Total War: WARHAMMER III

Total War: WARHAMMER III

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tmdaywalt Jul 19, 2022 @ 7:38pm
cathay missing units
what you think is mising in cathay
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Showing 61-75 of 96 comments
Too Much Salt Jul 20, 2022 @ 8:25pm 
Originally posted by ye:
Is grand cathay really need to have everything?

They got one of the strongest artillery. Cannon counter cavalry and monster. Rocket counter infantry or cavalry.
They got one of the strongest or broken monster. Terracotta can 1 on 1 any 2000 monster and beat them. Can also 1 on any lord without buff. It can kill N'Kari and Skarbrand.

Empire, Brettonia, Dwarf and so on. They don't have everything and broken.

1. Empire has the best artillery in the game. It has steam tank, gattling guns and the helstorm rocket battery is definitely better than Cathay's rocket artillery.

2. Bret without a doubt has the best Cav & flying units in the game. Longma rider & jade landers are mid-tier, will not win against Bret cavalry.

3. Dwarf. Don't know anything about the faction lol. I do know they are quite OP to play against. I don't know why people are complaining about Dawrf.

There is no need to be salty. Cathay is the only Asian faction in the game, you literally could choose Empire, Bret, Dwarf, HE, DE and Chaos if you are salty about the only Asian faction in the game lol.
Ashardalon Jul 20, 2022 @ 8:27pm 
suspicious profile pic to make it about asian representation
while they are cathayans and there is no asia in warhammer
glenn3e Jul 20, 2022 @ 8:58pm 
Cathay have no Vanguard units
Ashardalon Jul 20, 2022 @ 9:23pm 
peasant horsemen
Sn3z Jul 21, 2022 @ 1:52am 
Originally posted by Central:

thank you for responding to the nurgle part of my post with the exact arguments i knew you would use, arguments which only support my post ;)
they are there to SUPPORT the main nurgle way of playing, tying enemies up while the main roster slowly kills the enemy with poison. this rush is preventing the enemy from shooting the main army, except for very situational moment they are not there to do the heavy lifting, and yes i say very situational because this rush relies on there being relatively few melee units which can hold them back so they can rush the ranged units.


You couldn't have a high speed rush army before with Nurgle on the account the army only had 2 dedicated units for this playstyle, instead forsaken had to be used as support units or even not bother recruiting them, spawn as questionable line support, that building chain was superfluous, the units have synergy together its just we didn't have other things, now its possible due to new rosters inclusions. Rush on the account there's more fast units. you can forgo the slower melee units. I be using forsaken+spawns as mainstay now, with cavalry and flyers to start with, not 10 minute rush units. Its about possibilities.
Last edited by Sn3z; Jul 21, 2022 @ 1:54am
Zane87 Jul 21, 2022 @ 2:06am 
Originally posted by ye:
Is grand cathay really need to have everything?

They got one of the strongest artillery. Cannon counter cavalry and monster. Rocket counter infantry or cavalry.
They got one of the strongest or broken monster. Terracotta can 1 on 1 any 2000 monster and beat them. Can also 1 on any lord without buff. It can kill N'Kari and Skarbrand.

Empire, Brettonia, Dwarf and so on. They don't have everything and broken.
I am pretty sure that N'kari and Skarbrand mop the floor with a Sentinel. They are good units, no question there, but by far not that strong.

Aside of that, while I think a good army needs more than 3 units I do agree with your notion that they don't need everything. They are good enough as is and are well rounded with some really good units in between.

I am happy if they get more tools, but they don't need them, agree there
Sn3z Jul 21, 2022 @ 2:18am 
Originally posted by ye:
Is grand cathay really need to have everything?

They got one of the strongest artillery. Cannon counter cavalry and monster. Rocket counter infantry or cavalry.
They got one of the strongest or broken monster. Terracotta can 1 on 1 any 2000 monster and beat them. Can also 1 on any lord without buff. It can kill N'Kari and Skarbrand.

