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Apologies I should have mentioned I was trying the Grimhammer mod. But I've also had similar problems with factions that use lots of ranged flying units. My skirmishes against the wood elves didn't go so well either.
That is a clever solution, thank you. I guess I'll have to arrange my armies to have both a lore of Slaansh and Shadows caster.
I almost always have a herald for the locus ability and a sorcerer of slaanesh in my armies, sometimes multiple of each and usually have both lores. Sorcerers are great for the warshrine mount because they get shot a LOT, but they can heal themselves with the soul feeder ability, and if you're lucky and get one with the Scaly Skin trait, they can soak TONS of missile damage for the rest of your army.
That actually reminds me, the warshrine aura is another way to damage flying units that I use a lot.
My personnal choice would be to ally with Morathi ( should be easy... ) and recruit Darkshards from that alliance.
If you can lure that unit away from the fight and kill everything else you will win. They are forced to have a unit on the ground or they will lose their leadership.
Depends entirely on the mod - some people take a much stricter view to it than even CA themselves, who are entirely prone to flubbing hard on that front.
As said too, furries are your friends. Not great but especially ranger flyers they will give run for their money. If can focus wiping ground forces fast enough too had more than a few lucky matches of watching them have to land to their doom.
As well, allied recruitment, if can buddy up with Morathi or something, maybe can recruit some shades etc that way.
- Trying to deal with them directly using furies, suitable magic or/and alliance units.
- Trying to deal with them indirectly, either by causing army losses (if this is feasible or not depends on the amount of flying ranged units) or killing every single land unit.
But flying ranged unit should indeed be considered a weak point for any race/army without a strong ranged or flying element.