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You may want to try to rely on ambushes.
The campaign with the actual Nurgle fat ass on a mobility scooter is just awful.
Another option is to beeline for Blightboil as Kugath. Stream of corruption is little damage and too much AP. But Blight boil on Ghorst his ball of zombies is just chef's kiss.
You also should realy consider. what to build first. I also made the error ot build the T3 buildings first with my starting money. But I think it's much easier to wait, until you have the 10.000 to build the T5-buildings, at least one of them. Then you can build others in the minor settlements. It's much harder, if you do that vice-versa imho.
Nurgle is the only demon-faction besides Tzeentch, that has ranged demons. (besides the Soul-something-artillery. I don't realy remember nor know the english term) I wouldn't rely on ranged, however. Nurglings are super-cheap and quite effective to my experience. But the frogs are also effective. BTW: your faction-leader is also an artillery... And quite good.
But to answer the question: I don'T realy know, how to fight the undead, because, I almost always auto-resolve against them...
Basically this.
They might be the most least liked faction ATM
Ghorst plays the same, or atleast they did.
I gave up after 3 battles because it was soooooo slow and boring like kugath
- I play on normal or easy on a basis.
- I play strategically. If I need to get rid of an army right away or just can't defeat it in a manuall battle I auto-resolve, if it is at least a pyrrus-win.
- I auto-resoilve 90% of the siege-battles, except of minor settlements without defense
But I realy love the mechanic. It has taken a while, until I got used to it, however. The units are provided AFTER the according stage, not when it's reached.
And I made the error, that I didn't build the T5-Buildings (10.000) first. You start with 6000 and have an income of over 2000. So you can build one theoretically at turn 3. 5 Is more realistic, if you recruit some units.
The big advantage of nurgle are the fire-and-forget-buildings. They're the cheapes buildings in the game, if you take the total costs. With other factions, you need to build every tier extra. And especially demon-faction have real expensive upgrades (starting at 4000/tier, getting more expensive every stage)
The problem is, that you need the total costs at once. But there are only two building, which cost 10.000 (aside from the main building) per province. The others cost 2000 or 5000. AND you can build those buildings right away, if you have the money. Once they're built, you don't need to care about them anymore. That all is without calculated discounts, of course.
The recruit-mechanic is another topic. The units ARE expensive. But normally, they're at full health the next turn. Bigger units might take 3 turns to get full health. But if you take other factions, they need to stand still to recruit, and don't have those units, if you're attacked. On the other side, they don't cost upkeep right away. It all has pros and cons..