Total War: WARHAMMER III

Total War: WARHAMMER III

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Campaign too easy?
I'm on turn 80 Very Hard as Teclis and I only had to manually play 3 battles
The AI is pretty weak
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Showing 1-15 of 35 comments
LustfulWallaby24 Aug 23, 2022 @ 4:06pm 
I have a similar experience with Throt. Still enjoyable though. It just seems that there's not enough room for the AI to expand to become a real threat...

edit: Maybe they also buffed autoresolve? idk.. but I like it this way, rather than fighting all the tedious (settlement) battles
Last edited by LustfulWallaby24; Aug 23, 2022 @ 4:06pm
P U R P L E Aug 23, 2022 @ 4:10pm 
From what i have heard, the AI now expands and confederates way less aggressively. CA is probably testing out the balance between the factions before making them too aggressive and possibly gamebreaking.
SpacePoon Aug 23, 2022 @ 4:11pm 
High Elves have always been easy mode
Xaphnir Aug 23, 2022 @ 4:14pm 
Originally posted by SpacePoon:
High Elves have always been easy mode

Not Imrik or Teclis

Not sure how the new start positions in the game affect their difficulty, but in II Teclis was a relatively difficult start and Imrik was arguably the hardest start in the game.
Kraehe Aug 23, 2022 @ 4:18pm 
On the other side, i started as Vlad von Carstein and half of the Empire declared war on me in the first 10 rounds and started attacking me from all sides.
Blood & Thunder Aug 23, 2022 @ 4:20pm 
Originally posted by Mino:
On the other side, i started as Vlad von Carstein and half of the Empire declared war on me in the first 10 rounds and started attacking me from all sides.
I'm also at war all the time but the enemies don't seem to be pushing back
JimmyJoeBlow Aug 23, 2022 @ 4:24pm 
Played Skarsnik, plenty of early battles with dwarves before co-op buddy got online.

On that campaign, only about 40 turns in and have had to fight plenty of battles with Snikch as well. Fighting some just because of the hostiles close by even if it was safe to auto-resolve. Damn that big aligator Nikai showed up at just the wrong time too lol.

Wouldn't be surprised if stat weights on auto-resolve are kind of jacked up right now too so some could seem a lot easier than others just based off of unit comparisons.
Pedro le Maçon Aug 23, 2022 @ 4:24pm 
70 turns as kislev with katarina and same here 3 manuel fights done very early all is auto resolve and easy win
the AI is agressive and attack my settlements and weak points BUT even with pretty strong army push auto and go next
Last edited by Pedro le Maçon; Aug 23, 2022 @ 4:24pm
kgmi Aug 23, 2022 @ 4:33pm 
I am playing Dworfs and everyone around me decalred on me, like 6 factions, but only rarely do they actually attack me with a force that could do anything. They are all occupied with wars but I had Tretch with a 16 stack siege my tier 1 settlement for 3 turns, giving me enough time to lift the siege, when there was no way in hell i could defend his attack without some uber settlement battle cheese.

It feels like the AI only feels confident attacking when it cant lose the battle even if the player cheeses the ♥♥♥♥ out of it.

i am on normal normal, the war declarations are pretty wild but the attacks lackluster so far.

Skarsnik was the ballsiest so far, actually attacking my settlement with a full stuck inside of it while I was weakened, it was no auto win for him but he still went for it.
So sometimes the AI does play the game at least.
Sigxy Aug 23, 2022 @ 4:35pm 
Louen definitely became way harder compared to TWW2. One of his starting settlements is taken by vampires, he lost 1 Pegasus Knight & both of his Trebuchets (So no instant siege) for some mere peasant units and errantry-knights. The tech tree to confederate is also different which makes things a lot more wonky - and the confederation costs are insane (500 Chivalry / 5000 gold for one of the minor Bretonnian factions). Grom is also in Bretonnia causing havoc.
kgmi Aug 23, 2022 @ 4:38pm 
Originally posted by Sigxy:
Louen definitely became way harder compared to TWW2. One of his starting settlements is taken by vampires, he lost 1 Pegasus Knight & both of his Trebuchets (So no instant siege) for some mere peasant units and errantry-knights. The tech tree to confederate is also different which makes things a lot more wonky - and the confederation costs are insane (500 Chivalry / 5000 gold for one of the minor Bretonnian factions). Grom is also in Bretonnia causing havoc.

they removed a lot of siege units from starter armies, except Empire got them now.
THorgrim lost his grudge thrower, they wanted to take out the early moment I guess.
burningmime Aug 23, 2022 @ 4:53pm 
This game feels like a power fantasy. If you have a bit of experience, you can turn the difficulty up to VH/Legendary and then be like "look at me; I'm so smart and good at strategy games!"

They took out a lot of the things from TWW2 that provided difficulty -- the anti-player bias, the high supply lines, the aggressive AI. Sure, these things might have been "artificial difficulty" but for some, they made the game enjoyable. If you picked Very Hard or Legendary difficulty and then ♥♥♥♥♥♥♥♥ about anti-player bias, that was a you problem, but somehow the hordes convinced CA that it was a game problem or that it wasn't immersive*.

(*) "Immersive" is a totally fine argument -- for normal difficulty. Normal difficulty *should* be immersive and feel like you're fighting a war in the warhammer world. On VH or Legendary, that argument goes out the window; you chose that difficulty to be challenged. If the AI is sending armies halfway around the world just to get at your undefended cities, that's part of what made the game challenging, fun, interactive, and a *game* instead of a simulator. Some people seem to expect to be able to choose "Legendary" and then get a cakewalk -- which is exactly what TWW3 is providing right now.

CA is not going to invest money in making a good AI. It's just not going to give them the same ROI as hiring a few more artists to pump out content packs. In lieu of a good AI, the AI needs cheats and massive anti-player bias if it's going to provide a challenge to competent and experienced players.

Which is exactly what the difficulty selection should be -- choosing *your* way of having fun. I find fighting 20 armies all attacking my capitol while I can only afford 2 to fun because it makes me think. If you find that to be immersion-breaking and annoying, normal difficulty is there for you. Unfortunately, CA took away that option.
Last edited by burningmime; Aug 23, 2022 @ 4:58pm
Sigxy Aug 23, 2022 @ 5:04pm 
Originally posted by kgmi:
Originally posted by Sigxy:
Louen definitely became way harder compared to TWW2. One of his starting settlements is taken by vampires, he lost 1 Pegasus Knight & both of his Trebuchets (So no instant siege) for some mere peasant units and errantry-knights. The tech tree to confederate is also different which makes things a lot more wonky - and the confederation costs are insane (500 Chivalry / 5000 gold for one of the minor Bretonnian factions). Grom is also in Bretonnia causing havoc.

they removed a lot of siege units from starter armies, except Empire got them now.
THorgrim lost his grudge thrower, they wanted to take out the early moment I guess.
Fair enough, I guess that makes sense! Just have to re-work having a new optimal start.
Mörkö Aug 23, 2022 @ 5:08pm 
Finally more Fortnite kiddos can enjoy the game. Well done devs.
Nord400 Aug 23, 2022 @ 5:17pm 
So far seems to be in some ways it is easier on legendary than WH2 and others harder. Still at sub 30 turns though.
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Date Posted: Aug 23, 2022 @ 4:03pm
Posts: 34