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A lot of that time is spent waiting between turns, too, so it can amounts to a lot of hours.
And there are a few that play pvp as well, but that's a slim part of the players.
Some races have specific goals, which make IE a lot of fun. However, there are a lot of others which have no goals other than 'conquer/paint the map' and they get really boring after a while. IE is far too 'sandboxxy' atm.
Most of the RoC release factions and those who relied upon the Vortex mode in WH2 suffer from a real lack of goals and 'end game'. They just don't feel fulfilling atm at all. End game is a one size fits all type system, which is....very lazily designed imo and the thing I am most disappointed about with IE as it currently stands.
Hoping they'll bring in some complex racial mechanics for a lot of these factions. They sorely need it
it's basically a sandbox grand campaign.
You do need to buy the previous games to access their own respective base races/factions, but also you can buy the previous dlcs separately without needing to buy the previous games if you want to: i.e., you can buy Warriors of Chaos or curse of the vampire coast without needing to own either Total War: Warhammer 1 or 2. Free lords, units, etc. require that you own a particular race or game... with the exception of Bretonnia, which was free for all Warhammer III players, like they are back in the first game.
It is quite expensive to own every race/faction for Immortal Empires but waiting for sales/discounts will definitely reduce the prices significantly. There's even a sale currently for most of the previous Total War: Warhammer games dlcs.
Now I usually end up snowballing around midgame and by lategame it starts to get tedious.
Needs a hefty dose of narrative- but not like RoC in any way. Unfortunately that narrative injection needs to be specific to each faction, too, or it's pointless, so don't hold your breath on that one.
It's a sandbox in the sense that you can only have fun if you are mentally on even keel with the five-year olds who normally play in actual sandboxes.