Total War: WARHAMMER III

Total War: WARHAMMER III

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Realm of Chaos is just terrible. Honestly it's salvageable but they need to put real effort on it.
So, pretty common opinion I guess. The Realm of Chaos campaign is just terrible.
I completed it with Cathay, Daniel, Khorne and Kislev in VH so far.

Every time I played, I felt like playing the same thing, with some colour flavour and that's it.
The most optimised approach to this campaign is to get a full province ASAP, get two armies with as many high tier units as possible, then just wait.
All you have to do, is wait for a portal to open, go with your LL and it's doomstack, get the soul (since the AI is so stupid it won't even put up a fight in RoC), rinse repeat.
You don't want to expand at all, it actually works against you to expand since you will have more land to defend, more enemies to deal with, it will literally get you in trouble.

The final battle is also always the same. Wave 1 is just a waiting game at the gates. Wave 2 is "How many Soulgrinders killer units can you field in the north-western corner?" and Wave 3 is a zerg rush of Be'lakore.
The only things that changes is how difficult it is depending on how bad your faction is at killing large units. For example, as Khorne I could even put the last wave in max speed since Skarbrand will delete Be'lakore in 1v1 no problem. With Kislev it's very annoying since Elemental Bears are just so terrible at pretty much anything.

I do have access to IE, but I wanted to play RoC with every faction of Warhammer 3 first to see how it goes. I just feel like it's a huge waste of my time and that I should just watch the ending cutscenes on YouTube.

They should have done it that way:

Keep the first wave of rift spawning but make it more dangerous. You can only claim one soul withing RoC. Once a soul is claimed, this specific RoC can never be entered again.
You have then to get the souls from the factions that got them. Maybe add a unique building to hold the soul so it is a clear target or give it to the LL.
You need to get all 4 souls by stealing them from other factions to go to the forge of souls.
For the last battle, it should be more in line with previous games' quest battle instead of those boring survival battles. Make it so you have to actually play Total War and not Bloons TD.

Anyway, I guess all of this is a pretty common rant but after so much time playing RoC in VH, I felt like I needed to vent about how awful this campaign is compared to Warhammer 1 for example.
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Showing 1-15 of 79 comments
IonizedMercury Jan 29, 2023 @ 2:51am 
False.

Thanks to efforts of people like you the RoC campaign has been successfully dumbed down and defanged and is now just as boring and superficial as the "sandbox".

You don't need to hunt for souls because you can Golden Snitch all other factions out of the race just as they're about to complete it. Worst decision by CA ever.
SmashingQuasar Jan 29, 2023 @ 2:52am 
What do you mean thanks to people like me?

Also, how can you "Golden Snitch" (whatever that means) other factions?
IonizedMercury Jan 29, 2023 @ 2:58am 
Originally posted by SmashingQuasar:
What do you mean thanks to people like me?

Also, how can you "Golden Snitch" (whatever that means) other factions?
Whenever another faction has all the souls. you can intercept them at the forge and basically reset their progress to zero by winning a single battle. You know, like that idiotic Golden Snitch nonsense in Harry Potter.

It renders the entire race completely pointless. They committed the same mistake as in the Vortex Race where they also included a gratuitous Golden Snitch opportunity so that little redditors wouldn't ever have to face the prospect of legitimately losing.
Last edited by IonizedMercury; Jan 29, 2023 @ 2:58am
Rudel Jan 29, 2023 @ 2:58am 
Yeah replaying TWW3 atm after I desintalled it for a few months and I was just thinking that expanding my empire isn't necessary at all. I own 3 provinces. I just have to wait another 45 turns and farm the 3 next portals. The game has been getting better but the campaign is still pretty broken.

I can't think of a way to salvage that. I mean, Vortex was pretty broken, too. I played it sometimes when I didn't want to fight the whole world in one game. You could ignore the campaign mechanics until the very end and then just spam them. In Warhammer 3 that's not possible unfortunately.
IonizedMercury Jan 29, 2023 @ 3:00am 
Originally posted by Rudel:
Yeah replaying TWW3 atm after I desintalled it for a few months and I was just thinking that expanding my empire isn't necessary at all. I own 3 provinces. I just have to wait another 45 turns and farm the 3 next portals. The game has been getting better but the campaign is still pretty broken.

