Total War: WARHAMMER III

Total War: WARHAMMER III

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Vvv Sep 4, 2022 @ 2:23pm
Why is a 1700 mass warbear rider, unable to move past a 90 mass goblin blocking his way??
This is just ridiculous... a fkin giant polar bear is getting stuck if a goblin or 2 are in front of him... I could understand getting stuck on a black orc or a dwarf being really strong next to a human...but a goblin?

I really like the lore warbear riders, but in this game so far they have terrible animations, super sluggish, takes ages for them to actually turn around...

No wonder Ursun got captured, he tried to escape but 20 goblins blocking his path and he took 100k dmg in his ass cuz it took him 10 years to turn around and face the threat.
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Showing 1-15 of 28 comments
Garatgh Deloi Sep 4, 2022 @ 2:26pm 
Originally posted by Vvv:
This is just ridiculous... a ♥♥♥♥ giant polar bear is getting stuck if a goblin or 2 are in front of him... I could understand getting stuck on a black orc or a dwarf being really strong next to a human...but a goblin?

I really like the lore warbear riders, but in this game so far they have terrible animations, super sluggish, takes ages for them to actually turn around...

No wonder Ursun got captured, he tried to escape but 20 goblins blocking his path and he took 100k dmg in his ass cuz it took him 10 years to turn around and face the threat.

If its ~19 Goblins then that would make sense since 90 times 19 results in 1710 mass.
Last edited by Garatgh Deloi; Sep 4, 2022 @ 2:26pm
.seishiro. Sep 4, 2022 @ 2:56pm 
thats odd, i never had this problem with the warbear riders
can you explain a bit more of the situation
Ashardalon Sep 4, 2022 @ 3:01pm 
inertia and momentum
an object in motion wants to stay in motion an object in rest wants you to ♥♥♥♥ off and let it sleep
if the bear is moving the goblin stands no chance but if the bear is standing still it needs to first move its own heavy ass before it can move the gobbo
burningmime Sep 4, 2022 @ 3:17pm 
Originally posted by Garatgh Deloi:
Originally posted by Vvv:
This is just ridiculous... a ♥♥♥♥ giant polar bear is getting stuck if a goblin or 2 are in front of him... I could understand getting stuck on a black orc or a dwarf being really strong next to a human...but a goblin?

I really like the lore warbear riders, but in this game so far they have terrible animations, super sluggish, takes ages for them to actually turn around...

No wonder Ursun got captured, he tried to escape but 20 goblins blocking his path and he took 100k dmg in his ass cuz it took him 10 years to turn around and face the threat.

If its ~19 Goblins then that would make sense since 90 times 19 results in 1710 mass.

That's not how physics works, though, since the goblins are not attached. 10 golf balls might add up to the weight of a single basketball. Now scatter 10 golf balls on the floor, then roll a baketball towards them and see what happens.
Garatgh Deloi Sep 4, 2022 @ 3:26pm 
Originally posted by burningmime:
That's not how physics works, though, since the goblins are not attached. 10 golf balls might add up to the weight of a single basketball. Now scatter 10 golf balls on the floor, then roll a baketball towards them and see what happens.

That may be the case in real life, but video games don't have real life physics, they generally have very simple physics. Like "90 times 19 is more then 1700" easy physics. Not to mention that when a horde of goblin stops anything its generally while being squished together into a coherent pile rather then their usual spread out formation.
Last edited by Garatgh Deloi; Sep 4, 2022 @ 3:27pm
Lost Latios Sep 4, 2022 @ 3:34pm 
The bears in general have a problem. They get stuck on EVERYTHING. You can't move them through your own friendly troops without them taking ages making their way through.

I don't think it is the mass. It should be plenty heavy enough. Other units don't have this problem so extremely.
Last edited by Lost Latios; Sep 4, 2022 @ 3:35pm
Vvv Sep 4, 2022 @ 3:42pm 
Originally posted by Ashardalon:
inertia and momentum
an object in motion wants to stay in motion an object in rest wants you to ♥♥♥♥ off and let it sleep
if the bear is moving the goblin stands no chance but if the bear is standing still it needs to first move its own heavy ass before it can move the gobbo
Goblins in front of a giant polar bear would be like a bunch of 7 years old trying to stop 6ft5 grown man from running.

It should have some impact, but the moment the bears start to move, it should be gaining momentum. It should be slowed a bit ofc, but not much when it starts to move and force it's way thorugh.
Last edited by Vvv; Sep 4, 2022 @ 3:53pm
Vvv Sep 4, 2022 @ 3:44pm 
Originally posted by Lost Latios:
The bears in general have a problem. They get stuck on EVERYTHING. You can't move them through your own friendly troops without them taking ages making their way through.

