Total War: WARHAMMER III

Total War: WARHAMMER III

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Ogre Mercenaries?
So in Warhammer 2, the addition of ogre mercenaries allowed their camps to spawn in different areas of the map giving you somewhat easy access to ogre units, like maneaters. I've played warhammer 3 awhile now and noticed the only mercenaries i've come across are when a established ogre faction camps an army near enough to me to let me hire a mercenary of which it is only ogre bulls. So the question is, will you never be able to hire ogre mercenaries if a faction of them is never going to be near you? And will you only be able to get ogre bulls from them? if these are both true then that's a stupid downgrade from WH2's cool style of having a variety of ogre mercenaries in distant lands... kind of makes it a suppressed mechanic.
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Showing 1-15 of 23 comments
Ashardalon Oct 24, 2022 @ 8:48pm 
ogres are a faction now
so to recruit from a camp you need a camp nearby
only having ogre bulls available i hope is a bug but that does seem to be how it is now
Dillinius Sandar Oct 24, 2022 @ 9:10pm 
Originally posted by Ashardalon:
ogres are a faction now
so to recruit from a camp you need a camp nearby
only having ogre bulls available i hope is a bug but that does seem to be how it is now
Yes I know they're factions now, although I thought maybe they might have still had a mechanic to appear in your lands as ogre camps to at least give an opportunity for factions far away from any ogres to get their mercenaries. Why they would get rid of this, and gimp the units available to just bulls, not even maneaters which are their trademark ogre mercenaries units baffles me as it makes it a sterile mechanic. Maybe to force people to play ogres to see their extended roster? regardless it's dumb and hopefully modders can help.
kilen Oct 24, 2022 @ 9:28pm 
Orgres in wh2 was more of a bonus if you chose to purchase wh3 in early access if I recall correctly.
It was more of a bonus to give you some flavour of what orgres would become in wh3, not a way to present their mechanics in advance.
I liked them as well in wh2, but no chance they put something similar in wh3.
Sure modders could tho, why not.
Dillinius Sandar Oct 24, 2022 @ 10:36pm 
Originally posted by kilen:
Orgres in wh2 was more of a bonus if you chose to purchase wh3 in early access if I recall correctly.
It was more of a bonus to give you some flavour of what orgres would become in wh3, not a way to present their mechanics in advance.
I liked them as well in wh2, but no chance they put something similar in wh3.
Sure modders could tho, why not.
Really? you think omitting ogre maneaters, their classic "mercenary" ogre unit from the list of recruitable ogre mercenaries, makes sense? I understand getting no cavalry, but nothing but basic bulls? It feels much MUCH more likely it's an overlooked or temporary choice by CA to do this, not a permanent reasonable choice, come on now.
Elitewrecker PT Oct 25, 2022 @ 3:02am 
Originally posted by kilen:
Orgres in wh2 was more of a bonus if you chose to purchase wh3 in early access if I recall correctly.
It was more of a bonus to give you some flavour of what orgres would become in wh3, not a way to present their mechanics in advance.
I liked them as well in wh2, but no chance they put something similar in wh3.
Sure modders could tho, why not.
Nah, you didn't need to buy WH3 for it.
kilen Oct 25, 2022 @ 7:49am 
Originally posted by Dillinius Sandarius:
Originally posted by kilen:
Orgres in wh2 was more of a bonus if you chose to purchase wh3 in early access if I recall correctly.
It was more of a bonus to give you some flavour of what orgres would become in wh3, not a way to present their mechanics in advance.
I liked them as well in wh2, but no chance they put something similar in wh3.
Sure modders could tho, why not.
Really? you think omitting ogre maneaters, their classic "mercenary" ogre unit from the list of recruitable ogre mercenaries, makes sense? I understand getting no cavalry, but nothing but basic bulls? It feels much MUCH more likely it's an overlooked or temporary choice by CA to do this, not a permanent reasonable choice, come on now.
Ofc there would be a dlc at some point, but that’s not the point here.
Here it’s about the mechanics on the strategic map in wh2, which was just to get a flavour of Orgres in wh2, not about the type of units, that’s 2 different things.
kilen Oct 25, 2022 @ 7:56am 
Originally posted by Elitewrecker PT:
Originally posted by kilen:
Orgres in wh2 was more of a bonus if you chose to purchase wh3 in early access if I recall correctly.
It was more of a bonus to give you some flavour of what orgres would become in wh3, not a way to present their mechanics in advance.
I liked them as well in wh2, but no chance they put something similar in wh3.
Sure modders could tho, why not.
Nah, you didn't need to buy WH3 for it.

