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As far as an answer to OP, in WH2 I preferred a modded vanilla tailored to my tastes. With WH3, I tend to prefer SFO. The big influence for me which leans me towards SFO in 3 is that SFO addresses two big issues I had with WH3 changes: lessening of factionwide bonuses, and trait downscale. I like thinking about traits and building armies around them, and I also like factionwide, or even armywide bonuses so I can use thematic armies rather than doomstacks. I might have stayed with vanilla had WH3 not unnecessarily changed so many things I liked from 2.
SFO adds some extra mechanics where I feel there weren't enough of them, it's also light and thoughtful with new content. The game still feels largely the same as vanilla, just with an extra icing on top. The changes to existing things is personal preference, I personally like the changes and the mod's approach to balance. And I don't mean it's a balanced mod, because it's definitely not! If anything it makes the game LESS balanced, but I don't really care. What I like about the balance philosophy is that it's trying to emphasize the identity and the strengths of the factions or specific units. Basically: every strength and weakness is emphasized, and balance cares more about what makes sense and is more lore friendly than if it is "balanced".
Also, the SFO mod menu is pretty nifty, with how you can manipulate certain things and change how some aspects of the game work, or even turn of things you might not like. Don't like unit caps? Turn them off or change how they work. Want even longer battles? You got it. Shorter battles? Sure. Want the game to be even harder? Okay chief. Tired of Empire and High Elves always dominating the strength rankings? Why don't you nerf them on the campaign map so other races have a chance to compete?
Vanilla is just that, vanilla. Still good, still works, still fun. Although whenever I play it I always miss all the little things from SFO.
Based pfp and profile.
Dunno about Radious but I heard much of the same things: a lot of bloat, every faction is given everything with 0 regard to their strengths/weaknesses.
Also, sandbox initiated is probably the best mod to get if you're bored of Vanilla (it also works with SFO if you want to combine). It randomizes the start position of all factions, just for the player or just for the AI - your pick. + it gives you some diplomacy penalties/bonuses and some minor quests to keep the challenge and the incentive up. It's absolute chaos to play with Skarbrand in Cathay region and be surrounded by legendary elven lords, greenskins and anyone else BUT Cathay themselves lol.