Empire, Brettonia, Dwarf and so on. They don't have everything and broken.

Its a combined arms factions, combined arms = should be able to play into defensive or rush, Cathay would be balanced because the harmony mechanic reigns it in. Cathay arleady has few units which synergise better with rush armies, but defense is heavily incentivised because nearly all the factions advanced units like skewed into such play. There nothing stopping Cathay from firstly having a more rush style in basic tiers for starters.
Last edited by Sn3z; Jul 21, 2022 @ 2:21am
Totally Not Myers Jul 21, 2022 @ 2:36am 
Don't know if anyone mentioned it there's vampires who are openly accepted in Cathay in the lore.

That would be neat to have.
Central Jul 21, 2022 @ 4:30am 
Originally posted by Sn3z:
You couldn't have a high speed rush army before with Nurgle on the account the army only had 2 dedicated units for this playstyle, instead forsaken had to be used as support units or even not bother recruiting them, spawn as questionable line support, that building chain was superfluous, the units have synergy together its just we didn't have other things, now its possible due to new rosters inclusions. Rush on the account there's more fast units. you can forgo the slower melee units. I be using forsaken+spawns as mainstay now, with cavalry and flyers to start with, not 10 minute rush units. Its about possibilities.
you will be using forsaken (speed 42) with spawns (speed 42)? you do know that this is not rush right?

again, their rush is situational, it relies heavily on there being little to no high tier units present which will stop the rush so that you can rush ranged units.
it will preform well against some lesser units as well but it shatters on higher difficulties against a real army. you still need nurgles main force to do the heavy lifting.
if this is the only thing you use than you also prove my point once more, you are stuck in a very rigid way of thinking that cannot understand different play styles. you want every faction to support your play style and are unwilling to adapt to faction specific ways of playing. this is not about possibilities, this is about you wanting them to make all factions generic so that you can play your rush strategy with all of them. you even want to give cav to the dwarfs.
Originally posted by Sn3z:
This is not like giving dwarfs cavalry. Even though come to think of it....hmmm
seriously, learn to accept that there are factions that have different play styles instead of advocating for generic factions which all have access to all play styles. you will get much better results and much more variety when playing races.
but this is a cathay topic, so lets get back to that. if we want to discuss nurgle than we can make another topic for that.

Originally posted by Sn3z:
Its a combined arms factions, combined arms = should be able to play into defensive or rush, Cathay would be balanced because the harmony mechanic reigns it in. Cathay arleady has few units which synergise better with rush armies, but defense is heavily incentivised because nearly all the factions advanced units like skewed into such play. There nothing stopping Cathay from firstly having a more rush style in basic tiers for starters.
Combined arms = having multiple unit types at one command
no where does it say that combined arms should be able to play all styles of combat. combined arms is a tool to support play styles, not a definition of a play style.
in this case cathays play style is defensive oriented while having a wide variety of tools at their disposal. they can harass enemies on their approach, flank enemies that approach their defensive formation, use sentinels to tank enemy monster charges etc etc.

harmony is not a play style in itself, it enhances their play style. it would become a gimmick if this was all that they had going for them. if they would make what you are asking for than we would end up with harmonious elves or harmonious empire. that is basically what they would become. right now they have a distinct play style, it would be a waste to loose that uniqueness.

Originally posted by Totally Not Myers:
Don't know if anyone mentioned it there's vampires who are openly accepted in Cathay in the lore.

