Total War: WARHAMMER III

Total War: WARHAMMER III

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Nurgle's mechanics
I seriously am not getting it...

I only seem able to summon the most ♥♥♥♥ and generic units 100% of the time, and randomly I will have some mortal nurgle units tossed in. The plagues don't seem to spread very well and they don't actually seem to do anything...

What am I missing here?
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Showing 1-15 of 20 comments
Mezore Mar 9, 2023 @ 3:46am 
Building have a cycle. Every X turn, they change to the next one and add the associate unit to the pool so you can instantly summon them, making nurgle hard at the start but unstoppable endgame with instant army building. For plague, it is fully random change so you can just focus on the benefic plague (resistance or vanguard for your army, growth for your province). It isn't the best faction to start and still need a bit of balancing but it is a really strong faction once you manage to pass the starting challenge
tinywars Mar 9, 2023 @ 5:42am 
Ku'Gath and the Nurgle factions are not fun in their current form. I adore Nurgle but the way CA put them in game is laughable. They are crap at everything.
Enelith Mar 9, 2023 @ 6:20am 
Originally posted by tinywars:
Ku'Gath and the Nurgle factions are not fun in their current form. I adore Nurgle but the way CA put them in game is laughable. They are crap at everything.
I disagree. I wouldn't say "laughable" nor "crap at everything".
They're really different from any other factions (which is great). They could need some tweaks and improvements (always welcome), but they're far from crap.

The cauldron is however lacking. While there are a lots of plagues strains, you only use a few and forget the others generally speaking (ie, the Growth combo, the Money combo, and Fighting / siege battle one). Would be nice if plagues were more impactful, specially for the one faction who should be revolving around the Plague/Cauldron gimmicks.

At OP, Nurgle really you to read what X building/plague does in order for you to get the benefit from it, and invest in the right technologies if you want to get increase its spread %.
As for the units, Mezore explained you everything already (just remember that each building cycles is limited by its main building level => therefore you won't get a Great Unclean One or even Exalted Plaguebearers from a lvl 1/2 settlement).
Nurglings are great with Kugath.
IonizedMercury Mar 9, 2023 @ 6:57am 
Their design is utter crap. A slow as molasses faction in a game that has a frantic arcade-like pacing and there's no compensation whatsoever for being so slow.

-they take longer to unlock better units and pay premium for doing so
-their income arbitrarily dips lower than the already on average desitute daemon economy
-they start with damaged units and are basically the only faction that can actually run out of troops to recruit
-their special mechanic is nearly 100% dependant on RNG unlike all other daemon special abilities and so you can't really make any plans. Maybe they thought this was thematic but it makes a weak faction even weaker
-they have weaker garrisons than the other daemon factions because 90% of any garrison will be Nurglings which are crippled by having AoE attacks paired with a weak base-strength (so any target they hit barely receives any damage), they're actually less killy than Skavenslaves or Zombies

While I'd normally welcome factions that aren't braindead easy, Nurgle being arbitrarily singled out like this doesn't gel with me.
Last edited by IonizedMercury; Mar 9, 2023 @ 6:59am
SqkaStxppvh Mar 9, 2023 @ 7:14am 
Originally posted by Sgt. Giggle Mittens:
I seriously am not getting it...

I only seem able to summon the most ♥♥♥♥ and generic units 100% of the time, and randomly I will have some mortal nurgle units tossed in. The plagues don't seem to spread very well and they don't actually seem to do anything...

What am I missing here?


Nurgle has lots of hero spam capability especially if you own champions of chaos dlc and you can get lots of infections without doing much and get lots of growth early on. The biggest thing I found nurgle lacking was a good monstrous infantry/cavalry/mid game large monster besides soul grinders that has both the typical nurgle tankiness and also has good armor piercing damage. So I ended up spamming heroes and soul grinders basically until I had the tech for great unclean ones bound spells+double ammo (30 shots) on soul grinders at which point I was able to start beating Lokhir sending 5+ black dragons and har Ganesh executioners and shade spam in every stack with gold chevrons, on very hard campaign and hard battle difficulty.

What turn are you usually making it to before throwing in the towel? Nurgle was a painful early game for me but incredibly rewarding late game so if you need help I can try and walk you through so you can reach the more fun parts
IonizedMercury Mar 9, 2023 @ 7:15am 
Originally posted by ICEMAN SLIM:
Originally posted by Sgt. Giggle Mittens:
I seriously am not getting it...

