Total War: WARHAMMER III

Total War: WARHAMMER III

View Stats:
likea357 Feb 21, 2023 @ 6:40am
should i have my heroes in the same army or build seperate armies to move with them
should each hero has his own army or do i put um all in the same movement guy
< >
Showing 1-15 of 17 comments
Enelith Feb 21, 2023 @ 6:45am 
What's the final goal ?

Bcs Heroes outside an army won't participate in battles, and they don't provide some skill set.
Likewise, they have different tools to use when travelling alone.
Thus, what's your objective ?
likea357 Feb 21, 2023 @ 7:29am 
im not really sure im new to warhammer 3 and the franchise
Vermel Silk Feb 21, 2023 @ 7:47am 
You get heroes to support your armies.

Wizard is great in an army with a lord who can't cast spells.

Fighter heroes are decent help for wizard lords and generally great backup to provide some buffs in the frontline.

Ranged heroes such as the engineer or witch hunter are specialists with very different roles, you will have to check what they do a little to get the most out of 'em. In this case the Engineer (dwarves) makes the dwarven shooting units much better and can give ammo.
Witch hunter is kind of a human assassin who is able to hurt priority targets at mid-range.
Triple G Feb 21, 2023 @ 7:49am 
In general they cost less upkeep on the campaign map, because then they´re not affected by any "supply line". Also on the campaign map they don´t need a mount, which also cost upkeep.

A separate army only for heroes wouldn´t make much sense - except You have some income or other passive effect guys for a province - and wnat them to be in a settlement, to not have all these notifications.

Else You should look up what heroes do. They can be used in armies to help there - or on the campaign map to help there.
Last edited by Triple G; Feb 21, 2023 @ 8:06am
kekkuli Feb 21, 2023 @ 7:50am 
Depends. Some heroes have really useful actions they can only do on campaign map like destroy walls, assassinate enemy heroes etc. Some help a lot in battles and those ones you should merge into your armies.
Chillum Feb 21, 2023 @ 7:51am 
Spellcasting heroes will also help with WoM, or give access to other winds than your lord.

The only heroes that I keep on the campaign map more than in battle are assassin heroes, not that I dont keep a few in my armies they just have a solid reason to also be running around solo.
likea357 Feb 21, 2023 @ 7:55am 
ok what about lords should they have there own armies or merge with main?
MrSoul Feb 21, 2023 @ 8:03am 
I usually do 2 heroes per army. Break them off or recruit as needed to do their campaign map actions.

Also just leave one hero out forever, they'll have much farther travel range and good for scouting ruins, undiscovered areas, where enemy armies are etc.
MrSoul Feb 21, 2023 @ 8:03am 
Originally posted by likea357:
ok what about lords should they have there own armies or merge with main?
they all have to have own army, lords can't merge armies with other lords even non-legendary, can swap units though, ie to one with less upkeep cost etc, so sometimes I'll recruit a generic level 1 guy to ferry reinforcements to another army, about it though.
Triple G Feb 21, 2023 @ 8:10am 
For campaign map i usually have those steal technology or similar ones, because they´re always useful and can do something every turn.

And lords are - as said - the army leaders. Perhaps consider playing the tutorial campaign, as WH3 has one, unlike other TW titles.
MrSoul Feb 21, 2023 @ 8:43am 
Originally posted by Triple G:
For campaign map i usually have those steal technology or similar ones, because they´re always useful and can do something every turn.

And lords are - as said - the army leaders. Perhaps consider playing the tutorial campaign, as WH3 has one, unlike other TW titles.
and for total beginners, imho at least, it's pretty good. Run you through all the stuff that's second nature to TW players by now.
Funky Monk Feb 21, 2023 @ 9:17am 
I'd recommend having multiple heroes, i usually have 2 in 1 army
Triple G Feb 21, 2023 @ 9:24am 
In armies You want to have an hero which improves movement range, and someone who improves replenishment rates. If these are available. Then perhaps someone who buffs certain units, and some magic user if You don´t have any. But for most factions heroes do some of those combined, or are simply not available. That´s besides of what they could deliver on the battlemap. You could probably run a pure hero army vs the AI if You wanted to, but that is usually expensive. And You could always pull out a hero to do something on the campaign map, to get him back into the army after that action.
likea357 Feb 21, 2023 @ 10:12am 
i did the tutorial campain but now am wondering what should i be doing early game running around the map unlocking stuff and fighting im assuming?
Cenwalh Feb 21, 2023 @ 10:13am 
Originally posted by likea357:
should each hero has his own army or do i put um all in the same movement guy
Welcome to the best Total War game(s)!

Depends on a lot of factors, including what faction/race you're playing. But don't worry about it too much, experiment with heroes in and out of armies since you're just starting out. Go for hero actions and using them in the army as well, see what works best in your situation. Sometimes assaulting an army with a hero and then attacking in the same turn with your army can have really good results.

Some races can benefit greatly from having heroes outside armies since they have really good passive and active hero actions. But this is something more toward the mid-late game. In the early game, a hero in your army will always be stronger than any tier I-II unit you can recruit, regardless of type. Often their value is worth more than one unit, especially the early stuff.

Generally you want at least 1-2 different heroes in each army, or at the very least in your main army - especially in the early stages of a campaign.
In other situations and depending on who you play with, armies can have half their unit count be heroes. For example, Bretonnia doesn't have the best melee infantry, so you're better off using 5 Paladins in your army to serve as the front line.

I like to categorize heroes as such:

Fighter heroes - such as Empire Captains (Empire), Nobles and Handmaidens (High Elves), Thanes (Dwarfs), Paladins (Bretonnia), Assassins and Chieftains (Skaven), etc --- heroes whose role will be to either a) hold a line; b) kill enemy units; c) assassinate high-value targets or focus threats such as artillery or enemy heroes; or d) distract enemy units and tanking towers in siege battles

Caster heroes - such as Plague Priests, Wizards, Chaos Sorcerers, etc --- heroes whose role will be, depending on the lore of magic they use to a) wipe out ridiculous amounts of units in a fight (careful with friendly fire!); b) generate Winds of Magic for your caster Lord; c) support your own units either with buffing or healing (Lore of Life is extremely strong in game 3); or d) debuff enemy units or lords;

Specialist heroes - these are heroes such as the Engineer (Dwarfs) or Packmaster (Skaven), or Loremasters (High Elves) -- these heroes have a more niche role in an army and provide general support either through stuff like replenishing ammo (Engineer) or complementing a specific role. they don't necessarily fall in either Fighter or Caster role, but some can fulfill both (such as the Loremasters).

Finally, a note about equipment -- after you gather a good amount of equipment, be sure to optimize it; generally equipment gets auto-equipped to your Lords or Heroes as soon as you obtain it, and it doesn't always get equipped on the best character. You generally want high Melee Defense (highest priority) for your line-holders, for example. Ignore Armor, it's a misleading stat.

Sorry for the long text, but I got a bit excited about providing info and I drank a lot of coffee today. Hope it helps.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Feb 21, 2023 @ 6:40am
Posts: 17