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All of these factions are kind of meant to consolidate before expansion and have rosters that (with skaven being exception for being a Swiss Army knife of sorts)are meant to sit, let the enemy come to you and be beaten down/shot to pieces on the approach, and then you mop up the remains and get rich off that+your settlements while gradually moving your forward operating base up further to the front line with mil buildings and upgrade your interior with eco.
I try to plan my engagements and campaign goals like ten turns ahead too that’s not a specific thing to do more just general advice. Rushing blue lines on lords is still my #1 strategy for lightning strike and upkeep reduction makes mid game way better any faction
And always build the garrison building in every settlement on harder difficulities. I usually try to pick targets one at a time, go straight for their main province(s), secure it with walls and a ♥♥♥♥ army. (usually 4 archers) from there on expand and take their minor settlements. Its much easier to fight an AI with T1-3 armies than t4+.
Also a good way to avoid getting into fights, is knowing how the game is going to play out. You can bargain and buy time with some factions by joining wars you know they gonna win keeping them off your back for a while. They will also give you free money for joining their wars.
Try to expand so you can force enemies into a bottle neck. And only expand in directions you know you can hold to prevent getting overrun. Dwarfs are a good way to practice this if you start as Thorgrim or Ungrim, as you can really only get attacked from 2 directions in the mountains at a time. (barring enemies using the underway ofc)
Will follow those advises in my next campaigns, thanks mates !
Aye its rough cause you need that money. I usually deal with the problem by developing a war economy. Some settlements are very attractive to attack for AI, and keeping and army in ambush stance near said settlement will bring in gold on the harder difficulties, cause AI will spam trash and send it ur way to weak spots.
Another tip is taking a hotspot and defending it well, example playing as Grom the paunch, take Helmgart and outfit it with a little army. Reikland will send 1-3 armies every turn and basicly kill them self feeding you money. Gives you more money than you can spend.
Whenever you get a large influx of cash, open the diplomacy panel and check any neighbor you don't want to expand into and just throw some cash their way for some pack, easy and well worth the measly 2-3K gold it usually cost (plus you'll get it all back in trade).
If you really can't do that, just raze the minor settlement that can't defend themselves and only build up your major settlement that don't need to be babysitted and make most of your cash.