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Thanks to efforts of people like you the RoC campaign has been successfully dumbed down and defanged and is now just as boring and superficial as the "sandbox".
You don't need to hunt for souls because you can Golden Snitch all other factions out of the race just as they're about to complete it. Worst decision by CA ever.
Also, how can you "Golden Snitch" (whatever that means) other factions?
It renders the entire race completely pointless. They committed the same mistake as in the Vortex Race where they also included a gratuitous Golden Snitch opportunity so that little redditors wouldn't ever have to face the prospect of legitimately losing.
I can't think of a way to salvage that. I mean, Vortex was pretty broken, too. I played it sometimes when I didn't want to fight the whole world in one game. You could ignore the campaign mechanics until the very end and then just spam them. In Warhammer 3 that's not possible unfortunately.
You can completely ignore the race, just Golden Snitch all the other racers once in a while.
Wait, what? You can intercept them at the Forge of Souls? You don't need all 4 souls to enter the forge? What?
My complaint is not that it's too hard. My complaint is that's it's always exactly the same (every game will end at turn 120 or so, period), that because it's always the same, it's incredibly easy, that expanding is useless and that just spamming next turn waiting for the rift to open is the meta to do this campaign, and that the AI is retarded in RoC and can spend 30 turns in Tzeentch's RoC. I hardly see how "people like me" are responsible for this level of garbage.
Just like Vortex, yes, you can intercept them, and if you win that intercept battle, all Souls AI obtained is null and they need to do it again.
Therefore, you can win the campaign with domination and intercepting from times to times, or play the "race" (and end it in 120/130 turns or something).
People complained how "difficult" the campaign was before, since there was a real possibility for them to lose, thus CA changed the RoC campaign so that you now got a building which forbid rifts to appear in local owned regions of your province, you can reset/intercept AI in the final battle, you no more need to worry about Chaos Realms lasting debuff (which was nice tbh....), tweak a bit Tzeentch's Realm (AI could finish it in 5 jumps, now 6 max ~ they never stayed there for 30turns...) and other easy-to-deal/live-with things.
As far as I'm concerned, I prefered the campaign as it was before.
Furthermore, with WoC's DLC addition, since each roster makes things much easier, I wouldn't mind going back to before (specially since people got IE already), and why not, make things even more difficult / complex to win the campaign.
EDIT :
Unlike Vortex, where a campaign can be 200 turns long, people didn't like not being able to control Rift's opening.
Roc's campaign is much shorter yes, but Vortex and RoC are typically the same, considering you don't need to expand either in Vortex to achieve the campaign (it's just incredibly long to wait for the bar to fill up with fewer provinces) ~ People tended to just queue all events of Vortex's campaign and unload everything at the end, whereas it's set on a timer for RoC.... Yep, with that said, I really prefer what they did for RoC (but that's my opinion).
That makes my perception of RoC even worse now. Not only was it already too easy since you can cheese everything in the most ludicrous way, now I learn that you can reset the AI's progress. SMH.
Yep, CA's changes to RoC made it more accessible for people who aren't fit for difficulty (just wanted their IE Sandbox experience)
Tbh, bcs most of them only wanted IE and couldn't wait longer, they just vented their frustration which leaded CA to act and tune down RoC (which wasn't "bad" but could have been improved / made more challenging, and not more easy / bland).
I agree, they made it too easy.
I hope CA will fix IE so that actual empire-building is almost impossible, and people have to go for more plausible, and lore-sensible, objective victories instead.
Sprawling throughout the map is boring, and makes no sense in Warhammer.
Gigantic empires would draw teh attention of millions upon millions of marauders, nomads, warheards and undead legions, that just wander around in this setting, and would rampage the realm to oblivion.
I tire of the Expandhammer experience. It is boring, and makes no sense in this setting. You should NEVER be able to stabilize, and no place should ever be truly safe.
Chaos, Greenskin and Undead Doomstacks should just spawn in numbers, in core provinces of larger empires, and just raze large swathes of land, to penalize actual empire-building in this game.
Greenskins in particular, should also spawn some balanced hordes that would target down powerful Lords and Armies, to wound-lock the player's strongest stacks and Lords, so abusing fast level-ups would also have huge downsides.
the whole campaign doesn't even work with the lore they made for it lol
it used to be good until IE people that would never play it again cried it into this wreck
return RoC back to its original state where there was challenge
where there was a game unlike the joke that is IE
hes guiding everyone
why would tzeentch want this without a struggle, without turbulence in the plan