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not manipulate the fundamental laws of the univers and bending time and space to his will
If you want homing missiles, go play Ye Olde Age of Empires/Mythology.
missile speed isnt the same as homing
yeah but its a bit ♥♥♥♥♥♥ up that as a result waywatchers are ♥♥♥♥♥♥♥♥ archers than goblins because the goblin dispersion means at least some will hit
edit: also its a fantasy game, what are the laws of physics behind ♥♥♥♥ like black arks
AI will not dodge skirmisher missile fire.
Players do not have the micromanagement reaction time necessary to dodge skirmisher missile fire unless there is nothing for them to do except dodge with one unit against one other unit.
Unless we are talking a single entity, or a very fast flying unit, there is basically no way to dodge perfectly and actually avoid damage. Infantry will take a lot of damage no matter what you do with them. As well as they should.
that is not true, and if you would watch videos or play yourself you would know that
Could even have a big bow upgrade that reduced accuracy, but increased missile speed and range, which would be pretty cool
The problem the OP is trying to fix though, is just that people can see where the arrows are going the moment they loose the arrow, where as realistically soldiers would have no idea if a volley was going to under or over shoot them until the last ~3rd of it's arc. So they can dodge stupidly accurately.
Weird side effect of floating god generals telepathically giving orders.
I don't think slightly heat seeking arrows is any more unrealistic than units being able to respond as fast as they can in the first place, and would represent the archers having 'predicted" the change in movement.
But it's not the only way to fix the issue, and it's not even really clear the issue needs fixing in the first place, maybe other MP people love dodging arrows.
dodging arrows is nice for skill expression for mp, the problem is with how easy it is, hence velocity buffs that go with higher accuracy rather than heatseeking, because it lowers the reaction time (which is rly high and makes stuff like mortars really bad)
No offense, but I think it's a dumb idea to propose. And HOPEFULLY, CA won't take anymore of those "make the game even more dumb/easy"....
Also, TWWH2 was plagued with ranged units supremacy, most melee units were only useful as meatshields, no matter which Tier because of it.
What you're suggesting in short would help return to that toxic environment...
Therefore : "By Sigmar, NO".
the whole reason why in SINGLEPLAYER ranged was king wasnt any kind of dodging, its because of ai buffs making melee units ♥♥♥♥