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Against Slayers, your strongest unit as the Vampire counts are regular grave guard. And depending on faction. Zombies are amazing. Zombies are the last unit they want to fight and will eventually lose, or take way to much damage trying to cut through the hp pool.
or, better yet, some summons.
actually it's what i do i summon zombies nearby and send the mortis nearby
the mortis is ( uually ) heavly focused by any range units (siege inculded ) so the tricky part is to get the mortis in the right spot
Kimler has no issues with any dwarf comp and his army is mainly made with zombies, but all his setup allows him to actually make zombies way more powerfull then any other unit on the map
it's not the case of the other lords, and overall i think zombies in these armies will be way to slow to even aproach the slayers
i also realised that the only unit able to " tank " the slayers are the regular grave guards but i dont even know why, is it their armor ?
even them, they end losing a face to face
in witch case as you said zombies are way better and cost efficient
also in some of the battles i send grave horror into the face of the slayers and despite them being "large" suposedly even more vulnerable to the slayers they actually came ahead; and once again i don't understand why
i supose their attack is reaching multiple slayers at a time and considering their spacing the regular infantry has truble reaching them
Odd, because Grave guard should win from slayers. Maybe not giant slayers. But from regular slayers, they should win handsdown. Are you supporting your front line with a corpsecart for healing? Invested into the research / red tree skill?
Are the Grave guard experienced, or just lvl "1".
Because with r9, the basic red skill tree and a corpse cart nearby, they gain upto . ehm +22 on their m/D
Just blob them in cheap chaff and watch them get wittled away, use spells and summons etc
Avoid at all costs sending your monsters and cavalry against them unless you are certain that they can destroy the Slayers while suffering only minimal losses.
If you have invested Blood Kisses into the Von Carstein lineage. Crossbow Sylvanian Levy will help a lot in dealing with Slayers once they are tied up in melee
Grab Popcorn.
Watch a movie on another screen.
Come back once the movie is done.
Cast Pit of shade because the fight is still going on...
Profit.
. . . . your point being?
Very hard adds +10% to certain stats for the AI. Which is a bandaid because the AI does not spec their lords properly. If the AI didn't invest into Grimnir's Heirs, your red tree line buff will give more then what the AI gets from playing on very hard. A slayer on very hard will have +4 m/A and +3 m/D. Grave guard with 3 points into their relevant red tree (not r7) will have +8/8.
The only thing that actually causes the AI unit's to be harder to beat, is the +10 leadership.
Which means absolutely nothing when you're talking with slayers. Slayers are unbreakable. They will fight even after army losses have kicked in. You have to kill every last model before you can end the combat. So +10 leadership on infinite leadership in this situation means exactly that. Nothing.
it's most likely the dwarfs buffs on slayers that give them advantage idk, as far as i seen all their gyro are wanguard witch is on the last techs so i can assume they also have some cheats for techs on slayers ( the crisis started around turn 30-40)
i do usually have a chariot near my guys so the buff is usually applied, i have 3 points in red skill tree, and in term of research just skelettons and zombies are buffed, it's hard to figure out exacly the exp of my guards but no they are not lvl 1 but i daubt any of them is lvl 9
as the ia is using slayers to flanc i tend send the less experienced unit or the most damaged one in the center with some armor piercing units and a necromancer on a cart ( so that he can easly spam spells on all sides )
on a skilled lord a lvl 7 guard has
62 leadership
45 attack
51mdef
44 ws with 13 armor piering and 8 inf bonus
the armies from crisis own lvl 5+ guys and the regular slayer stats are :
leadership infinite
48 attack
52 def
55 weapon streght with 18 armor piericing and 24 bonus to large
giant slayers
59 atk- 54 mdef -57 (40 armor piercing and 30 anti large )
all of them also have 15 armor (probably from tech)
and dont forget guards are using magical attacks while dwarfs are all 35% spell immune, maybe that also makes the difference