No it wasn’t that, if I recall it was to buy the dlc of orgres with wh3, or something like that…
I know I did that but it was a while ago, so my souvenir is vague.
It was about buying dlc of orgres with wh3, which allowed you to get a taste of it in wh2 already at that point… I guess.
But again, that’s why the basic way they implemented the orgres in wh2 are pretty straight forward and simple, and why there is no change they implement the same stuff in wh3…
Outside of any common techtree, and very different of what it is now with the new way to build allied units.
kilen Oct 25, 2022 @ 8:43am 
Originally posted by _Adama_:
Ogres in tww2 was simply and merely an ad
Yep exactly.
Elitewrecker PT Oct 25, 2022 @ 10:47am 
Originally posted by kilen:
Originally posted by Elitewrecker PT:
Nah, you didn't need to buy WH3 for it.

No it wasn’t that, if I recall it was to buy the dlc of orgres with wh3, or something like that…
I know I did that but it was a while ago, so my souvenir is vague.
It was about buying dlc of orgres with wh3, which allowed you to get a taste of it in wh2 already at that point… I guess.
But again, that’s why the basic way they implemented the orgres in wh2 are pretty straight forward and simple, and why there is no change they implement the same stuff in wh3…
Outside of any common techtree, and very different of what it is now with the new way to build allied units.
Again: no.
Ogre mercenaries in WH2 are an FLC from Total War Access. Their use in WH2 is completely independent of WH3.
Goldtooth™ Oct 25, 2022 @ 10:53am 
Maneaters? Stonehorn? Irongut? Leadbelchers? They are not yours my friend, even if you have enough gold. Get one ogre bull of ♥♥♥♥ off my friend.

You want me to leave your land? Sorry, ogre camps can't move, so I will sit here and get MMM Richer
MMM Richer
MMM Richer
MMM Richer
MMM Richer
MMM Richer
MMM Richer

Get one ogre bull or ♥♥♥♥ off my friend

MMM Richer
MMM Richer
MMM Richer
MMM Richer
Dillinius Sandar Oct 25, 2022 @ 11:52am 
Originally posted by kilen:
Originally posted by Dillinius Sandarius:
Really? you think omitting ogre maneaters, their classic "mercenary" ogre unit from the list of recruitable ogre mercenaries, makes sense? I understand getting no cavalry, but nothing but basic bulls? It feels much MUCH more likely it's an overlooked or temporary choice by CA to do this, not a permanent reasonable choice, come on now.
Ofc there would be a dlc at some point, but that’s not the point here.
Here it’s about the mechanics on the strategic map in wh2, which was just to get a flavour of Orgres in wh2, not about the type of units, that’s 2 different things.
You seem to be missing the point... I don't really care for what reason ogres were implemented in Warhammer 2, it was better for gameplay than the system in Warhammer 3 where you will not see any ogres during most play throughs and thus never get their mercenaries, and will only ever get bulls if you do. It's a hamstringed mechanic because of this. The point is, this mechanic can be done MUCH better, maybe not as available as it was in Warhammer 2 but better than what's there now. Again, give me one good reason maneaters shouldn't be included in available ogre mercenaries but bulls should.
kilen Oct 25, 2022 @ 2:03pm 
Originally posted by Dillinius Sandarius:
Originally posted by kilen:
Ofc there would be a dlc at some point, but that’s not the point here.
Here it’s about the mechanics on the strategic map in wh2, which was just to get a flavour of Orgres in wh2, not about the type of units, that’s 2 different things.
You seem to be missing the point... I don't really care for what reason ogres were implemented in Warhammer 2, it was better for gameplay than the system in Warhammer 3 where you will not see any ogres during most play throughs and thus never get their mercenaries, and will only ever get bulls if you do. It's a hamstringed mechanic because of this. The point is, this mechanic can be done MUCH better, maybe not as available as it was in Warhammer 2 but better than what's there now. Again, give me one good reason maneaters shouldn't be included in available ogre mercenaries but bulls should.

