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Sadly, we just do not have an engine that can have hundreds of thousands of soldiers in actual battle. Closet we can get is that simulator game (the second one), but all the battles just consist of one side charging the other. No tactics per say.
Don't thank me.
Used it for 10 unit campaigns - works even with garrisons.
Only exception - quest battles, but its workable
*you need to rework the economy for support 40unit army,
*it unbalance missile army who could snipe expensive unit. and toptier melee unit too
*you need to rise limit to 80unit by side if its 40unit maximum, because you cant represent a superiority on map 2armies vs 1 if you limit at 40v40...or rather it allow you only 20 at same time in this case..but that will break your formation. and by the way game not allow it , but its still possible to have many model with custom battle.
*that wont promise you fair battle, imagine a 40 ork army +another whaag army..can you deal with it?..and what about ambush ?
*city fight will be a burden to move 40unit in tiny streets, and they need to boost garnison too
yet if you want massive battle go for legendary, use the ambush stance too, i promise you the ia will sent you numerous stack with love.
No need to change economy, no need to rebalance units. Only balancing change i added to my game was to (a) beef up garrisons by about 1x + was using Dynamic Garrisons so overall they were about 2x stronger than vanilla
(b) reduced replenishment to make economic impact of battles and casualties greater. I prefer games where I have to combine hurt units and recruit new ones rather than just skip a turn with my army and have all my units get fully replenished. Vanilla replenishment rate is ridiculously high.
Overall, the reason I preferred to play this way is that it vastly improves the game.
1. Sieges work MUCH better. When the AI actually has enough units to distribute around the map, it can put up a decent fight.
2. Tactical battles overall play better and battles begin to transcend tactics into strategy. This particularly comes into play when I was clashing multiple stacks (ie 2 of my 40unit stacks vs 4 AI 40 unit stacks). Only with 40 units did I have battles where I would need to pull back, regroup and rest multiple times through the fight. Where skirmishing to delay part of the enemy army from hitting my ranks became critical. Where cheesing fights by just bringing lots of ranged became non-viable, where magic runs out, regen runs out. In short all the cheese IWIN buttons from vanilla become far less impactful.
3. There is no doomstacking. Lower tier units are important and viable because you need bodies on the field and you can't afford to put 40 elite units into each stack. If you try, you will be neglecting some sides of your empire and you will just get overrun in those weakened places.
I am playing wh3 right now. New factions are nice, but 20 unit armies make this game so, so much worse its ridiculous.
PS. (no, the game doesn't require higher specs. 40 unit armies don't actually increase the number of units on the field in most cases. besides Warhammer has always put the biggest strain on hardware when you are looking at the map. Anyone who tracks GPU temps can see it right now - when you stare at the campaign map, temp goes up. When you load into battle, temp goes down. The difference on my machine is 20+ degrees.