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As for the mixing of a story with it allowing experienced players an enjoyable experience...eh...didn't work in this case. It did drag out for too long, but so does the campaigns you often play. I'd say it's quite accurate to how long a game can last.
You said you were an experienced player, so of course you will find it boring since it teaches you things you already know, but to a new player it could be very helpful.
It's not meant for people that know what they're doing. It's meant to learn complete and total newbies how to play.
I dare say it's so easy and hand holding, that even game journalists can finish it.
With that said I don't think this is a reason to label the prologue as "awful". It's a very well narrated introduction to TW for players that are mostly or completely new to the games.
Tutorials didn't used to be for 'just beginners', especially not those which were story prologues. The Warcraft 3 tutorial would take 20+ minutes for a beginner to listen, experiment and complete objectives. If you figured something out yourself though, you can do the whole thing in way less time because it isn't stopping you. For a game to teach you to be a good player, it has to allow you to be that from the get go.
It's frustrating when games restrict the player. There is no room for experimenting because of it: a control-freak game designer has decided for you how the game should be played, and how it should be learned. Listen and do objectives, nothing else. I groaned when it recommended bad play, whilst attempting to play it how older Total Wars used to work was always foiled by some nonsense like an invisible wall causing missile units to not shoot across a ravine(a good positional advantage, if it worked).
The first battle only even functions at all because like with 'survival battles' the enemy units are artificially weakened and you outnumber them. You are not taught how to beat a stronger opponent with tactics and position, because CA just don't think that's important in a TW game any more.
Unsurprisingly, it's not very good because it ignores that people have different learning styles. Even for adults, unstructured play and practice is the most widely-successful form of learning, and that's completely disallowed here.
Tell me you don't use hotkeys without telling me you don't use hotkeys.
The tutorial doesn't let you use them until it decides you are ready for the ordeal of making it easier to issue orders, sparing you from any freedom that you might find difficult to exercise.
If you have a disability that makes awful UI hard to navigate(like visual impairment, photo-sensitivity or chronic visual noise) and mouse-movement causes strain(Osteo, EDS, use a prosthetic hand), CA doesn't care.
Hey! Long time no see buddy! How you doing V?
It's for introducing novice players to the game/series, not ones who have bought and played all total wars for 10+ years out of some weird spite.
For experienced players, it sets up the story for the RoC campaign. You're not going to learn any advanced tactics or strategies....