no you miss the point and assume i am saying things i didnt say. i was reacting about the mechanics on the campaign map, not about the maneaters absent and bulls already there, i dont care of that, i wasnt reacting about that.
so dont jump at my neck assuming things i never argued about.
and as i said dlc will come again, and things will maybe change there (most likely, at least we can hope for, would be good to have maneaters for sure, and its sensed i never been against that, its pretty obvious).
but what matters to me was the campaign mechanic in my first answer, not the type of units.
whatever the reasons are, CA must know that as well obviously, and that would be extremely surprising maneaters dont join at some point.
its the case for several races missing obvious units everyone expect to be there, doestn mean CA wont add them, just wait further DLCs.
no reason to be worried on that, just be patient.
the orgres mercenary mechanics however, that is definetly gone, that was only for wh2, and that i truly regret there are zero chances to see it back in wh3.
thats all, it maybe not align with what u was focusing on first, but that doesnt mean all what players are saying must be related to your perspective and desire on the subject.
thats all.
btw, its not a drama, and i think you overact, be patient it will eventually come as well (maneaters).
pretty sure CA is aware of that too, and that would be surprising they just dont want the maneaters to be added at some point.
just be patient.
kilen Oct 25, 2022 @ 2:06pm 
Originally posted by Elitewrecker PT:
Originally posted by kilen:

No it wasn’t that, if I recall it was to buy the dlc of orgres with wh3, or something like that…
I know I did that but it was a while ago, so my souvenir is vague.
It was about buying dlc of orgres with wh3, which allowed you to get a taste of it in wh2 already at that point… I guess.
But again, that’s why the basic way they implemented the orgres in wh2 are pretty straight forward and simple, and why there is no change they implement the same stuff in wh3…
Outside of any common techtree, and very different of what it is now with the new way to build allied units.
Again: no.
Ogre mercenaries in WH2 are an FLC from Total War Access. Their use in WH2 is completely independent of WH3.
maybe my memory is wrong, it was a while ago, not entirely sure...
or maybe later they added it as a simple FLC for everyone, but i am pretty sure there was something related to adding them in wh3 and also unlocking them in wh2 in the same time, with a delay or something like that... idk frankly, doesnt matter anyway.
Goldtooth™ Oct 25, 2022 @ 3:24pm 
Originally posted by kilen:
Originally posted by Elitewrecker PT:
Again: no.
Ogre mercenaries in WH2 are an FLC from Total War Access. Their use in WH2 is completely independent of WH3.
maybe my memory is wrong, it was a while ago, not entirely sure...
or maybe later they added it as a simple FLC for everyone, but i am pretty sure there was something related to adding them in wh3 and also unlocking them in wh2 in the same time, with a delay or something like that... idk frankly, doesnt matter anyway.

They were a thing you had to claim off Total War Access, immediately applied to Warhammer 2.

I heavily suspect the One Ogre Bull thing is a bug, and that you should be able to recruit Up to 4ish of each unit the camp is capable of producing at that time.
Last edited by Goldtooth™; Oct 25, 2022 @ 3:24pm
kilen Oct 25, 2022 @ 4:11pm 
Originally posted by Camp Tyrant™:
Originally posted by kilen:
maybe my memory is wrong, it was a while ago, not entirely sure...
or maybe later they added it as a simple FLC for everyone, but i am pretty sure there was something related to adding them in wh3 and also unlocking them in wh2 in the same time, with a delay or something like that... idk frankly, doesnt matter anyway.

They were a thing you had to claim off Total War Access, immediately applied to Warhammer 2.
Yeaaah, you are right !
It was that lol
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Date Posted: Oct 24, 2022 @ 8:30pm
Posts: 23