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Not saying that makes them better, but that is the point of them. There are times when infantry can be more useful.
That being said, both have their uses.
That does not really answer the question when i literally ask what IS their use?
And they can fight on walls if you want to.
Against enemy units WITHOUT magic attacks you can use either hexwraiths or cairn wraiths BUT - if that enemy unit has anti-large you should use cairn wraiths, because the enemy would hit hexwraiths a lot easier than cairn wraiths.
If the enemy doesn't have anti-large then ye, hexwraiths cycle charging will be better, especially if the enemy would be anti-infantry instead.
Being large also means that they are easier to target and hit with ranged weapons. If a unit of Cairn Wraiths are engaged with the enemy frontline, it is much harder for the enemy to shoot them, as they have the same size as the infantry they are fighting(so very limited line of sight to them).
Meanwhile, a unit of Hexwraiths are still fairly easy to hit with ranged attacks while they are in melee.
Cairn Wraiths also have better "grinding"/frontline damage output(having better MA and WS values), while Hexwraiths relies more on their mobility and Charge.
Finally, there is the price. Hexwraiths cost about 60% more.
Though I would avoid using HexWraiths or Cairn wraiths against Brettonia, and demonic units.
Their main roll is dealing with physical resist units which are plenty. Unfortunately most of the physical resist units ended up getting magic attacks which means their main target now demolishes them.
There's only a handful of units that they are good against which means fielding them tends to be a waste. Hopefully they will get update whenever VC gets another expansion.