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Lets make some Wood elf campaign, i suggest you.
I hope, u will enjoy the fantastic answers, of how unlimited defensive towers, well placed barricades could you build, as you start defend the oak with 0, i repeat, abolute null starting supplies...
Whats your guess, what will happen against rattiling guns if you cant hide your low armored archers? with 0 starting supplies, and impossible to hide your troops, its worse then a simple land battle, because there you can hide your troops, and you dont need to defend a point.
THats not a concept that evry race can capture anything in the map, lets guess, 200 cities, they can build up, wall them as they wish, defend them as they want, wood elves can build up max 14, and they can defend it with disadvantages only.
just right click forward and then left click on the AR
makes you not notice the broken game behind that
There's a lot for the vanilla player to complain about in the wake of the "lol garrisons and walls are OP, let's remove them" patch, but Wood Elves being unusually weak on the defense isn't one of those things.
So,...because you fail to effectively use your units. CA need to do what now?
Wood elves. Noone played them?
They taking serious accuracy, and meelee defense bonus, IF they are fighting in woods, + they are hidden, untill the enemy is not too close. Having high dmg archers with ultra low armor means nothing if you cant hide them.
Thats a basic of the wood elf tactics, so taking it away in their homelands, because you CANT place, CANT activate the forest bonus in your homeland is actually is something this to the wood elves:
..l..
For better understand: its like taking away the walls of your settlements, and force you to defend it with 20-30 armored troops instead of your usual garrisons. And yeah, you can have max 14 settlements.
What CA should do?
CA should asap repair the maps, and we should not just see the woods in the defense battles, but we should get the hide, and forest stalker - etc .. - bonuses in the battle, so its possibly a bug, i just cant be sure.
For the troll above:
Dont try to look to me as one idiot, i cant fail 3x18 times... blocked. Effective use means that u use their bonuses, if someone fullfill the map with woods but taking the bonus they should have it, its a bad joke, u cant use them effectively.
Deepwood scouts have stalk, untill the first shot in this game now. They dont stay hidden in the defense battle, 90% because the missing wood effect.
They were ripped apart in any defense battle. because the missing wood hide bonus.
If you think Welves can't be effective without forest buffs... you're the problem, everyone else is managing to use them just fine. Time for you to learn to use Wood Elves without that crutch. Alternatively, if you hate their settlement battles that much, run your campaign such that enemies never reach your settlements, honestly pretty easy as Welves.
2, Nope, if you are playing wood elves, defending your homeland, and applying the basic hide, and other buffs are not unnecssary, they are neccessary, and rightous. Their place is there.
I hope you are not too dark for this.
Started the game with Heralds of Ariel, for turn 60-65 Durthu, Orion, Torgo, Wyd joined allready, but in one of the turns i got 6 war message in diplomacy. Playing on VH, VH.
in round 100 i am the 2. in str ranking, so thx, i can play. Nope, it wont make fair that ♥♥♥♥♥♥♥♥, that forrest buffs dont applies in our homelands.
Still dont understand, why bothers some of the commenters that its should be restored.
I have read untill now 0 logical comment against that.
'its sck, we know, just accept that' - nope, ty.
WE need branching capital building in every forest settlement(not outposts)like the chaos monogods have on their settlements, one is a favourable forest battle map(so buffs apply) the other is minor seige battle. Both should have different garrisons aswell.