Total War: WARHAMMER III

Total War: WARHAMMER III

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How to play nurgle.
Basically the title, just played nurgle and got oblitirated by Hermann Ghorst zombie army that had like 4 crypt horrors, fell bats and hero (everthing else zombie). Not only you dont have money at all to get decent troops, you also can do nothing agains crypt horrors that have regeneration, none of starting units were able to do any damage. The only thing i got was flying drones that was oblitirated by fell bats (that is insane) in the start of the battle.
Last edited by Toxic Spoon; Dec 3, 2022 @ 3:41am
Originally posted by Ashley:
Usually when I play Nurgle I get 15-20 turns in. Remember how painful it is to play Nurgle. Then go play a different faction. At least my personal tips.
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Showing 1-15 of 53 comments
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Ashley Dec 3, 2022 @ 4:46am 
Usually when I play Nurgle I get 15-20 turns in. Remember how painful it is to play Nurgle. Then go play a different faction. At least my personal tips.
A.Pot Dec 3, 2022 @ 5:16am 
From my personal experience, use Chaos Hounds, Drones and Furies get Ghorst. The real trick though is to make sure to get him alone.

You may want to try to rely on ambushes.
Toxic Spoon Dec 3, 2022 @ 5:30am 
Originally posted by A.Pot:
From my personal experience, use Chaos Hounds, Drones and Furies get Ghorst. The real trick though is to make sure to get him alone.

You may want to try to rely on ambushes.
5 of my ambushes failed, but even then its no point if i dont have the damage needed to kill non zombie troops.
Sebastiano Dec 3, 2022 @ 5:50am 
You play Festus.

The campaign with the actual Nurgle fat ass on a mobility scooter is just awful.
Aleera Dec 3, 2022 @ 6:36am 
Getting the Exalted champion of Nurgle hero is almost a must to deal with Helman ghorst. It has the power to quickly deal with Helman ghorst. On horseback, Helman cannot escape him.

Another option is to beeline for Blightboil as Kugath. Stream of corruption is little damage and too much AP. But Blight boil on Ghorst his ball of zombies is just chef's kiss.
Louis Cypher Dec 3, 2022 @ 9:25am 
Use SFO or Radious and rebuild your army with the new units
DizzyDave Dec 3, 2022 @ 10:22am 
you have to use ambushes, get one good ambush off and then take a settlement, repeat till hes dead.
Migromul Dec 3, 2022 @ 10:26am 
I just wouldn't try to expand that fast. conquer your starting province and wait. Ghorst is surrounded by other aenmies (Cathay, Ogres) Let them decimate each other first. Be opportunistic. And if you can't win the battles manually, just auto-resolve. (That is, what I do...)

You also should realy consider. what to build first. I also made the error ot build the T3 buildings first with my starting money. But I think it's much easier to wait, until you have the 10.000 to build the T5-buildings, at least one of them. Then you can build others in the minor settlements. It's much harder, if you do that vice-versa imho.
Nurgle is the only demon-faction besides Tzeentch, that has ranged demons. (besides the Soul-something-artillery. I don't realy remember nor know the english term) I wouldn't rely on ranged, however. Nurglings are super-cheap and quite effective to my experience. But the frogs are also effective. BTW: your faction-leader is also an artillery... And quite good.

