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And tbh, RoC is your "smaller" campaign with a real goal / red thread. (the Portals difficulty is honestly no more a nuisance considering how easy those fix made it... Bit a shame but it's a matter of opinion / taste).
If you can't finish it for real, time to go play something else and come back a bit later.
thats why people demanded that RoC be turned into more like IE because they dont know how to handle fun
now there are two boring campaigns and nowhere there is challenge
Well, after you played every faction for x times, stuff tends to get boring.
IE is a huge sandbox, no objectives except playing until you get tired of your toy soldiers.
It is great every once in a while, to revisit, but constantly playing it will make it go stale VERY fast.
People should have valued RoC while they still had challenge in it.
Conquering the world gets boring.
I have fun up until I get to go to the realms, because honestly I'll I'm doing is fighting the same armies for several turns and then get to play a dirt easy tower defense. Makes each realm feel the same, and not at all exciting. I stop playing for the day when I reach those end battles because by the end of them I typically don't want to play, so I save it for next time to have a good reason to continue afterwards.
At least in IE I get to fight all the factions and don't have to suddenly stop what I am doing with my LL to go play in the chaos god's sand pit to get their turds out before I leave.
In my opinion those realms should have not been campaign map focused. Should have been a series of battles with their own gimiks of the gods. Khorne's is a tournament, Nurgle's is a contest of durability, Tzeentch challenges you with ambushes, unfavorable terrain, and of course traps and deceptions, then Slannesh is a simple fight...that is if you want it to be simple. Could go after this pile of gold that'll be added to your rewards after battle. All you have to do is defeat the small army there...and there... Actually tempt the player into believing they can get away with all of it, with the chance of getting all of it, but also a good chance to simply lose because you were too busy indulging yourself in extra rewards.
Just anything other then four rounds of three 'defend this spot with over powered stuff against some waves'.
WH3 -> I have not played a campaign past turn 80. I blame the fact that the threat mechanic renders diplomacy useless and also that AI never gets big and threatening late game. Always fighting a bunch of small factions = annoying and without as much campaign strategy.
This is a big reason they added the end game scenarios, to get you a final challenge.
I don't think they work too well, because they follow the same pattern, of being on the back foot, until you find some stability, then just mopping up. but at least it lets you do that with endgame builds, instead of just early game, so better than nothing, they having the end game scenarios come early for you, see if that helps.
I'm personally liking just playing for short campaign victory, I don't really feel that there is much challenge between the short and long victory, just more turns. So I tend to start again after getting the short victory.