Total War: WARHAMMER III

Total War: WARHAMMER III

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Freya Feb 2, 2023 @ 6:37pm
accuracy should affect projectile velocity
the thing in multiplayer is that archers and by extention, some artillery, is really easy to dodge, and high accuracy stat makes it an even bigger detriment because calculating impact is all the same and u wont get hit by stray arrows, when ai dodged a lot this issue was also on full display for a lot of people, however if the accuracy stat affected projectile speed, a more accurate archer would be harder to dodge (which how it should be) the issue is less the dispersion of the volley but the speed
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Showing 1-15 of 39 comments
Ashardalon Feb 2, 2023 @ 6:55pm 
a more accurate archer is more likely to hit where he aimed
not manipulate the fundamental laws of the univers and bending time and space to his will
Originally posted by Ashardalon:
a more accurate archer is more likely to hit where he aimed
not manipulate the fundamental laws of the univers and bending time and space to his will
This.

If you want homing missiles, go play Ye Olde Age of Empires/Mythology.
Freya Feb 2, 2023 @ 9:34pm 
Originally posted by Commisar Jon Fuklaw:
Originally posted by Ashardalon:
a more accurate archer is more likely to hit where he aimed
not manipulate the fundamental laws of the univers and bending time and space to his will
This.

If you want homing missiles, go play Ye Olde Age of Empires/Mythology.

missile speed isnt the same as homing
Freya Feb 2, 2023 @ 9:34pm 
Originally posted by Ashardalon:
a more accurate archer is more likely to hit where he aimed
not manipulate the fundamental laws of the univers and bending time and space to his will

yeah but its a bit ♥♥♥♥♥♥ up that as a result waywatchers are ♥♥♥♥♥♥♥♥ archers than goblins because the goblin dispersion means at least some will hit

edit: also its a fantasy game, what are the laws of physics behind ♥♥♥♥ like black arks
Last edited by Freya; Feb 2, 2023 @ 9:35pm
Ainess Feb 2, 2023 @ 9:39pm 
Originally posted by Freya:
Originally posted by Ashardalon:
a more accurate archer is more likely to hit where he aimed
not manipulate the fundamental laws of the univers and bending time and space to his will

yeah but its a bit ♥♥♥♥♥♥ up that as a result waywatchers are ♥♥♥♥♥♥♥♥ archers than goblins because the goblin dispersion means at least some will hit

edit: also its a fantasy game, what are the laws of physics behind ♥♥♥♥ like black arks

AI will not dodge skirmisher missile fire.

Players do not have the micromanagement reaction time necessary to dodge skirmisher missile fire unless there is nothing for them to do except dodge with one unit against one other unit.

Unless we are talking a single entity, or a very fast flying unit, there is basically no way to dodge perfectly and actually avoid damage. Infantry will take a lot of damage no matter what you do with them. As well as they should.
Freya Feb 2, 2023 @ 9:40pm 
Originally posted by Ainess:

Players do not have the micromanagement reaction time necessary to dodge skirmisher missile fire unless there is nothing for them to do except dodge with one unit against one other unit.

Unless we are talking a single entity, or a very fast flying unit, there is basically no way to dodge perfectly and actually avoid damage. Infantry will take a lot of damage no matter what you do with them. As well as they should.

that is not true, and if you would watch videos or play yourself you would know that
Last edited by Freya; Feb 2, 2023 @ 9:41pm
kekkuli Feb 2, 2023 @ 10:50pm 
No.
lethminite Feb 2, 2023 @ 11:45pm 
It would be interesting if Missile speed was it's own stat. No reason to be tied to accuracy, but maybe have some research or items etc buff missile speed. If they are using more streamlined arrows, or a bigger bow makes sense it would fly a bit faster.

Could even have a big bow upgrade that reduced accuracy, but increased missile speed and range, which would be pretty cool

The problem the OP is trying to fix though, is just that people can see where the arrows are going the moment they loose the arrow, where as realistically soldiers would have no idea if a volley was going to under or over shoot them until the last ~3rd of it's arc. So they can dodge stupidly accurately.
Weird side effect of floating god generals telepathically giving orders.
I don't think slightly heat seeking arrows is any more unrealistic than units being able to respond as fast as they can in the first place, and would represent the archers having 'predicted" the change in movement.
But it's not the only way to fix the issue, and it's not even really clear the issue needs fixing in the first place, maybe other MP people love dodging arrows.
Freya Feb 3, 2023 @ 12:06am 
Originally posted by lethminite:
It would be interesting if Missile speed was it's own stat. No reason to be tied to accuracy, but maybe have some research or items etc buff missile speed. If they are using more streamlined arrows, or a bigger bow makes sense it would fly a bit faster.