I only seem able to summon the most ♥♥♥♥ and generic units 100% of the time, and randomly I will have some mortal nurgle units tossed in. The plagues don't seem to spread very well and they don't actually seem to do anything...

What am I missing here?


Nurgle has lots of hero spam capability especially if you own champions of chaos dlc and you can get lots of infections without doing much and get lots of growth early on. The biggest thing I found nurgle lacking was a good monstrous infantry/cavalry/mid game large monster besides soul grinders that has both the typical nurgle tankiness and also has good armor piercing damage. So I ended up spamming heroes and soul grinders basically until I had the tech for great unclean ones bound spells+double ammo (30 shots) on soul grinders at which point I was able to start beating Lokhir sending 5+ black dragons and har Ganesh executioners and shade spam in every stack with gold chevrons, on very hard campaign and hard battle difficulty.

What turn are you usually making it to before throwing in the towel? Nurgle was a painful early game for me but incredibly rewarding late game so if you need help I can try and walk you through so you can reach the more fun parts
Nurgle is not tanky. Missiles of any type melt Nurgle troops in seconds. Magic missiles do it even faster which means Tzeentch is a hard-counter to Nurgle which is completely stupid.
SqkaStxppvh Mar 9, 2023 @ 7:22am 
Against Ghorst you want to put your nurglings in a square around kugath, let the regen carry them but only fight the grave guards with marauders/chaos warriors so the phys resist of daemons isn’t wasted. Spam exalted heroes and cultists to kill crypt horrors, spam overcast stream of corruption on grave guard blobs and you’ll get at least 200 kills with kugath that battle, army losses will kick in for ghorst. Against Imrik I literally had to put 4 exalted heroes on horse with toxic trooper trait for -40 local enemy armor and kugath and bilious thunderguff and a Warshrine in a forest spamming soulblight and spirit leech and goon Imrik then tank it out until army losses hit since he had 6 dragons and 4 phoenixes on turn 40.

Lokhir similar strategy until I had my daemon princes and plagueridden on drones leveled up to spirit leech the non regenerating units like dragons to death. I personally prefer nurgles rot to the other special unlockable plagues since the phys resist on top of regular daemon resist lets you bully like 75% of the enemies you encounter like orcs ogres Cathay and DElves hard with the ok-ish units nurgle has (useless vs tzeentch vilitch though) . Nurgle is like if khorne had less killing power but a million debuff to enemy attack and armor and good healing/melee defense. They are actually a pretty sacking/post battle loot centered economy imo
Last edited by SqkaStxppvh; Mar 9, 2023 @ 7:23am
Enelith Mar 9, 2023 @ 7:22am 
Originally posted by PMarricks:
Nurgle is not tanky. Missiles of any type melt Nurgle troops in seconds. Magic missiles do it even faster which means Tzeentch is a hard-counter to Nurgle which is completely stupid.
How is that completely stupid ? It was pretty much decided from launch that Tzeentch > Nurgle > Khorne > Slaanesh > Tzeentch ?
Nurgle is tanky, in melee.
SqkaStxppvh Mar 9, 2023 @ 7:28am 
Originally posted by PMarricks:
Originally posted by ICEMAN SLIM:


Nurgle has lots of hero spam capability especially if you own champions of chaos dlc and you can get lots of infections without doing much and get lots of growth early on. The biggest thing I found nurgle lacking was a good monstrous infantry/cavalry/mid game large monster besides soul grinders that has both the typical nurgle tankiness and also has good armor piercing damage. So I ended up spamming heroes and soul grinders basically until I had the tech for great unclean ones bound spells+double ammo (30 shots) on soul grinders at which point I was able to start beating Lokhir sending 5+ black dragons and har Ganesh executioners and shade spam in every stack with gold chevrons, on very hard campaign and hard battle difficulty.

What turn are you usually making it to before throwing in the towel? Nurgle was a painful early game for me but incredibly rewarding late game so if you need help I can try and walk you through so you can reach the more fun parts
Nurgle is not tanky. Missiles of any type melt Nurgle troops in seconds. Magic missiles do it even faster which means Tzeentch is a hard-counter to Nurgle which is completely stupid.