That would be neat to have.
cathay lore is heavy on harmony, it is possible that this includes harmony between "light" and "dark" so who knows, maybe vampires are accepted there.

when they started to develop cathays lore it was basically a blank slate, all we have from the warhammer fantasy is sailors and traders tales, tales which might well be inaccurate. GW and forge world are currently developing cathay's lore for the warhammer "old world" miniature game, GW is a company that is known for retconning and rewriting things. so basically they can take this in any direction which they want.
halogamb Jul 21, 2022 @ 4:35am 
Originally posted by Central:
the storm dragon and the lord magistrate basically already do what an engineer would do. maybe it would be suitable for a hero character.
It's possible, but I was more speculating since there was a specifically named character that was a master engineer/alchemist or something along those lines. I'll try and dig up the info again.
Ashardalon Jul 21, 2022 @ 4:47am 
Originally posted by Central:
Originally posted by Totally Not Myers:
Don't know if anyone mentioned it there's vampires who are openly accepted in Cathay in the lore.

That would be neat to have.
cathay lore is heavy on harmony, it is possible that this includes harmony between "light" and "dark" so who knows, maybe vampires are accepted there.
old lore had the jade blooded, ancient trade deals with nekehara with a betrayal in an offer
it fit better with old lore since the dragon empror was believed not to really be a dragon
so immortality was a tempting offer
now with the unique building it seems to hint at jade blooded still being a thing, but life mages
but then one of the items you can get does hint at more vampiric things, who do not do life magic
so as far as the game gives info, the jade blooded vampires are still a thing but they somehow keep it a secret while being watched by a goddragon
Last edited by Ashardalon; Jul 21, 2022 @ 4:47am
Totally Not Myers Jul 21, 2022 @ 4:49am 
Originally posted by Central:
Originally posted by Totally Not Myers:
Don't know if anyone mentioned it there's vampires who are openly accepted in Cathay in the lore.

That would be neat to have.
cathay lore is heavy on harmony, it is possible that this includes harmony between "light" and "dark" so who knows, maybe vampires are accepted there.

when they started to develop cathays lore it was basically a blank slate, all we have from the warhammer fantasy is sailors and traders tales, tales which might well be inaccurate. GW and forge world are currently developing cathay's lore for the warhammer "old world" miniature game, GW is a company that is known for retconning and rewriting things. so basically they can take this in any direction which they want.
Be cool as hell if they included the vampires then. Like I said, they were in the old magazine article lore, but much more recently in the Times of Legends novels from the 3rd Nagash novel where 1 of the princes was given the elixir from Neferata to complete the trade agreement for gunpowder.
Ashardalon Jul 21, 2022 @ 4:54am 
stone and steel, the common saying of the jade warriors turns into warpstone and steel when coming from a alchemist
might just be alchemist obsession with magic rocks
but could also hint at jade being less jade then just jade looking green stone
like for example tempered warpstone, dulled in the bindings placed on it
this gives some interesting options
like an alchemist penal legion, for those who broke the rules too much to be allowed refuge among the alchemists
pumped full of warpstone and other elixers to result in high damage low hp flanking unit that explodes on death
Central Jul 21, 2022 @ 5:14am 
i actually found some interesting news on this front, i just found it mentioned on a site which stated that something was mentioned in an interview with a podcast called "Lorebeards" by andy hall.
i still need to track down the podcast but i thought i should share it here anyway.

" Nonetheless, on 11 October 2021 Andy Hall, Creative Assembly's lead writer for the Total War: Warhammer series of PC games, confirmed in an interview with the Lorebeards podcast that the Jade-Blooded would be included in the new lore of Grand Cathay created for Total War: Warhammer III. He refused to say more, and did not mention the Mahtmasi, so that bloodline's canonicity remains in question. "

source [warhammerfantasy.fandom.com]
granted this could still be taken in quite a few directions, they could make them part of cathay or they could make a new vampire faction in the cathay area.
Last edited by Central; Jul 21, 2022 @ 5:16am
Ashardalon Jul 21, 2022 @ 5:20am 
i mean yea they are in the game
one of cathays unique buildings directly refrences them, it just contradicts with the item also refrencing them
so while there is lore, what that lore actually is is still undetermined
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Date Posted: Jul 19, 2022 @ 7:38pm
Posts: 96