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so to recruit from a camp you need a camp nearby
only having ogre bulls available i hope is a bug but that does seem to be how it is now
It was more of a bonus to give you some flavour of what orgres would become in wh3, not a way to present their mechanics in advance.
I liked them as well in wh2, but no chance they put something similar in wh3.
Sure modders could tho, why not.
Here it’s about the mechanics on the strategic map in wh2, which was just to get a flavour of Orgres in wh2, not about the type of units, that’s 2 different things.
No it wasn’t that, if I recall it was to buy the dlc of orgres with wh3, or something like that…
I know I did that but it was a while ago, so my souvenir is vague.
It was about buying dlc of orgres with wh3, which allowed you to get a taste of it in wh2 already at that point… I guess.
But again, that’s why the basic way they implemented the orgres in wh2 are pretty straight forward and simple, and why there is no change they implement the same stuff in wh3…
Outside of any common techtree, and very different of what it is now with the new way to build allied units.
Ogre mercenaries in WH2 are an FLC from Total War Access. Their use in WH2 is completely independent of WH3.
You want me to leave your land? Sorry, ogre camps can't move, so I will sit here and get MMM Richer
MMM Richer
MMM Richer
MMM Richer
MMM Richer
MMM Richer
MMM Richer
Get one ogre bull or ♥♥♥♥ off my friend
MMM Richer
MMM Richer
MMM Richer
MMM Richer
no you miss the point and assume i am saying things i didnt say. i was reacting about the mechanics on the campaign map, not about the maneaters absent and bulls already there, i dont care of that, i wasnt reacting about that.
so dont jump at my neck assuming things i never argued about.
and as i said dlc will come again, and things will maybe change there (most likely, at least we can hope for, would be good to have maneaters for sure, and its sensed i never been against that, its pretty obvious).
but what matters to me was the campaign mechanic in my first answer, not the type of units.
whatever the reasons are, CA must know that as well obviously, and that would be extremely surprising maneaters dont join at some point.
its the case for several races missing obvious units everyone expect to be there, doestn mean CA wont add them, just wait further DLCs.
no reason to be worried on that, just be patient.
the orgres mercenary mechanics however, that is definetly gone, that was only for wh2, and that i truly regret there are zero chances to see it back in wh3.
thats all, it maybe not align with what u was focusing on first, but that doesnt mean all what players are saying must be related to your perspective and desire on the subject.
thats all.
btw, its not a drama, and i think you overact, be patient it will eventually come as well (maneaters).
pretty sure CA is aware of that too, and that would be surprising they just dont want the maneaters to be added at some point.
just be patient.
or maybe later they added it as a simple FLC for everyone, but i am pretty sure there was something related to adding them in wh3 and also unlocking them in wh2 in the same time, with a delay or something like that... idk frankly, doesnt matter anyway.
They were a thing you had to claim off Total War Access, immediately applied to Warhammer 2.
I heavily suspect the One Ogre Bull thing is a bug, and that you should be able to recruit Up to 4ish of each unit the camp is capable of producing at that time.
It was that lol