Show me another faction in the game that routinely has all heroes running around with 75-90 MD, lords with 95-100 MD, and silver shields and ward save tech tree and army wide +20 phys resist independent of daemons already having it so they get +40% and lord of nurgle passive plus locus of fecundity, fecundity army ability and fleshy abundance and I will agree that nurgle isn’t tanky. Until then it sounds like a skill issue. Sisters of averlorn<the soul grinders deleting each unit of sisters from halfway across the map and having ammo to do it 5-10 times over again while your hero spam blob heals back up
Last edited by SqkaStxppvh; Mar 9, 2023 @ 7:31am
SqkaStxppvh Mar 9, 2023 @ 7:29am 
This is by turn 60 mind you once you get to 100 it’s GG you can beat 3 late game dark elf armies with1 army led by a daemon prince and hero and soul grinder spam
Last edited by SqkaStxppvh; Mar 9, 2023 @ 7:29am
KoboldUtopian Mar 9, 2023 @ 7:39am 
I like Nurgle. It does really play differently than others, you can't expect to play super aggressive like Khorne. I did find the extreme price of their buildings and units very frustrating in the early game but a lot of their other mechanics are great. Recruiting armies instantly (they start damaged but recover in 1 turn), lots of heroes (especially starting near cathay where there are tons of resource buildings).

Plagues are great. You have a few with +spread and +money to generate funds, and then you spawn a plague cultist to debuff your enemy before attacking them. Army-wide -15% missle attack + WS, yes please.
SqkaStxppvh Mar 9, 2023 @ 7:47am 
Originally posted by CoerciveUtopian:
I like Nurgle. It does really play differently than others, you can't expect to play super aggressive like Khorne. I did find the extreme price of their buildings and units very frustrating in the early game but a lot of their other mechanics are great. Recruiting armies instantly (they start damaged but recover in 1 turn), lots of heroes (especially starting near cathay where there are tons of resource buildings).

Plagues are great. You have a few with +spread and +money to generate funds, and then you spawn a plague cultist to debuff your enemy before attacking them. Army-wide -15% missle attack + WS, yes please.

I believe the spread for money symptom is bugged right now to an extent-it only gives money when infecting armies and not settlements iirc like it says. Campaign wise ime you need to be pretty aggressive like khorne since nurgles eco is meh without sacking and post battle loot and expensive buildings like you said, but in battles def agree on them being a faction with unique strengths and drawbacks but ultimately a strong faction when you get the hang of it👍
Last edited by SqkaStxppvh; Mar 9, 2023 @ 7:48am
IonizedMercury Mar 9, 2023 @ 7:49am 
Originally posted by Enelith:
Originally posted by PMarricks:
Nurgle is not tanky. Missiles of any type melt Nurgle troops in seconds. Magic missiles do it even faster which means Tzeentch is a hard-counter to Nurgle which is completely stupid.
How is that completely stupid ? It was pretty much decided from launch that Tzeentch > Nurgle > Khorne > Slaanesh > Tzeentch ?
Nurgle is tanky, in melee.
LoL, nothing was decided. CA just stupidly designed it that way. Nurgle being slow and hard-countered by missiles is terrible game design, especially when Cloud of Flies is a missile counter on the TT.

Originally posted by ICEMAN SLIM:
Campaign wise ime you need to be pretty aggressive like khorne since nurgles eco is meh without sacking and post battle loot and expensive buildings like you said, but in battles def agree on them being a faction with unique strengths and drawbacks but ultimately a strong faction when you get the hang of it👍
Every faction is godlike when the player is at the helm thanks to massive pro-player bias so that's no argument for anything.
Last edited by IonizedMercury; Mar 9, 2023 @ 7:50am
SqkaStxppvh Mar 9, 2023 @ 7:51am 
Originally posted by PMarricks:
Originally posted by Enelith:
How is that completely stupid ? It was pretty much decided from launch that Tzeentch > Nurgle > Khorne > Slaanesh > Tzeentch ?
Nurgle is tanky, in melee.
LoL, nothing was decided. CA just stupidly designed it that way. Nurgle being slow and hard-countered by missiles is terrible game design, especially when Cloud of Flies is a missile counter on the TT.

agree on this one, cloud of flies should give missile resist for sure. that said, nurgle knights get the +7% ward save in tech tree and silver shields so I use them as a later game alternative to warhounds for tanking missiles then inevitably shutting down archers once the back lines are open. Along with infinite soul grinder spam and flying a plagueridden on drone or 2 overhead to make the AI kinda derp out from skirmish mode
Last edited by SqkaStxppvh; Mar 9, 2023 @ 7:53am
IonizedMercury Mar 9, 2023 @ 7:53am 
If you are not able to tank missiley you are not tanky, it's that simple. Why? Because CA still haven't dropped their massive bias towards ranged damage. It's still way too strong and still influences the pace of battles way too much.
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Date Posted: Mar 9, 2023 @ 3:09am
Posts: 20