Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
:D
Not true at all, the disturbance of the vortex is the reason why Ursun is endangered. After the Vortex clinge, all the Daemons come back to the world
Ok yes that makes sense. I was thinking the other way around; Ursan's roar was the cause for the vortex race, but that doesn't make sense.
Fairly certain that was caused by the failed Skaven going to the moon thing
And this is why Skaven are my favorite race. Bunch of mad rats pushing tech, bio & science beyond the limits, all high on warpstone & damning the consequences; even if it dooms the world.
gods dont live on the world
the worlds ease of access is irrelevant
also yes skaven caused the vortex thing with a pretend twin tailed comet
not a failure, it was intended to crash back into the earth
the comet didnt actually do anything except make elves and frogs think they had a chance
Also "Empires mode" doesn't have a story whatsoever.
At first: The Vortex soaks the magic out of the Warhammer world. This is the reason why Daemons have a hard time to manifest there (without summoning for example).
Because the Vortex is attacked, the magic can roam freely the world, that results in another Daemonic invasion. That's all canon lore btw.
The Gods are dependent from the mortals - so the world isn't irrelevant (in fact: it's their only goal: To submit their will on the mortals). All the souls-stuff, you know?
Because the Lore is flux in these games, it's most likely not the Skaven (Real Warhammer Endtimes) end for this game. It's more likely that the High Elves/Lizardmen defended the Vortex before Warhammer 3. However, the damage is already done with the battle OVER the vortex: the Daemons could manifest in the world.
Be'Lakor was banished to the Old World as a shadow. Because the Vortex was attacked, magic enhanced his power till he was able to gain a new body. Then he began his plot against the Chaos Gods, attacking Ursun while the Vortex enhanced his power.
When the Vortex stabilized, he wasn't able to finish Ursun (his powerlevel dimished), so he needed other means to consum the God to become a God himself.
Then the story of Warhammer 3 begins.
and neither are the gods
the vortex being a buffer between the warp and the mortal world does nothing to the amount of warp in the realm of the gods
its also confirmed that its 321
even if you have a very neat headcannon
What makes you say this? the reason it's 3 - > 2 - > 1 is fairly easy to see because of the advisor story progress.
Technically it's now 3 -> warriors of chaos campaign from 3 (it mentions ursun having been saved) -> 2 -> 1, in one the final end of the advisor can be seen if you play chaos.
no idea when those happen