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Doing things like giving AI advantages or letting it cheat doesn't have the desired effect. It only changes how much do you as a player have to know how to exploit the AI. The more of those advantages and cheat you give the AI, the more players have to rely on cheese strategies and exploiting the AI to actually win. Until you get to the point where you make the AI's advantages strong enough that it's literally impossible to beat due to math, which obviously wouldn't be a good idea. The current highest difficulty settings for both campaign and battle already make you feel this rubber banding really hard, it doesn't really feel like the computer is more difficult to beat because it's smarter, it just has cheats on. And it's not like it's that difficult to beat anyway if you just play smartly and have a good army, and if you know how to exploit the AI with cheese strats then it's not even difficult, it just feels stupid.
The way to make the game actually more challenging is to make an AI that uses the same strategies as the players do, uses magic and unit abilities more effectively, builds army compositions that work with those strategies, reacts better to your moves during combat. The campaign AI could use some work too but I believe the chief offender is definitely the combat AI that needs improvement. Which, as I said, is not going to happen since that is not an easy task, it'd take a lot of work to make an AI like that. And I don't trust CA to understands how to even accomplish something like this.
Also another problem is the autoresolve, I don't know how can you make this feature ever work properly without making it unfairly favor either of the sides. It'd have to become an actual simulation of the battle between two AIs or something like that. But, again, that is a much lesser issue than the combat AI itself.
Zeek is banned so you should be left alone at least.
Oh crap I got a number now. Like a clone. dammit
Yes so more sh.t armies controlled by a sh.tty mind for you to bash on. Just more of the same. It reminds me of chaos invasion. 30 armies u could defeat in 1 turn.
sounds like you want unit caps.
Units caps don't change much. You can spam basic archers or abuse magic for factions that don't have basic archers. In the end, there's nothing an AI unable to use units or magic properly can do. You end up abusing even if you don't mean to.
But yeah, I did use unit caps. Fixed a couple issues
The whole only one save thing could be for any difficulty really.
Again, it's not about how hard it is to win. It's about how satisfying the challenge actually is. You can give the AI players more income, fog of war cheats, instant unit veterancy, combat stat bonuses and so on, but none of this makes the difficulty increase actually interesting. You're still playing the same game in the same way, you're just going up against higher numbers. At worst you have to cheese the AI to win against overwhelming odds, which doesn't feel good either. I have played a short campaign on hard difficulty recently and I had just as much fun with it as I did playing on legendary difficulty, that's how you know you're doing difficulty wrong.
Now imagine if the AI on legendary difficulty would actually be smart in combat. It wouldn't approach you if it doesn't have a reason to. It would not fire all their artillery at a single unit that infinitely kites it. It would abuse it's range advantage and kite your units. It would engage it's units in favourable trades. It would use magic only when it had the most impact. It would utilize terrain to it's advantage. And so on. Even if this kind of AI would have no combat bonuses it would be infinitely more interesting to play against and would actually make you play against it completely differently than you do right now.