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번역 관련 문제 보고
Late game units should simply not show up in the recruitment pool until a few dozen turns have passed.
And the undivided gift for marauders goes a long way towards minimizing the time they spend as marauders and not something more useful, as well as making them very good at human wave tactics with the boost to their casualty replenishment. It's one of my top two undivided gifts I prioritize alongside the 15% missile resist/siegebreaker spell one.
I do feel I need to clarify. Due to what is probably a bug, the game doesn't always prompt you to build outposts in your vassal's territory. It has to be done manually. Once I figured this out, I had an easier time recruiting higher tier units for my warbands.
It's a double edge sword. With high Chaos corruption, you can recruit dragon ogres and giants in the beginning of the game. This allows for doom stacks early on.
However, in the late game, the recruitment system becomes a burden. High Tier units never show up at high enough numbers, and chosen (argubly one of your best infantry units) still have to be trained from chaos warriors. This is not mentioning super elites like Doom Knights that takes forever to be trained even from Chaos Knights.
Compare this system with a monogod faction where you can literally spam a 20 stack of DoomKnights, it really hampers the late game army expansion.
Sorry, but if the beginning is a boring snoozefest, I simply won't stick around on the off-chance that I might have fun 100 turns later.
Not that I believe at all that you'll encounter any reak opposition by then anyway as the cowardly AI is incapable of forming any sort of resistance at any point in the game.
I had 34% chance on Marauders after recruiting 5 I got back 1 so I feel that pain and it's even worse for Chaos Warriors & Knights.
I 100% agree the Horde faction was good but the Empire was usually a ruin for me by turn 70 with multiple armies running around but now I am lucky to have 2 armies and issues from Malus on 1 side, Empire and Dwarfs from the South and Grimgor or Nakai on my other flank with more armies id be able to handle the pressure but not when they have 10+ for every 1 you have.
I did answer this in an early post and yes it is a problem because you can rarely get 2 Knights I recruited 1 and jumping between 3 different Dark Fortress sites I didn't get another 1 for 7 turns the RNG is the issue because it leaves us either with a chance based recruitment or having to slowly rank something up to upgrade them I know how the system works all to well and it isn't good.
When I started as Archaon, I had ~8 vassals before I even started pushing south in Kislev and the Empire. The first third of my campaign was spent bullying my chaos neighbors and subjugating them. Each of those vassals, due to AI tomfoolery, can sustain two armies on their own as well. It really does help keep things under control. I tried to make sure I'd get the dark fortress building though, but I prioritized having a vassal over that. The skaven to the south are a good example, since letting them keep the province capital lets me have ratling gunners and skaven artillery in my warbands now.
At late game, due to my overwhelming strength from spamming warbands, many chaos factions around the world were accepting becoming my vassal without having to threaten or attack them.
Them turning to a higher-tier unit *is* their XP lol. Rank 0 chaos warriors are already way stronger than rank 5 chaos marauders.
That's why having vassals and building outposts is so important. It's very useful that the monogod minor factions can let you recruit marked chaos warriors from them as allied units, and it's even more useful those marked units can be upgraded using the warband upgrade feature.
There's probably a reason why warrior of chaos red skills are worded so vaguely, like "all non-daemonic infantry gain bonuses." They're supposed to be a hodge podge of allied units and whatever else they can recruit.