I don't think it is the mass. It should be plenty heavy enough. Other units don't have this problem so extremely.
Yes this, there does appear to be something wrong with them.
Ashardalon Sep 4, 2022 @ 3:47pm 
Originally posted by Lost Latios:
The bears in general have a problem. They get stuck on EVERYTHING. You can't move them through your own friendly troops without them taking ages making their way through.

I don't think it is the mass. It should be plenty heavy enough. Other units don't have this problem so extremely.
probably their turning circle
noticed bear mounted lords take a long time to turn around
Vvv Sep 4, 2022 @ 3:47pm 
Originally posted by burningmime:
Originally posted by Garatgh Deloi:

If its ~19 Goblins then that would make sense since 90 times 19 results in 1710 mass.

That's not how physics works, though, since the goblins are not attached. 10 golf balls might add up to the weight of a single basketball. Now scatter 10 golf balls on the floor, then roll a baketball towards them and see what happens.
Your example fits inanimate objects if by it you mean the in game models, but is not representative of living beings or how an interaction including physics law would apply that this game tries to emulate to some extant.

Like my example above, a 6ft5 grown man would not get stuck by a bunch of 7 years old. Yes the initial slow would be there, but the moment the man starts advancing the kids would just slow him down a bit, but that's all.
Zeromentor Sep 4, 2022 @ 4:04pm 
Originally posted by Vvv:
Originally posted by burningmime:

That's not how physics works, though, since the goblins are not attached. 10 golf balls might add up to the weight of a single basketball. Now scatter 10 golf balls on the floor, then roll a baketball towards them and see what happens.
Your example fits inanimate objects if by it you mean the in game models, but is not representative of living beings or how an interaction including physics law would apply that this game tries to emulate to some extant.

Like my example above, a 6ft5 grown man would not get stuck by a bunch of 7 years old. Yes the initial slow would be there, but the moment the man starts advancing the kids would just slow him down a bit, but that's all.

I have one 7 year old, and I think a small gang of them could actually take down, trip or knock off balance a single grown man. They couldn't keep him down, and their causality rate would be nigh total annihilation, but they could, with some targeted grabs or lined in rows, bring a man to a sudden or awkward stop.

The same could not be said for a Bear that rivals fully grown grizzlies and polar bears against a group of ill-equipped and feeble infantile morons. That would be more like trying to stop a truck with your hand. It ain't happening.

Also, yes, I believe the issue lies with the turning circle of the Bear models. They are very wide, and it causes meshing issues when or if you try to drag a unit of bears through just about anything else, including other bear units or friendly infantry.
Vvv Sep 4, 2022 @ 4:16pm 
Originally posted by Zeromentor:
Originally posted by Vvv:
Your example fits inanimate objects if by it you mean the in game models, but is not representative of living beings or how an interaction including physics law would apply that this game tries to emulate to some extant.

Like my example above, a 6ft5 grown man would not get stuck by a bunch of 7 years old. Yes the initial slow would be there, but the moment the man starts advancing the kids would just slow him down a bit, but that's all.

I have one 7 year old, and I think a small gang of them could actually take down, trip or knock off balance a single grown man. They couldn't keep him down, and their causality rate would be nigh total annihilation, but they could, with some targeted grabs or lined in rows, bring a man to a sudden or awkward stop.

The same could not be said for a Bear that rivals fully grown grizzlies and polar bears against a group of ill-equipped and feeble infantile morons. That would be more like trying to stop a truck with your hand. It ain't happening.

Also, yes, I believe the issue lies with the turning circle of the Bear models. They are very wide, and it causes meshing issues when or if you try to drag a unit of bears through just about anything else, including other bear units or friendly infantry.
I love your example, way more demonstrative than mine. I hope they address the issue.
Last edited by Vvv; Sep 4, 2022 @ 4:16pm
Elite665 Sep 4, 2022 @ 4:37pm 
war bears are OP
burningmime Sep 4, 2022 @ 4:58pm 
Originally posted by Garatgh Deloi:
Originally posted by burningmime:
That's not how physics works, though, since the goblins are not attached. 10 golf balls might add up to the weight of a single basketball. Now scatter 10 golf balls on the floor, then roll a baketball towards them and see what happens.

That may be the case in real life, but video games don't have real life physics, they generally have very simple physics. Like "90 times 19 is more then 1700" easy physics. Not to mention that when a horde of goblin stops anything its generally while being squished together into a coherent pile rather then their usual spread out formation.

A unit of 120 goblins in Total War is modelled as 120 capsules (basically cubes with rounded parts). 19 goblins are 19 separate things that get thrown around separately, not a single object.

Although my example was wrong now that I think about it, since the 10 golf balls actually would stop a basketball (given some Newtonian ideal and modelling them as point masses). Each golf ball would exert a tiny bit of force on the basketball which would add up.
Imposter Sep 4, 2022 @ 5:14pm 
It's probably like the old 'chariot problem'?
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Date Posted: Sep 4, 2022 @ 2:23pm
Posts: 28