Total War: WARHAMMER III

Total War: WARHAMMER III

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Katzchen Aug 31, 2022 @ 3:07pm
Co-op desync
Hey guys, I'm not sure if any one else has had troubles on here with coop games. When you look it up it seems like there have been error reports, but my two friends and I have been trying to play coop yesterday and today in Immortal Empires and we can't make it through turn 1 without the game desyncing. Apparently it's the game's servers, but any input or if anyone knows when this could be fixed would be appreciated!
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Showing 1-13 of 13 comments
Ghastous™ Sep 1, 2022 @ 4:44pm 
yeh same for me complete desync soon as i go into battle and start.
madracc00n Sep 1, 2022 @ 4:51pm 
Game has no servers it is P2p,dsyncs is common issue in coop games,but not sure about getting it all the time on turn 2.I usually get it once 10-20 turns or so but reloading does help.
Unrealtairo Sep 1, 2022 @ 11:37pm 
A lot of de-sync issues in coop are easily fixed simply by having everyone disable one mod (everyone picking the same one, almost any mod will work for this) > host a coop > start coop > save as soon as everyone is in > close game > load game and re-enable the randomly picked mod > re-host and load from the save > fixed.

Seems like it's bad coding on CAs side since its "almost" literally any mod you can turn off > host > re-enable to fix battle de-syncs.
Last edited by Unrealtairo; Sep 1, 2022 @ 11:38pm
Ghastous™ Sep 2, 2022 @ 3:20am 
Originally posted by Unrealtairo:
A lot of de-sync issues in coop are easily fixed simply by having everyone disable one mod (everyone picking the same one, almost any mod will work for this) > host a coop > start coop > save as soon as everyone is in > close game > load game and re-enable the randomly picked mod > re-host and load from the save > fixed.

Seems like it's bad coding on CAs side since its "almost" literally any mod you can turn off > host > re-enable to fix battle de-syncs.
That wont work because you cant load a save that asnt got the same mods that you saved it with active. Just tried and nope you cant load the save up.
Unrealtairo Sep 2, 2022 @ 3:43am 
Yes you can.

You can't load a save with a mod "removed".
In this scenario you're making a save without the mod even there first. You re-enable it after a new campaign is already started on a new save right away when starting the coop campaign.

You only get that message if you done tried to remove a mod from a save that already exists. You have to do it on a new campaign.

The fix is to "add" a mod, and that "will" let you load that save. And it fixes "all" types of coop desyncs mid battle.

It works 100%. We've already done it 15+ times. No de-syncs.

If you're trying to fix a save that already has all the mods you want, just pick a random one in the workshop to add to the game where a save already exists.. That easy.
Last edited by Unrealtairo; Sep 2, 2022 @ 4:10am
Ghastous™ Sep 2, 2022 @ 8:51am 
Originally posted by Unrealtairo:
Yes you can.

You can't load a save with a mod "removed".
In this scenario you're making a save without the mod even there first. You re-enable it after a new campaign is already started on a new save right away when starting the coop campaign.

You only get that message if you done tried to remove a mod from a save that already exists. You have to do it on a new campaign.

The fix is to "add" a mod, and that "will" let you load that save. And it fixes "all" types of coop desyncs mid battle.

It works 100%. We've already done it 15+ times. No de-syncs.

If you're trying to fix a save that already has all the mods you want, just pick a random one in the workshop to add to the game where a save already exists.. That easy.
Will give it another go then.
Katzchen Sep 2, 2022 @ 8:57am 
Okay, thanks all for the help! We seemed to have fixed it by simply restarting our PC's or the problem fixed itself, we haven't had the need to do anything with mods yet.
Ghastous™ Sep 2, 2022 @ 3:31pm 
Tried what info was given and yes it worked now playing coop and no desync. Hope we dont have to keep doing this every time we wanna play though.
DryTEK Sep 3, 2022 @ 9:43am 
Originally posted by Unrealtairo:
A lot of de-sync issues in coop are easily fixed simply by having everyone disable one mod (everyone picking the same one, almost any mod will work for this) > host a coop > start coop > save as soon as everyone is in > close game > load game and re-enable the randomly picked mod > re-host and load from the save > fixed.

Seems like it's bad coding on CAs side since its "almost" literally any mod you can turn off > host > re-enable to fix battle de-syncs.

How about people that don't even play with mods..
Along_22b2 Sep 4, 2022 @ 5:15am 
..i did play coop in Shogun2 no mods and the desync was frequent,so hows wh3 coop..any good?
I Throw Spears. Sep 4, 2022 @ 6:03am 
Originally posted by Along_22b2:
..i did play coop in Shogun2 no mods and the desync was frequent,so hows wh3 coop..any good?
Played over 100 hours coop. No crashes, no dsync.
Katzchen Sep 4, 2022 @ 9:38am 
One thing to add to this discussion is that if one of your friends has bad internet he is likely to bring the whole lobby down with a Desync too. Just to be aware!
Alpha Sep 4, 2022 @ 12:25pm 
hey folk. i have the same problem. as soon as we start a battle in coop mortal empires the battles end with desync. most time it happens when shortly after reinforcement armies enter the battlefield (does not matter if friendly or enemy)

a few days before all battles work fine .... so this is a new problem for me
Last edited by Alpha; Sep 4, 2022 @ 12:26pm
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Date Posted: Aug 31, 2022 @ 3:07pm
Posts: 13