Total War: WARHAMMER III

Total War: WARHAMMER III

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ajannni Nov 5, 2022 @ 4:23am
Place back wood elf defense
Witchwood, Waterfall palace, Crag Halls of Findol, etc - Wood elves have eta 14 settlement max? And the defense is PATHETIC. In defense battle i am trying to place them to the woods - so there is NONE.
THey dont take the bonus they should in their few homelands, because graphically we can see trees, "just" there is no defense bonus, so no forest walker / hide bonus applyes. Level 5 upgraded The witchwood with almost maxed watchers garrison + life magician is too easy prey on turn 70 for a level 20 hero with a middle class army. Its impossible to defend. I wont continue this campaign, i cant imagine how defendless they will be later.
Last edited by ajannni; Nov 5, 2022 @ 6:18am
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Showing 1-12 of 12 comments
franz Nov 5, 2022 @ 4:27am 
? they have garrison buildings and buffs , some of the strongest AR in defence in the game .
DarkFenix Nov 5, 2022 @ 5:23am 
They also have really good maps for defence; well-placed barricades and defensive towers, and a map layout that chokepoints enemies very nicely inside archer killzones.
ajannni Nov 5, 2022 @ 7:49am 
okay, if you dont want to understand, than you dont wanna understand, but i will try: the high AP dmg means absolute nothing against dwarf armies, ( dwarf archers are shielded, 80 armor, so they just stand far far away from you, and wiping out all your low armored shieldless archers ) or Valkia, but now i should defend the Oak against Ikit, so 66% vs 33% is the power bar above, where 33% is my chance. Basically novadays they buffed the ♥♥♥♥ out from chaos, and the rats.... Even 1 stack of goblin archer - cheapest unit - almost kills your elite deepwood scouts, b.c. they have 25 armor - bad joke, that u cant hide your archers, because hiding your archers to the woods is not working in OUR HOMELAND.
Lets make some Wood elf campaign, i suggest you.
I hope, u will enjoy the fantastic answers, of how unlimited defensive towers, well placed barricades could you build, as you start defend the oak with 0, i repeat, abolute null starting supplies...
Whats your guess, what will happen against rattiling guns if you cant hide your low armored archers? with 0 starting supplies, and impossible to hide your troops, its worse then a simple land battle, because there you can hide your troops, and you dont need to defend a point.
THats not a concept that evry race can capture anything in the map, lets guess, 200 cities, they can build up, wall them as they wish, defend them as they want, wood elves can build up max 14, and they can defend it with disadvantages only.
Last edited by ajannni; Nov 5, 2022 @ 8:10am
Slyspy Nov 5, 2022 @ 8:32am 
TBH this seems like user error - if you are letting the enemy strike at your trees then you have done something wrong. The garrisons are strong though, and you could always raise a new lord to bolster the defence when you see the enemy approach.
Ashardalon Nov 5, 2022 @ 8:34am 
Originally posted by gg:
? they have garrison buildings and buffs , some of the strongest AR in defence in the game .
people really dont play this game
just right click forward and then left click on the AR
makes you not notice the broken game behind that
Originally posted by Ashardalon:
people really dont play this game
just right click forward and then left click on the AR
makes you not notice the broken game behind that
Ain't it the truth?

There's a lot for the vanilla player to complain about in the wake of the "lol garrisons and walls are OP, let's remove them" patch, but Wood Elves being unusually weak on the defense isn't one of those things.
Inardesco Nov 5, 2022 @ 9:20am 
Originally posted by ajannni:
okay, if you dont want to understand, than you dont wanna understand, but i will try: the high AP dmg means absolute nothing against dwarf armies, ( dwarf archers are shielded, 80 armor, so they just stand far far away from you, and wiping out all your low armored shieldless archers ) or Valkia, but now i should defend the Oak against Ikit, so 66% vs 33% is the power bar above, where 33% is my chance. Basically novadays they buffed the ♥♥♥♥ out from chaos, and the rats.... Even 1 stack of goblin archer - cheapest unit - almost kills your elite deepwood scouts, b.c. they have 25 armor - bad joke, that u cant hide your archers, because hiding your archers to the woods is not working in OUR HOMELAND.
Lets make some Wood elf campaign, i suggest you.
I hope, u will enjoy the fantastic answers, of how unlimited defensive towers, well placed barricades could you build, as you start defend the oak with 0, i repeat, abolute null starting supplies...
Whats your guess, what will happen against rattiling guns if you cant hide your low armored archers? with 0 starting supplies, and impossible to hide your troops, its worse then a simple land battle, because there you can hide your troops, and you dont need to defend a point.
THats not a concept that evry race can capture anything in the map, lets guess, 200 cities, they can build up, wall them as they wish, defend them as they want, wood elves can build up max 14, and they can defend it with disadvantages only.

