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15 armor
6092 hp
39 speed
55 melee attack
45 melee defense
75% missile resistance
45% spell resistance
His biggest threat will be his direct damage aura which will be more effective against units with large unit sizes, ie most skaven infantry
At lv9 if he is 100% optimized for combat he could gain 18 melee defense, 12 melee attack, +30%hp, and 15% speed
most skaven units should still be able to out run him and stay out of his aura
This is also why I suggested a hero goon squad, his biggest threat is his aura which will not be terribly effective against lords and heroes, a single warlord with a few assassins to back him up should be able to melt an isolated Morghur in less than a min.
Edit: He would have +5 more melee attack @lv9 for +17 which would total 72 as I left out the first skill node in my initial calculation.
Its just as frustrating as fighting Vlad who tanks your entire ♥♥♥♥♥♥♥ army.
He has a spell making 95% dmg res which will cover a lot of time and for the rest he has 75% missile res, also his size is tiny so 95% of your amnos will miss, CA somehow makes the game ended up with tiny heros being with huge advantage. Don't try melee if you are skaven, nothing in your army can do anything. Your heros get 5 shot by him.
He has 12 hp/sec of healing so most likely he heals faster than how your armies damage him. If you use 3 melee heros he would kill them by losing 40% hp and fully recovered in 3 minutes.
The only way to kill him is use no less than 4 rattlings shoting him constantly for like 3 minutes, with an assumption that the rest of his armies are gone, which is pretty much impossible because his start game armies are super strong.
I tried to let him running after my hero for 15 minutes and my 3 rattlings shoting him, it ended up with my troops used up all the ammo and he has half hp left and healing fast. I had to stack the rest of my melee troops and heros but they couldn't do anything.
In another battle I tried I made him run off with 30% hp by losing half of my armies and next turn he was full hp again.
I would say he is a bug in that position for rats. Just try escape from there, find another place to grow. Abandon your home. The vampire coast capital is a better place. He is not the only buggy thing in this crazy game... In general, if you can't beat him, join him or run away. Don't think about balance or reasonable, there is no such thing in this game.
It is easier to use the dwarfs heros to kill him if you really hate him. Try the dwarfs faction next to you. in general rats run away if they can't win.
Also there will be 'skill issues' repliers here. :P.
Why are you asking the game problems in this forum at all... Complaining anything about game will only make fanboys painting skill issues on your face.
It shows that not only did they not test the game correctly, they CLEARLY didnt test the HP regeneration on lords in battle. Its the same fighting the Vampires, the LL are just stupidly strong. I just autoresolved every time but then you lose half your army
Morghur is much worse than vampires since the rest of his armies are way better and his resistance is better than vampires. Also he doesn't burn himself or even run off, when he lose all the rest 19 troops other than himself he is stilll willing to fight until his healing cap is almost up. And fire damage doesn't help.
There is very few (if any) things as tough as Morghur in the game, so for vampires i wouldn't recommend run away but if you are the rats close to Morghur, just leave there. Use the rats magic to make a level 5 settlement else where and never go back there.
The lords are stupidly strong but that's all they have. VCs rely almost entirely (with the exception of BKs) on their lords and heroes, so you can ignore the single entities and army loss them with burning heads instead. Morghur is different since BMs have a good roster.
2 Assassins that alternate using Assassins trophy will cut Morghurs stats in half.
Nor does Morghur 5 shot a Skaven hero. Not counting armour etc, he will need about 9 confirmed hits on the Assassin, which if you goon him is not guaranteed and you can kite away yourself.
2 Skaven assassins will murder Morghur. No question asked.
Nor does he have 12 hp/sec. He has basic regeneration, which is 0.1% hp per second which comes down to 6 hp/sec. Which can be 8/sec if you have his +30% hp skill. To heal 40% of his hp, he needs about 7 minutes to heal 40% of his hp.
Dear god. No. Just no. Use your rattlings to murder his army.
Morghur has 75% base missile resist. 85% with Shadow hide talent. If the AI picks Rune of the true beast, he comes out at 95% missile resist.
You're better of using Skavenslave slingers then Ratling gunners.
Why. And I really doubt you're using melee heroes, because assassins tear him apart.
That would need almost 12 minutes before that happens. And congrats, he's 5% of his healing cap.
No, you're just not utilizing your tools.