. Transfer settlment is garbage because you can only give settlments to factions the owner isnt at war with (and as tzeentch 90% of factions will be at war with you). Force War and Break Alliance youll really only get in the veeeeeeeeery late game when youre at peak snowball and using them wont matter anyways. and most of the rest are pointless... open gates really should be the wall shatter ability the beastmen have.

.Your units? if you have the DLC not too bad honestly, but i feel REALLY bad for the people who DONT have it. Regardless im assuming you do, but youll really be focusing on your himan units once you make it out of the early game. Dont get me wrong tzeentch has a pretty cool playstyle that I hope get sexpanded on, but theres still a LOT of micro you can and probably will sidestep entirely by just using humans. I know people go on and on about how broken pinks switching into blues would be, but you cant tell me CA wouldnt be able to make it work. they got friggin dragons fighting rat people with gatling guns to work, you cant tell me they wouldnt be able to manage something that they honestly already have with other units (hellpit abomination comes to mind).

.Sieges? Honestly offensive sieges are friggin halarious as tzeentch. and i actually mean that in a good way. No seriously, use a bunch of pinks and set em in front of the walls while kairos lands on the walls to fight. its beautiful, hilarous, and just downright awsome. give it a try, friggin epic. no qualms here.

.Another thing is that theres just WAY TOO MANY BOOSTS TO WoM REGEN... like yea yea god of magic, whatever. But if I have 120 magic why do I care if i get it in 2 minutes vs 5? why would i take ANOTHER perk or tech or whatever else for MORE regen speed? its still 120 WoM... and theres still enough speed where its GONNA be used by the end of the fight. I dont care if its there by the first minute, it doesnt benifit me anymore than if its there by the 5th. at least not in any way thats so significant that I should take it over extra stats for my guys.. Theres just too friggin much... unit abilities, hero perks, a manifestaion, techs, maxing out WoM via the ability where you can move winds around.. its just way too much. Its like if I said "hey heres an ability that recharges in 5 seconds, but if you take this perk and do this stuff it can recharge in 1", like why do the extra stuff? you already have the max potential of the thing youre trying to use.
^
i dont know... that last one i know im ranting on, but it just seems weird to me that theres SOOOOO much tzeentch can do to regen his 120 winds faster but no matter what youre only gonna have 120ish winds that you're pretty much guarenteed to use all of anyways if you only take half the stuff that increases regen speed. gimme more stuff that actually increases the limit to the total WoM i can carry... enough of the dang regen speed. and yea yea his followers can get like an extra five or whatever, but my point is theres just too much stuff increasing a stat that ultimately already reaches its max effectiveness before all the little stat buffs are even fully applied. Im def wording this terribly but i hope the point came accross......

.His cults are terrible. the first two that give you boosts to grimoirs are good, the next two are useless.

.His fourth manifestation is terrible. The first one is good in the early - early mid game, the next two are good in general... but the fourth one is useless. I dont care if i can give a city a bunch of negative order when I have to have a literal army right next to it to even use the manifestaion.... just take the city.... duh.... I mean honestly... its just an even worse version of the rebellion one because half the time it doesnt even cause a rebellion.... just gimme something that doubles my total winds of magic for a single turn. Even for a single army. THAT would be a real end game tzeentch manifestation.

.The fact that the God of Magic does not have the best lore of magic is kinda dissapointing tbh... that said he does have a very good one so its not that big of a dissapointment.

. Personal take, Kairos little spell thing should straight up switch out lores rather than individual spells.

Anywho... this is basically just a rant... I hope this all gets fixed.
SpiffyGonzales Jul 22, 2023 @ 3:34am 
HOW TO WIN THE TZEENTCH CAMPAIGN: once you take nurgles last city get another lord, put kairos in ambush stance, declare war on slaanesh. she'll try to kill him, you ambush, she died. you take the city, then take all her cities. B line it to the west, do the same thing against the lizards. Take cities, and you'll probably know where to go from there.

Also utilize the teleport stance against the lizards. it honestly wont help in actual battles because for whatever dumb reason they get to create single enteties by turn 10, but it will allow you to do some auto resolve scum. And you better do some of that scum or you'll have to deal with yet more lizards... honestly any mistake you make for like the first 60 turns results in the evntuality of yet more lizards fighting you.... so yea.. scum the lizards or you'll have to fight EVEN MORE.... can you tell i dont like lizardmen? Honestly theres a personal bias there, but again... the game is literally about spectacle and variety... and when you're playing against a faction that counters your early game armies for that long into the campaign it is just so annoying... why are all the lizards in the south? not even just lustria, but just the entire southern hemisphere not inccluding the islands or china... gimme araby, gimme the cool looking little impi warrior dudes, gimme the amazons... gimme something, but for heavens sakes get rid of some of these lizards. put some in the north so the norscans can actually fight some beasts.
Last edited by SpiffyGonzales; Jul 22, 2023 @ 3:36am
SpiffyGonzales Jul 22, 2023 @ 3:35am 
Oh, and also make sure you're building ur money infrustructure in your eastern cities. theyre the least likely to be taken.
Perplex Jul 22, 2023 @ 4:59am 
Originally posted by Codian:
Same for Skarbrand. just boring, never ending stacks upon stacks of endlessly tedious enemies. Don't think devs care all that much

Worst part is that after a while most of the stacks are Dwarfs and Khorne really suck vs dwarfs.
SqkaStxppvh Jul 22, 2023 @ 9:22am 
Originally posted by SpiffyGonzales:
HOW TO WIN THE TZEENTCH CAMPAIGN: once you take nurgles last city get another lord, put kairos in ambush stance, declare war on slaanesh. she'll try to kill him, you ambush, she died. you take the city, then take all her cities. B line it to the west, do the same thing against the lizards. Take cities, and you'll probably know where to go from there.