I can't think of a way to salvage that. I mean, Vortex was pretty broken, too. I played it sometimes when I didn't want to fight the whole world in one game. You could ignore the campaign mechanics until the very end and then just spam them. In Warhammer 3 that's not possible unfortunately.
Again, FALSE.

You can completely ignore the race, just Golden Snitch all the other racers once in a while.
SmashingQuasar Jan 29, 2023 @ 3:02am 
Originally posted by PMarricks:
Originally posted by SmashingQuasar:
What do you mean thanks to people like me?

Also, how can you "Golden Snitch" (whatever that means) other factions?
Whenever another faction has all the souls. you can intercept them at the forge and basically reset their progress to zero by winning a single battle. You know, like that idiotic Golden Snitch nonsense in Harry Potter.

It renders the entire race completely pointless. They committed the same mistake as in the Vortex Race where they also included a gratuitous Golden Snitch opportunity so that little redditors wouldn't ever have to face the prospect of legitimately losing.

Wait, what? You can intercept them at the Forge of Souls? You don't need all 4 souls to enter the forge? What?

My complaint is not that it's too hard. My complaint is that's it's always exactly the same (every game will end at turn 120 or so, period), that because it's always the same, it's incredibly easy, that expanding is useless and that just spamming next turn waiting for the rift to open is the meta to do this campaign, and that the AI is retarded in RoC and can spend 30 turns in Tzeentch's RoC. I hardly see how "people like me" are responsible for this level of garbage.
Enelith Jan 29, 2023 @ 3:13am 
Originally posted by SmashingQuasar:
Wait, what? You can intercept them at the Forge of Souls? You don't need all 4 souls to enter the forge? What?

My complaint is not that it's too hard. My complaint is that's it's always exactly the same (every game will end at turn 120 or so, period), that because it's always the same, it's incredibly easy, that expanding is useless and that just spamming next turn waiting for the rift to open is the meta to do this campaign, and that the AI is retarded in RoC and can spend 30 turns in Tzeentch's RoC. I hardly see how "people like me" are responsible for this level of garbage.

Just like Vortex, yes, you can intercept them, and if you win that intercept battle, all Souls AI obtained is null and they need to do it again.
Therefore, you can win the campaign with domination and intercepting from times to times, or play the "race" (and end it in 120/130 turns or something).

People complained how "difficult" the campaign was before, since there was a real possibility for them to lose, thus CA changed the RoC campaign so that you now got a building which forbid rifts to appear in local owned regions of your province, you can reset/intercept AI in the final battle, you no more need to worry about Chaos Realms lasting debuff (which was nice tbh....), tweak a bit Tzeentch's Realm (AI could finish it in 5 jumps, now 6 max ~ they never stayed there for 30turns...) and other easy-to-deal/live-with things.

As far as I'm concerned, I prefered the campaign as it was before.
Furthermore, with WoC's DLC addition, since each roster makes things much easier, I wouldn't mind going back to before (specially since people got IE already), and why not, make things even more difficult / complex to win the campaign.

EDIT :
Unlike Vortex, where a campaign can be 200 turns long, people didn't like not being able to control Rift's opening.
Roc's campaign is much shorter yes, but Vortex and RoC are typically the same, considering you don't need to expand either in Vortex to achieve the campaign (it's just incredibly long to wait for the bar to fill up with fewer provinces) ~ People tended to just queue all events of Vortex's campaign and unload everything at the end, whereas it's set on a timer for RoC.... Yep, with that said, I really prefer what they did for RoC (but that's my opinion).
Last edited by Enelith; Jan 29, 2023 @ 3:16am
SmashingQuasar Jan 29, 2023 @ 3:16am 
Originally posted by Enelith:
Just like Vortex, yes, you can intercept them, and if you win that intercept battle, all Souls AI obtained is null and they need to do it again.
Therefore, you can win the campaign with domination and intercepting from times to times, or play the "race" (and end it in 120/130 turns or something).

That makes my perception of RoC even worse now. Not only was it already too easy since you can cheese everything in the most ludicrous way, now I learn that you can reset the AI's progress. SMH.
Enelith Jan 29, 2023 @ 3:19am 
Originally posted by SmashingQuasar:

That makes my perception of RoC even worse now. Not only was it already too easy since you can cheese everything in the most ludicrous way, now I learn that you can reset the AI's progress. SMH.

