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So another feature that got pretty much removed because of the crybabies demanding an even easier game ? Oh well... should have guessed that, after the ♥♥♥♥♥♥♥♥ CA is doing since 2.0
and eh, it was kinda pointless at RoC release. u had a copypaste fight all few turns, great and fun right... it was literally the same over and over again
idk why u'd farm XP on regular cathayan lords, they are not very strong anyways.
The irony is that back at launch, it had some pretty powerful defenses with along with all the game 3 faction garrisons. But with the way garrisons were super nerfed at the launch of Champions of Chaos / Immortal Empires, it is now harder to defend the Great Bastion while simultaneously making the attacks less frequent so its in this weird spot now.
I got attacked like twice within my 90 turns cathay campaign and it was fun the first time, but the second time already was boring, because the armies that attack the gates are always the same literally. Nothing new, just a bunch of barbarians with a few trolls and mammoths. What a disappointment.
In another thread I've made a suggestion CA adds back updated and reworked RoC to the empty space in North-East of the map for DLC purposes and it'd be nice if sometimes AI could spawn those armies instead of Norsca but idk if GW would agree 'cause lore... but then again, maybe we can have a Chaos crisis happen behind the wall to liven up the area a bit.
i mean norsca got afaik no real overhauls, and ye, armies tend to be monsterspam.. also that ain't much new.
i had several attacks of 4 armies at once, at one point even six pretty much full stacks in one turn lol. mostly mid and left gate tho
and before u complain, high elven gates are even worse, they did them really dirty in wh3.
I can only hope that the wall not stoping anyone is a bug, but who knows these days CA is deciding whats a bug and whats a feature via dice it seems.
In RoC you still can´t teleport over the wall, in IE everyone with a stance that can make them suddently apear somewhere can cross it, tried it with Grimgore too.
Working as intended.