Also utilize the teleport stance against the lizards. it honestly wont help in actual battles because for whatever dumb reason they get to create single enteties by turn 10, but it will allow you to do some auto resolve scum. And you better do some of that scum or you'll have to deal with yet more lizards... honestly any mistake you make for like the first 60 turns results in the evntuality of yet more lizards fighting you.... so yea.. scum the lizards or you'll have to fight EVEN MORE.... can you tell i dont like lizardmen? Honestly theres a personal bias there, but again... the game is literally about spectacle and variety... and when you're playing against a faction that counters your early game armies for that long into the campaign it is just so annoying... why are all the lizards in the south? not even just lustria, but just the entire southern hemisphere not inccluding the islands or china... gimme araby, gimme the cool looking little impi warrior dudes, gimme the amazons... gimme something, but for heavens sakes get rid of some of these lizards. put some in the north so the norscans can actually fight some beasts.

Teleport ambush does help in manual battles; it counts as an ambush so the AI gets the 60 or 120 second debuff of scaling -40% melee attack. If you have a solid melee frontline of tzeentch halberd warriors or even spears with chaos spawns and the severed claw mixed in or a few lords of change and soul grinders it can help you get a nice melee rush early on and take such a small amount of damage when done right your barrier just heals. You’re definitely right about it being good for auto resolve too though, and for the whole running out of WOM don’t cast blue fire or anything other than pink fire on skinks/elves, piercing bolts and infernal gateway on Saurus and elite infantry blobs, and cascading fire cloak for higher md (it gets better with arcane mastery from LOC+heroes from kairos skill) to win duels of your chaos spawn or monsters vs the enemy. Rely on pink horrors for range DPS when the enemy is hit with warpflame contact effect; it costs 0 WOM saving it for the cost efficient spells
Last edited by SqkaStxppvh; Jul 22, 2023 @ 9:27am
senate Jul 22, 2023 @ 3:22pm 
Originally posted by ICEMAN SLIM:
Don’t kill the nurgle faction you start at war with. Beat their army and get grimoires and turn 2 or 3 transfer the nurgle settlement next to you to sarthoraels watchers so after teclis wiped them off the mainland you can confed sarthorael for an extra exalted lord of change to bait AI for ambush on turn 5 pretty much. Rush kairos' blue line for ambush chance then replenishment then lightning strike. Upgrade to pink horror building and spam marauder spearmen out of your settlement for a front line while pink horrors do dps especially in tandem with warpflame contact effect from your starting exalted flamer
Slaanesh faction kills off nurgle or they peace out with you and you get alliance w slaanesh for hellstriders, wait for teclis to invade, if you need to go into ambush stance with kairos outside of teclis movement range and let him siege your starting settlement then teleport ambush next turn so he can’t retreat from your combined kairos army+garrison and you can auto resolve wipe him early
Invade the tzeentch minor faction to the west since oxyotl will also be invading them too shortly. Beat him to the settlement and repeat the strategy you used for teclis on oxyotl. Rite of primeval glory army goes down hard vs the severed claw ror backed up by tzeentch spawn with armor sundering in melee supported by cascading fire cloak buffed marauder spearmen +ward save lore of tzeentch effect+pink horror ranged focus fire dps where you need it and the exalted flamer buffing them with warpflame effect
Took me till turn 50 to beat oxyotl down totally but I also had good relations with the other daemons by that point and teclis just kept dying vs my garrison (on hard battle/verh hard campaign) and spawning sarthorael in occasionally to wipe his unarmored troops out with pink fire spam and armored with some infernal gateways or cultist piercing bolts
The ror for kairos are awesome too all of them so power level him but in the blue line first since the ror carry and kairos is just a good flying missile magnet and meat shield with 30% phys res and easy unlocked wardsave and freeze enemy in place skills and even better campaign effects (90% ambush chance in tandem with a garrison👀)
And also cheap pink fire to kill red crested skinks maybe put some points into that early on im not a fan of blue fire tbh even though people tell me it’s meta would rather spam pink horror and pink fire
And i always see tehenhauin lose to skrolk and Luthor and Rakarth so idk if that’s what one of your enemies was. I just wipe oxyotl out after a slog and have free reign to invade the southlands and ally with now skaven held lustria
I didn’t even kill teclis till turn 70 he was just repeatedly dying against my garrison and sarthorael ambushing him (after confed)

Do you have a mod that allows you to gift settlements across the sea ? in my game the button is greyed out on all settlements, and i have 2/3 of the initial nurgle enemy's settlements.
crobs69 Jul 22, 2023 @ 3:26pm 
Originally posted by Codian:
Same for Skarbrand. just boring, never ending stacks upon stacks of endlessly tedious enemies. Don't think devs care all that much

'oh no i have to do battles in a total war game as a literal ♥♥♥♥♥♥♥ daemon of war /cry'
Last edited by crobs69; Jul 22, 2023 @ 3:32pm
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Date Posted: Jul 21, 2023 @ 3:53pm
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