Yep, CA's changes to RoC made it more accessible for people who aren't fit for difficulty (just wanted their IE Sandbox experience)
Tbh, bcs most of them only wanted IE and couldn't wait longer, they just vented their frustration which leaded CA to act and tune down RoC (which wasn't "bad" but could have been improved / made more challenging, and not more easy / bland).
Last edited by Enelith; Jan 29, 2023 @ 3:19am
jonoliveira12 Jan 29, 2023 @ 3:23am 
Originally posted by Enelith:
Originally posted by SmashingQuasar:
Wait, what? You can intercept them at the Forge of Souls? You don't need all 4 souls to enter the forge? What?

My complaint is not that it's too hard. My complaint is that's it's always exactly the same (every game will end at turn 120 or so, period), that because it's always the same, it's incredibly easy, that expanding is useless and that just spamming next turn waiting for the rift to open is the meta to do this campaign, and that the AI is retarded in RoC and can spend 30 turns in Tzeentch's RoC. I hardly see how "people like me" are responsible for this level of garbage.

Just like Vortex, yes, you can intercept them, and if you win that intercept battle, all Souls AI obtained is null and they need to do it again.
Therefore, you can win the campaign with domination and intercepting from times to times, or play the "race" (and end it in 120/130 turns or something).

People complained how "difficult" the campaign was before, since there was a real possibility for them to lose, thus CA changed the RoC campaign so that you now got a building which forbid rifts to appear in local owned regions of your province, you can reset/intercept AI in the final battle, you no more need to worry about Chaos Realms lasting debuff (which was nice tbh....), tweak a bit Tzeentch's Realm (AI could finish it in 5 jumps, now 6 max ~ they never stayed there for 30turns...) and other easy-to-deal/live-with things.

As far as I'm concerned, I prefered the campaign as it was before.
Furthermore, with WoC's DLC addition, since each roster makes things much easier, I wouldn't mind going back to before (specially since people got IE already), and why not, make things even more difficult / complex to win the campaign.

I agree, they made it too easy.
I hope CA will fix IE so that actual empire-building is almost impossible, and people have to go for more plausible, and lore-sensible, objective victories instead.

Sprawling throughout the map is boring, and makes no sense in Warhammer.
Gigantic empires would draw teh attention of millions upon millions of marauders, nomads, warheards and undead legions, that just wander around in this setting, and would rampage the realm to oblivion.

I tire of the Expandhammer experience. It is boring, and makes no sense in this setting. You should NEVER be able to stabilize, and no place should ever be truly safe.
Chaos, Greenskin and Undead Doomstacks should just spawn in numbers, in core provinces of larger empires, and just raze large swathes of land, to penalize actual empire-building in this game.
Greenskins in particular, should also spawn some balanced hordes that would target down powerful Lords and Armies, to wound-lock the player's strongest stacks and Lords, so abusing fast level-ups would also have huge downsides.
Last edited by jonoliveira12; Jan 29, 2023 @ 3:25am
Funky Monk Jan 29, 2023 @ 3:31am 
You are late to the party
Sevrojin Jan 29, 2023 @ 9:24am 
Lore wise there should only be one faction going for the souls and that is you. you are the only one with the adviser and the only one with the knowledge to get the souls and a guide to the forge.

the whole campaign doesn't even work with the lore they made for it lol
Last edited by Sevrojin; Jan 29, 2023 @ 9:25am
Cyiel Jan 29, 2023 @ 9:26am 
I did it with every faction except Ogres and i still have fun with it. I like the 4 realms, sure Tzeentch one was tuned down because player are unable to memorize a few glyphs... but whatever. I still prefer RoC over IE.
Last edited by Cyiel; Jan 29, 2023 @ 9:28am
Ashardalon Jan 29, 2023 @ 9:49am 
havnt you done enough damage
it used to be good until IE people that would never play it again cried it into this wreck
return RoC back to its original state where there was challenge
where there was a game unlike the joke that is IE
Ashardalon Jan 29, 2023 @ 9:50am 
Originally posted by Sevrojin:
Lore wise there should only be one faction going for the souls and that is you. you are the only one with the adviser and the only one with the knowledge to get the souls and a guide to the forge.

the whole campaign doesn't even work with the lore they made for it lol
the advisor is a pawn of tzeentch
hes guiding everyone
why would tzeentch want this without a struggle, without turbulence in the plan
Last edited by Ashardalon; Jan 29, 2023 @ 9:51am
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Date Posted: Jan 29, 2023 @ 2:43am
Posts: 79