But to answer the question: I don'T realy know, how to fight the undead, because, I almost always auto-resolve against them...
Last edited by Migromul; Dec 3, 2022 @ 10:27am
MulticornRB Dec 3, 2022 @ 12:49pm 
Nurgle has a unique playstyle, although it is partly due to design flaw: Buildings and units are too expansive for what they do and the cycling of buildings is to slow to get access of a descent amount of certain units. But you have a very high capacity for heroes due to resource buildings tier I give you easy increase. Therefore, it is most important to unlock the heroes at tier II main settlement building, tier III minor settlement building and level 9 personal skill of Ku'gath. Don’t focus on province development, get more armys earlyto fight more battles. Try to get a Skaven ally – the minor ones to the north, Rictus or Mors and keep an eye on the outposts to get access to four Plague-Claw Catapults per army. Have at least one Plaguebearer and seven Nurglings in every army for a chance to get a follower to decrease their upkeep by 20%. You usually have to fight in a blob and pound the crowding enemy units with magic. When fighting Ghorst bait the Mortis Engine to charge forward by engaging wolves or bats. Then gang up on it with Ku'gath and Beast of Nurgle (you start with one in the pool). Don’t forget to use the missile capabilities of the Plague Drones, too (line of sight issues can be very annoying). Ghorst’s copse cart ai lets him hang back until a certain number of this troops have been killed and then engage to apply his Mortis Engine effect, Monitor him an his dangerous units and snipe-grind him down (The starting position Ku'gath/Ghorst is probably one of the most difficult in the game). While the Nurgle’s Rot Recipe is good early, the 100% sack money one is very important economy wise. Thy to get as many kills as possible per battle to maximise infection gained.
SBA77 Dec 3, 2022 @ 1:05pm 
Yeah Nurgle is quite a tricky faction that has a bit of a learning curve. Perhaps they should just move Ghorst somewhere else. It really screws over Nurgle players when they have a complicated faction with a steep learning curve right next to a guy who may possibly be overpowered. And of course Ghorst was just arbitrarily put there just to add some race variety in the area I think.
Last edited by SBA77; Dec 3, 2022 @ 5:33pm
Prepare yourself by watching all of Nikocado Avocado videos first on youtube, only then should you even attempt to play Nurgle
Zeek Dec 3, 2022 @ 4:07pm 
Originally posted by WALTUH:
Usually when I play Nurgle I get 15-20 turns in. Remember how painful it is to play Nurgle. Then go play a different faction. At least my personal tips.

Basically this.
Ashley Dec 3, 2022 @ 6:47pm 
Originally posted by Zeek:
Originally posted by WALTUH:
Usually when I play Nurgle I get 15-20 turns in. Remember how painful it is to play Nurgle. Then go play a different faction. At least my personal tips.

Basically this.
Yeah it's just like nothing about Nurgle faction feels good. Yeah I can click my army on theres, go have dinner and come back to a win with like 10 causalities. But it's just so painful overwise their mechanics aren't so fun

They might be the most least liked faction ATM
Zeek Dec 3, 2022 @ 7:21pm 
Originally posted by WALTUH:
Originally posted by Zeek:

Basically this.
Yeah it's just like nothing about Nurgle faction feels good. Yeah I can click my army on theres, go have dinner and come back to a win with like 10 causalities. But it's just so painful overwise their mechanics aren't so fun

They might be the most least liked faction ATM

Ghorst plays the same, or atleast they did.

I gave up after 3 battles because it was soooooo slow and boring like kugath
Last edited by Zeek; Dec 3, 2022 @ 7:21pm
Migromul Dec 3, 2022 @ 10:38pm 
Hm. Nurgle is one of my favorite faction atm, I must say. But this is perhaps, because:
- I play on normal or easy on a basis.
- I play strategically. If I need to get rid of an army right away or just can't defeat it in a manuall battle I auto-resolve, if it is at least a pyrrus-win.
- I auto-resoilve 90% of the siege-battles, except of minor settlements without defense

But I realy love the mechanic. It has taken a while, until I got used to it, however. The units are provided AFTER the according stage, not when it's reached.
And I made the error, that I didn't build the T5-Buildings (10.000) first. You start with 6000 and have an income of over 2000. So you can build one theoretically at turn 3. 5 Is more realistic, if you recruit some units.
The big advantage of nurgle are the fire-and-forget-buildings. They're the cheapes buildings in the game, if you take the total costs. With other factions, you need to build every tier extra. And especially demon-faction have real expensive upgrades (starting at 4000/tier, getting more expensive every stage)
The problem is, that you need the total costs at once. But there are only two building, which cost 10.000 (aside from the main building) per province. The others cost 2000 or 5000. AND you can build those buildings right away, if you have the money. Once they're built, you don't need to care about them anymore. That all is without calculated discounts, of course.

The recruit-mechanic is another topic. The units ARE expensive. But normally, they're at full health the next turn. Bigger units might take 3 turns to get full health. But if you take other factions, they need to stand still to recruit, and don't have those units, if you're attacked. On the other side, they don't cost upkeep right away. It all has pros and cons..
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Date Posted: Dec 3, 2022 @ 3:37am
Posts: 53