Could even have a big bow upgrade that reduced accuracy, but increased missile speed and range, which would be pretty cool

The problem the OP is trying to fix though, is just that people can see where the arrows are going the moment they loose the arrow, where as realistically soldiers would have no idea if a volley was going to under or over shoot them until the last ~3rd of it's arc. So they can dodge stupidly accurately.
Weird side effect of floating god generals telepathically giving orders.
I don't think slightly heat seeking arrows is any more unrealistic than units being able to respond as fast as they can in the first place, and would represent the archers having 'predicted" the change in movement.
But it's not the only way to fix the issue, and it's not even really clear the issue needs fixing in the first place, maybe other MP people love dodging arrows.

dodging arrows is nice for skill expression for mp, the problem is with how easy it is, hence velocity buffs that go with higher accuracy rather than heatseeking, because it lowers the reaction time (which is rly high and makes stuff like mortars really bad)
SBA77 Feb 3, 2023 @ 12:11am 
Originally posted by Freya:
the thing in multiplayer is that archers and by extention, some artillery, is really easy to dodge, and high accuracy stat makes it an even bigger detriment because calculating impact is all the same and u wont get hit by stray arrows, when ai dodged a lot this issue was also on full display for a lot of people, however if the accuracy stat affected projectile speed, a more accurate archer would be harder to dodge (which how it should be) the issue is less the dispersion of the volley but the speed
This has to be one of the most creative "grrr the AI can dodge artillery now like players can!" threads that I have ever seen.
Last edited by SBA77; Feb 3, 2023 @ 12:13am
Enelith Feb 3, 2023 @ 12:55am 
Originally posted by Ashardalon:
a more accurate archer is more likely to hit where he aimed
not manipulate the fundamental laws of the univers and bending time and space to his will
^

No offense, but I think it's a dumb idea to propose. And HOPEFULLY, CA won't take anymore of those "make the game even more dumb/easy"....

Also, TWWH2 was plagued with ranged units supremacy, most melee units were only useful as meatshields, no matter which Tier because of it.
What you're suggesting in short would help return to that toxic environment...
Therefore : "By Sigmar, NO".
Freya Feb 3, 2023 @ 1:00am 
Originally posted by Enelith:
Originally posted by Ashardalon:
a more accurate archer is more likely to hit where he aimed
not manipulate the fundamental laws of the univers and bending time and space to his will
^

No offense, but I think it's a dumb idea to propose. And HOPEFULLY, CA won't take anymore of those "make the game even more dumb/easy"....

Also, TWWH2 was plagued with ranged units supremacy, most melee units were only useful as meatshields, no matter which Tier because of it.
What you're suggesting in short would help return to that toxic environment...
Therefore : "By Sigmar, NO".
yeah right thats why the most dominant factions in mp are all melee rush centric?

the whole reason why in SINGLEPLAYER ranged was king wasnt any kind of dodging, its because of ai buffs making melee units ♥♥♥♥
Last edited by Freya; Feb 3, 2023 @ 1:00am
Freya Feb 3, 2023 @ 1:00am 
Originally posted by SBA77:
Originally posted by Freya:
the thing in multiplayer is that archers and by extention, some artillery, is really easy to dodge, and high accuracy stat makes it an even bigger detriment because calculating impact is all the same and u wont get hit by stray arrows, when ai dodged a lot this issue was also on full display for a lot of people, however if the accuracy stat affected projectile speed, a more accurate archer would be harder to dodge (which how it should be) the issue is less the dispersion of the volley but the speed
This has to be one of the most creative "grrr the AI can dodge artillery now like players can!" threads that I have ever seen.
singleplayer only person detected
SBA77 Feb 3, 2023 @ 1:01am 
Originally posted by Enelith:
Originally posted by Ashardalon:
a more accurate archer is more likely to hit where he aimed
not manipulate the fundamental laws of the univers and bending time and space to his will
^

No offense, but I think it's a dumb idea to propose. And HOPEFULLY, CA won't take anymore of those "make the game even more dumb/easy"....
Oh wow, now they are becoming clever.
SBA77 Feb 3, 2023 @ 1:02am 
Originally posted by Freya:
Originally posted by SBA77:
This has to be one of the most creative "grrr the AI can dodge artillery now like players can!" threads that I have ever seen.
singleplayer only person detected
Oh now I get it, so this is a "grrr skilled players can dodge artillery and magic!" gotcha ;)
Last edited by SBA77; Feb 3, 2023 @ 1:03am
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Date Posted: Feb 2, 2023 @ 6:37pm
Posts: 39