So,...because you fail to effectively use your units. CA need to do what now?
SomeGuy1 Nov 5, 2022 @ 9:32am 
... deepwood scouts have stalk. you can hide them anywhere.
ajannni Nov 5, 2022 @ 1:52pm 
Okay, last try.
Wood elves. Noone played them?
They taking serious accuracy, and meelee defense bonus, IF they are fighting in woods, + they are hidden, untill the enemy is not too close. Having high dmg archers with ultra low armor means nothing if you cant hide them.
Thats a basic of the wood elf tactics, so taking it away in their homelands, because you CANT place, CANT activate the forest bonus in your homeland is actually is something this to the wood elves:
..l..
For better understand: its like taking away the walls of your settlements, and force you to defend it with 20-30 armored troops instead of your usual garrisons. And yeah, you can have max 14 settlements.
What CA should do?
CA should asap repair the maps, and we should not just see the woods in the defense battles, but we should get the hide, and forest stalker - etc .. - bonuses in the battle, so its possibly a bug, i just cant be sure.
For the troll above:
Dont try to look to me as one idiot, i cant fail 3x18 times... blocked. Effective use means that u use their bonuses, if someone fullfill the map with woods but taking the bonus they should have it, its a bad joke, u cant use them effectively.
Deepwood scouts have stalk, untill the first shot in this game now. They dont stay hidden in the defense battle, 90% because the missing wood effect.
They were ripped apart in any defense battle. because the missing wood hide bonus.
Last edited by ajannni; Nov 5, 2022 @ 2:02pm
DarkFenix Nov 5, 2022 @ 4:52pm 
So you got your ass kicked and are blaming the absence of an unnecessary buff for that. And anyone who isn't struggling is the one who doesn't understand.

If you think Welves can't be effective without forest buffs... you're the problem, everyone else is managing to use them just fine. Time for you to learn to use Wood Elves without that crutch. Alternatively, if you hate their settlement battles that much, run your campaign such that enemies never reach your settlements, honestly pretty easy as Welves.
ajannni Nov 5, 2022 @ 5:22pm 
1, i have solved all the three siege at the end.
2, Nope, if you are playing wood elves, defending your homeland, and applying the basic hide, and other buffs are not unnecssary, they are neccessary, and rightous. Their place is there.
I hope you are not too dark for this.
Started the game with Heralds of Ariel, for turn 60-65 Durthu, Orion, Torgo, Wyd joined allready, but in one of the turns i got 6 war message in diplomacy. Playing on VH, VH.
in round 100 i am the 2. in str ranking, so thx, i can play. Nope, it wont make fair that ♥♥♥♥♥♥♥♥, that forrest buffs dont applies in our homelands.
Still dont understand, why bothers some of the commenters that its should be restored.
I have read untill now 0 logical comment against that.
'its sck, we know, just accept that' - nope, ty.
Last edited by ajannni; Nov 5, 2022 @ 5:24pm
Sn3z Nov 5, 2022 @ 5:34pm 
Originally posted by ajannni:
1, i have solved all the three siege at the end.
2, Nope, if you are playing wood elves, defending your homeland, and applying the basic hide, and other buffs are not unnecssary, they are neccessary, and rightous. Their place is there.
I hope you are not too dark for this.
Started the game with Heralds of Ariel, for turn 60-65 Durthu, Orion, Torgo, Wyd joined allready, but in one of the turns i got 6 war message in diplomacy. Playing on VH, VH.
in round 100 i am the 2. in str ranking, so thx, i can play. Nope, it wont make fair that ♥♥♥♥♥♥♥♥, that forrest buffs dont applies in our homelands.
Still dont understand, why bothers some of the commenters that its should be restored.
I have read untill now 0 logical comment against that.
'its sck, we know, just accept that' - nope, ty.

WE need branching capital building in every forest settlement(not outposts)like the chaos monogods have on their settlements, one is a favourable forest battle map(so buffs apply) the other is minor seige battle. Both should have different garrisons aswell.
Last edited by Sn3z; Nov 5, 2022 @ 5:34pm
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Date Posted: Nov 5, 2022 @ 4:23am
Posts: 12