Total War: WARHAMMER III

Total War: WARHAMMER III

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meiam Feb 3, 2023 @ 10:04am
Eltharion start
Never played Eltharion. In theory its cool to start away from the main continent, but I'm not sure I see any point in this. Kinda feel like the best thing to do with him would be to disband army and just reform it at the capital, otherwise you need to field two army much before you can afford it.

Any specific reason to go and kill greenskin rather than just turn back?
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Tisiphone Edge Feb 3, 2023 @ 10:22am 
Originally posted by meiam:
Any specific reason to go and kill greenskin rather than just turn back?
Hating Greenskins is your characters biggest character trait. If you want to turn back, why are you even using him?
Ashley Feb 3, 2023 @ 10:30am 
That's up to you. The point of choosing him is a different campaign.
Basarab Laiota Feb 3, 2023 @ 10:35am 
Originally posted by meiam:
Any specific reason to go and kill greenskin rather than just turn back?

vengance for morrainian
Human bean Feb 3, 2023 @ 10:40am 
Originally posted by Basarab Laiota:
Originally posted by meiam:
Any specific reason to go and kill greenskin rather than just turn back?

vengance for morrainian
https://www.youtube.com/watch?v=TqhOVY58zIo&list=RDMM09Z3Ww94IUk&index=19
FracWiggles Feb 3, 2023 @ 10:41am 
its kinda like imrik, except you have a home base at ulthuan. Start somewhere else as a High Elf is a big part of playing him. Also the prisoner/mistwalker system
Aralous Feb 3, 2023 @ 11:17am 
At the very least, you can use his army start position to get the campaigner trait super early.
Ashley Feb 3, 2023 @ 11:20am 
Originally posted by Human bean:
Originally posted by Basarab Laiota:

vengance for morrainian
https://www.youtube.com/watch?v=TqhOVY58zIo&list=RDMM09Z3Ww94IUk&index=19
More mixed tapes?
zefyris Feb 3, 2023 @ 11:38am 
Originally posted by meiam:
Never played Eltharion. In theory its cool to start away from the main continent, but I'm not sure I see any point in this. Kinda feel like the best thing to do with him would be to disband army and just reform it at the capital, otherwise you need to field two army much before you can afford it.

Any specific reason to go and kill greenskin rather than just turn back?
Eltharion's dual start is one of the most (if not THE MOST) lore friendly campaign in IE as long as you don't abandon one of the two side. It's a fantastic campaign ImO. Way more interesting than most due to the unique challenges its dual start offers throughout the campaign as well.
Last edited by zefyris; Feb 3, 2023 @ 11:40am
meiam Feb 3, 2023 @ 12:33pm 
Other question, are the mistwalker units covered by lord red talent. They're not listed so probably not but maybe they just wanted to save text space by not listing lord specific units.
FrozenVagabond Feb 3, 2023 @ 2:44pm 
Just did short victory with him in hard.

It is very fun to stay where you are, keep the homeland and fight the green skins in bad land. Make a 12/20 in bad land in ~turn 4, and enough in capital to take the green skins settlement there.. You won't afford the armies, the income will be something like -1200 in worst cases (don't do harder than that) and what you have to do is to find some green skins to kill so you will earn the gold from the battles.

Recommended early game armies:
Capital: 3 spear men, 6 archers (one of them has higher tier), another spell caster, 1 archer kind of cavalry, disband the melee cavalry they give you at beginning
Badland: keep the 3 higher tier melee troops, and 1 spear men, so it will be 4 melee troops, make archers to 5, and keep the eagle claw or whatever the name is thing. Don't let it die. Use hero to tank everything. Make another spell caster when you have enough gold for healing or making AOE damage.

Calculate the income carefully in each turn, make sure you have a good battle to fight before being bankrupt. I did it 4 times, it should get through very tight but just enough.

When you kill many of green skins, you will find yourself have some free gold to make the 1000 income settlement, do it lvl 3 and make a defending wall there. (I don't remember the name, the one on the right side of where you should be attacking very first). You will need the defending wall against skarbrand. Don't take all the settlements on the north side from green skins too early, their armies are the source of income.

For the smaller settlement in bad land, don't try to defend them at the beginning, when it is over 20 turns, you will have gold to make defending. If green skins take them, let it be, you will take them back. Don't waste gold building those small settlement in bad land in very early game. Keep them lvl 1. Green skins almost never burn or destroy them so don't worry about them.

Be careful with N'kari in homeland, he (she?) is very OP for high elves, because his troops are too small sized to hit by arrows, too fast (75 move speed) and they make ridiculous damage. Plus trees are everywhere. Hit auto resolve when it is a must. (everything introduced in WH3 breaks something :O ) If you really want to try the battle, reduce the number of archers and eagle claws, make enough strong melee troops.

You will want to kill the beastmen before they ♥♥♥♥ everywhere. Do it ~turn 10. The beastmen AI is a bieeeitch, it does only one thing - try to steal your settlements when your armies are not there and burn them, you won't even be able to rebuild the settlement before killing them, so kill them early before it is too late. Skarbrand will probably declare war at you when you kill the beast men, use the capital in badland to defend. It seems like skarbrand never rebuilds his armies fully so once you kill the 20/20, he is pretty much done..

After killing all the green skins and secure 2 states in badland and 2 in homeland, taking care of N'kari, you will have 3 very high level spell casters riding dragons and Eltharion him self tanking a full army together with the hero. The rest part of the game will be as easy/boring as green skins... Just make some troops and hit auto resolve until you get whatever victory you want.

Make sure you can easily make short victory with green skins (which is too easy/boring compared to Eltharion) before trying it.

Don't go back to capital, it is a huge waste of very limited fun part of the game...

If you like capital, do it with Tyrion. It makes no sense to play `another Tyrion` (you even had to pay for extra dlc to get Eltharion, why doing it if it is another Tyrion?).

The only drawback is, when you finish the Eltharion campaign in this way, you will find most of the rest factions are boring..
Last edited by FrozenVagabond; Feb 3, 2023 @ 3:51pm
FrozenVagabond Feb 3, 2023 @ 2:48pm 
Originally posted by meiam:
Other question, are the mistwalker units covered by lord red talent. They're not listed so probably not but maybe they just wanted to save text space by not listing lord specific units.
No, they aren't. Upgrading the jail will make them stronger. For mistwalker in Eltharion's army there is another skill point (need something like lvl20, i don't remember) to add even more stats. They are quite op until WH3 came out.. (The stats in the factions brought by 3 are very broken, so they are no longer OP, but still good.)
Last edited by FrozenVagabond; Feb 3, 2023 @ 2:49pm
A.Pot Feb 3, 2023 @ 3:22pm 
Its pretty much his entire character to have a huge hate boner for Greenskins. You can turn back but what you can also do is not really conquer the Badlands and just capture a town, use it to build up his army, abandon it and then go on a sacking spree while focusing on your holdings in Ulthuan. You can buddy up with groups like the Tomb Kings or the Dwarfs if you need friendly territory to rest and recover after battles.
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Date Posted: Feb 3, 2023 @ 10:04am
Posts: 13