Total War: WARHAMMER III

Total War: WARHAMMER III

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Ardordor Feb 21, 2023 @ 12:23pm
Is SFO balanced so far ?
technologies and units balancing feels like a lot on a game that is already a little bit unbalanced
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Showing 1-15 of 39 comments
gachi is manly Feb 21, 2023 @ 12:27pm 
Well the balancing for SFO has been going on since before WH3 even released. So it's in a pretty decent spot when compared to vanilla, IMO.

It's much more balanced than the earlier versions of SFO that had some seriously busted elite units and magic. They've done a lot of tweaks over the years that have made it feel pretty holistic overall.

I like what they've done with making it harder to stack up tons of -% upkeep in SFO compared to vanilla where it can be pretty cheesy with some races to have an all elite army costing peanuts due to all the -% upkeep stacking.
Testikles Feb 21, 2023 @ 12:28pm 
More balanced than vanilla for sure.
gachi is manly Feb 21, 2023 @ 12:40pm 
Originally posted by Slaanesh Cultist:
I don't think it has better balance than vanilla.

Yea, just for the record since I wasn't clear in my first post, I don't think it's better balanced than vanilla either. It's just not significantly worse balance than vanilla like it used to be in the early days of SFO in WH1 and WH2.

They did a massive balance pass on all the units when they stopped doing major race add-ons a while ago.
DarkStar Feb 21, 2023 @ 12:53pm 
Originally posted by Slaanesh Cultist:
I don't think it has better balance than vanilla.
Vanilla doesn't have a modicum of balance anywhere. SFO is more balanced by far.
Last edited by DarkStar; Feb 21, 2023 @ 12:54pm
Siodog Feb 21, 2023 @ 12:54pm 
Balance or not it sure is a hell more fun after 1 year of no content
chickabumpbump (Banned) Feb 21, 2023 @ 1:27pm 
Originally posted by Slaanesh Cultist:
I don't think it has better balance than vanilla.

lol what balance in Vanilla. 2 was " we love the order " 3 is " we love the chaos "
Crovis Feb 21, 2023 @ 6:57pm 
SFO wasn't ever very balanced, but its always been fun. Also IE is still beta (mega lel), so you can only expect so much.
FlavoredYew Feb 21, 2023 @ 8:03pm 
Originally posted by BlackJack:
Originally posted by Slaanesh Cultist:
I don't think it has better balance than vanilla.
Vanilla doesn't have a modicum of balance anywhere. SFO is more balanced by far.
you have to be a troll
Captain T1 Feb 21, 2023 @ 8:07pm 
Originally posted by A Classy Potato:
Originally posted by BlackJack:
Vanilla doesn't have a modicum of balance anywhere. SFO is more balanced by far.
you have to be a troll
Sadly I don't think that's the case.
Ire Feb 21, 2023 @ 8:21pm 
I personally dont like sfo very much. Originally "slower battles" was supposed to be a key feature, with HP inflation etc. But then they just had everything do so much more damage that it sure doesnt feel like it.

I feel they also go out of their way to make elite units more... elite. Which, when some factions dont have comparably elite units, makes things less balanced.

They gutted some factions economies (gs, de) while jacking others sky high (bret). They gave everyone more background income but less economic income through buildings, which means I feel some factions scale poorly into the mid-lategame compared to others. (true, this was a problem in vanilla, but I feel like SFO as a rule of thumb gave you double background income but 60% of vanilla everywhere else. So you can get that 2nd/3rd army out eariler, but its much harder to get armies beyond that. So the more you expand, the harder it is to defend, giving destruction factions a huge advantage over empire builder factions)

I also just gave up on a SFO Coast playthrough because something was very very wrong with the autoresolve (4 stacks couldnt autoresolve a half stack). I and many other people have complained about this to SFO but they insist "we dont touch auto". Well, something you did, did something. Coast has bad autoresolve to begin with, but sfo means you will have to fight every single battle no matter how much you outnumber them. Unless thats been fixed in the last couple weeks.

Personally, I have much more fun with a more tailored modset (A slower battle mod that doesnt change everything else about the game, with a few other tailored mods to fix things I think need fixing). But to each their own, tastes vary. I think a lot of people just are happy to have something a bit different atm, good or not.

They do some things right, add some cool units (manticore lords), fix some otherwise useless units (sky lantern), and lessons could and should be learned by CA by seeing what works with SFO. But its not for me.
DaBa Feb 21, 2023 @ 8:33pm 
I don't think it's even the aim of SFO to make the game more "balanced". It has more to do with making the game feel more lore accurate, adding some interesting mechanics where there are none, and adding some lore friendly new units. It will make the game more fun for some, and for some it will not.

I personally prefer the game with SFO but if you're looking for a more balanced experience, I unironically think vanilla is a better choice in that regard.
Last edited by DaBa; Feb 21, 2023 @ 8:36pm
DaBa Feb 21, 2023 @ 8:40pm 
Originally posted by Ire:
I also just gave up on a SFO Coast playthrough because something was very very wrong with the autoresolve (4 stacks couldnt autoresolve a half stack). I and many other people have complained about this to SFO but they insist "we dont touch auto". Well, something you did, did something. Coast has bad autoresolve to begin with, but sfo means you will have to fight every single battle no matter how much you outnumber them. Unless thats been fixed in the last couple weeks.

This is pretty interesting to me, because I legit never had autoresolve be this bad, with or without SFO. And yea, I also do not believe it has anything to do with the mod itself. I had weird autoresolve outcomes with and without SFO, but it was like this in the older games too so I just got used to it. And I'm not really surprised, it's hard to accurately predict fights purely with mathematics, you're bound to run into weird outcomes both in your and the enemy's favor.
DarkStar Feb 21, 2023 @ 8:54pm 
Originally posted by A Classy Potato:
Originally posted by BlackJack:
Vanilla doesn't have a modicum of balance anywhere. SFO is more balanced by far.
you have to be a troll
No im serious.
Not saying SFO is balanced either, just saying it has more balance.
And please stop using the word troll. It has lost all meaning. You people use it when someone gives constructive criticism about this game, oh they're just being salty and trolling, you use it when someone tries explaining something and when someone has some sort of personal opinion or issue about the game. Please just stop, have a meaningful discussion instead, talk like adults, stop this meaningless sh*t-flinging it helps no one.
Last edited by DarkStar; Feb 21, 2023 @ 9:20pm
Mr.Hmm Feb 21, 2023 @ 10:52pm 
If you compare it to base game? then no its not balanced.
If you comparing it with the older versions (WH1/WH2) then yes its more balanced.

I dont play with huge overhauls like SFO/Grimhammer cause i dont like how they change nearly everything. I did however check them out to see how they are and personally i didnt like the changes but that's just me.
kekkuli Feb 21, 2023 @ 11:52pm 
Originally posted by Rindenberg:
More balanced than vanilla for sure.

No way. I've been extensively playing sfo for weeks now and i have to say it's kind of mess balance wise. Autoresolve is also way more whacky than in vanilla.
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Date Posted: Feb 21, 2023 @ 12:23pm
Posts: 39