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It's not that difficult to understand and most research is deceptively fast to get. You do of course have to put in a modicum of effort which is why +research buildings and lord/hero cards are very powerful.
And if you know your fractions, which .. should be elementary school math, you should be able to figure out how much your research % is currently affecting your overall time to research.
Except that's not how it works. What TC is suggesting is would change the system to what you're actually talking about.
Right now, as an example, having +10% research speed might give you +10% research speed. But it might also give you absolutely nothing, depending on how long the tech takes to research - if the 10% isn't enough to shave a turn off, then 10% faster research is not, in fact, 10% faster research.
Is it a major, game ruining issue? No, of course not. But it's an annoyance with a simple and obvious solution. The current system doesn't really see to have any actual advantage over a points system as TC is suggesting.
but op... uh...
you need to work on your math... as your speed goes up, total time taken goes down. If your research rate is 107%, your research time should be... uh... 107t=100... 93.5% of normal.
meh... it is way better if it takes 7% more time... i vote for 107%.
I meant research speed should be 107%. Obviously.
I guess it´s about that. Probably in game it is handled different, so You can´t carry over points as these are never calculated, but the principle is the same.
Most factions have a number of ways to boost their research... I get that it only really impacts at certain "breakpoints" but I honestly think your apparent aversion to basic math is making you overthink the system as a whole.
This has nothing to do with some aversion to math. Let me extend the same level of insult to you and suggest that you seem unable to read.
With regard to carrying over excess, while I see what you want and why you are asking for at this point in a games development I do not believe it is a reasonable expectation or would have any meaningful effect on game play as a whole.
The Total War Warhammer series is about smashing together knights, dragons, and dinosaurs. There is no victory condition for scientific achievement. This game does a lot of things and while I do have a number of issues with how research is handled carrying over excess research from a previous turn is no where near the top of the list.
If I had to pick one problem with research in this game it would be the Demons of Chaos faction as a whole.
playing as the dark elves i wouldn't mind having faster research. It takes way too much time to research their stuff...