Total War: WARHAMMER III

Total War: WARHAMMER III

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Is there a mod to prevent AI from having 4 armies with a single tier 3 settlement?
This is getting boring even tho I'm not an expert at this game, I can barely sustain 2 full armies with a handful of settlements and many additional buildings for income, and AI will be unkillable for me because there are 4 armies around their last settlement.
This is way more than I can handle, so I'm looking for a mod that will make AI economy a bit more fair.
I'm not against giving AI a small boost, but not this...
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Showing 1-15 of 18 comments
FrozenVagabond Feb 24, 2023 @ 7:39am 
There must be some mods to change the potential value for ai factions. Or some times starting a new game it would be different, since potential has a random range afaik.

In some extreme cases because a faction can get buff from multiple factors and it might result in a crazy amount of armies but that happens in pretty low chance.

Just switch to lower difficulty and you will be good.
Man, I'm playing normal difficulty, what is legendary difficulty like?!
Triple G Feb 24, 2023 @ 8:39am 
Ok - what means 4 armies? Just a lord with no units in it like the Warriors of Chaos like to do it, which surround the settlement? One fullstack and one halfstack with T1 units? 4 fullstacks with those tier 3 units?

Ambush stance works, lightning strike works.
Originally posted by Triple G:
Ok - what means 4 armies? Just a lord with no units in it like the Warriors of Chaos like to do it, which surround the settlement? One fullstack and one halfstack with T1 units? 4 fullstacks with those tier 3 units?

Ambush stance works, lightning strike works.

3 full stacks and 1 half stack. One single tier 3 settlement.
That's the worst I've seen, but I've seen this multiple times.
Originally posted by Slaanesh Cultist:
Originally posted by ᓍᕴᘿᑘᓰᘿᐺ ᖴᘉᘻS:
Man, I'm playing normal difficulty, what is legendary difficulty like?!

If you're interested here's a list of all the differences, https://www.reddit.com/r/totalwar/comments/tbvwjk/warrhammer_3_campaign_difficulty_effects_datamined/

The big ones to point out is that the AI gets about half upkeep and recruitment cost so double the army count they have normally essentially.

The AI will virtually never have instability of any kind, ever.

They'll get to tier 5 in about 40 turns.

AI construction costs are nearly free.

The AI gets +4 leadership, +10% Melee Attack, Melee Defense, Weapon Damage and Charge Bonus all across the board.

Then in almost all of those categories (plus more) you also get handicaps like -8 leadership and -8 public order across the board and half vision range on the campaign map.

Thanks, that's definitely the vibe I got.

How am I supposed to counter that?
That's already what I'm doing, but it just comes down to quantity vs quality for me.
If AI can raze all my settlements one by one while I'm fighting on another front, and then field twice the quantity of armies I have until I lose, then it's a different matter.
I have mods that affect the AI behavior on the map, but I'm not sure if it becomes unfair to that kind of extreme.
SomeGuy1 Feb 24, 2023 @ 9:17am 
Originally posted by ᓍᕴᘿᑘᓰᘿᐺ ᖴᘉᘻS:
Originally posted by Triple G:
Ok - what means 4 armies? Just a lord with no units in it like the Warriors of Chaos like to do it, which surround the settlement? One fullstack and one halfstack with T1 units? 4 fullstacks with those tier 3 units?

Ambush stance works, lightning strike works.

3 full stacks and 1 half stack. One single tier 3 settlement.
That's the worst I've seen, but I've seen this multiple times.
... what were those armies composed of?
Originally posted by SomeGuy1:
Originally posted by ᓍᕴᘿᑘᓰᘿᐺ ᖴᘉᘻS:

3 full stacks and 1 half stack. One single tier 3 settlement.
That's the worst I've seen, but I've seen this multiple times.
... what were those armies composed of?

Oh man, I don't remember, they were at least equal in quality.
Mountain King Feb 24, 2023 @ 9:48am 
This is why I stopped playing 2 and have only given 3 a few short tries on Gamepass, although admittedly it seemed better in 3 than it was in 2. Just not fun when the AI can always support 2-3x as many troops as they should be able to. "Lower the difficulty" is not a legitimate solution when moving the difficulty slider provides bonuses across the entire scope of the game and not the single specific problem that people bring up time and time again.
Hypnosis Feb 24, 2023 @ 10:03am 
Plays legendary
Complains AI gets buffs
Cringe

Play normal/normal - it's more fun for me.
Last edited by Hypnosis; Feb 24, 2023 @ 10:03am
SomeGuy1 Feb 24, 2023 @ 10:03am 
Originally posted by ᓍᕴᘿᑘᓰᘿᐺ ᖴᘉᘻS:
Originally posted by SomeGuy1:
... what were those armies composed of?

Oh man, I don't remember, they were at least equal in quality.
I mean, if that quality is rock bottom then yeah they can get a lot of crap. But good units will still slap it around.
Fryskar Feb 24, 2023 @ 10:07am 
Originally posted by Hypnosis:
Plays legendary
Complains AI gets buffs
Cringe


Originally posted by ᓍᕴᘿᑘᓰᘿᐺ ᖴᘉᘻS:
Man, I'm playing normal difficulty, what is legendary difficulty like?!
Fryskar Feb 24, 2023 @ 10:18am 
Originally posted by Slaanesh Cultist:
If you're interested here's a list of all the differences, https://www.reddit.com/r/totalwar/comments/tbvwjk/warrhammer_3_campaign_difficulty_effects_datamined/
If one reads the list a bit careful, its still fairly vague about how much the ai has to pay for troops. It pretty much says up to 50% reduction on upkeep for legendary determined by not listed factors + rnd and that "hostile main factions" get a bigger flat boost.


On normal its not much, if anything at all. Like the player, the ai can opterate with red/negative income. But unlike the player, the ai is forced to obey its coding and put some money in the bank.

Originally posted by Mountain King:
This is why I stopped playing 2 and have only given 3 a few short tries on Gamepass, although admittedly it seemed better in 3 than it was in 2. Just not fun when the AI can always support 2-3x as many troops as they should be able to. "Lower the difficulty" is not a legitimate solution when moving the difficulty slider provides bonuses across the entire scope of the game and not the single specific problem that people bring up time and time again.
If you always get that much outnumbered (on N/N), either you went for high quality while they bring crap or you got ouplayed. Tww heavily punishes idling.
So yes, lowering the difficulty is very likely the right way so you can figure how to play.
Sarumoon Feb 24, 2023 @ 10:23am 
Well, you have lightning strike, because this game is a rush to get lightning strike.

So, just use it. You can just fight them 1 at a time.
Triple G Feb 24, 2023 @ 11:04am 
Originally posted by ᓍᕴᘿᑘᓰᘿᐺ ᖴᘉᘻS:
3 full stacks and 1 half stack. One single tier 3 settlement.
That's the worst I've seen, but I've seen this multiple times.
But these are low upkeep units i suppose. It´s about the base money. Let´s say he gets 3k base money, like You do too - and his T3 settlement earns him 200 without any income buildings. Which means to have more than him - to earn double the amount of money - You´d need 16 settlements at T3 with all earn 200 gold. Usually they earn more, because You build income buildings, so You´d need less settlements, but this is what the pure numbers about settlements and money would be about. Also the AI doesn´t care much about having spare money each turn, so they will use their income for upkeep unlike most players would do it.
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Date Posted: Feb 24, 2023 @ 7:26am
Posts: 18