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And just like that I'll stop you right there.
Here's a fact pal.
If you have NEVER played the MP, then you have NO right to judge it, or really say anything about it. And that is a fact, and whether you like that or not doesn't matter.
I will tell you, actually be willing to try the MP battles before trying to talk like you know anything about them.
Oh shut up Bingo. Quit assuming stuff.
What I'm clearly pointing out is that if people actually gave the MP a fair chance, they'd at least see that it could be pretty fun, certainly more fun than they first thought, and that there's a reason for it to be in the games.
But of course, you'll just try to deflect that point and pretend it doesn't exist.
Also, unit spam (Though, back in the day having a player predominately cav whatever was fine so was kind of ok... 4vs4 ohhh yeeeaahhh!!! ), ; No mode to restrict unit types for more competitive play.
Lack of games available to join.
Recently, well a month ago, there were threads about someone even cheating. Unheard of in TW games before I am sure... Just about any other PVP game on Steam is subject to cheaters.
Stuff like that. It's a put off.
In SP as noted above, every battle has a meaningful impact on campaign. Heroes can be lost, etc., more enjoyable even if AI are a bit predictable.
Until above gets addressed, I can definitely wait. Though, I did really enjoy it at heart in the past.
Uhm, no I've never played them. So what? I already said I play Total War for the Empire building part? As is the case for most other people. They play the game to build an Empire and defeat other Empires... It's the whole sales pitch of the game.
I'm not looking down on Battles either, stop acting like a kid that was denied candy in the grocery store. I'm merely saying that Battles never will be as popular as Singleplayer. Go do a bit of research if that comes as a ♥♥♥♥♥♥♥ surprise to you.
The minority should never affect the majority. You want changes to MP, fine. Make it MP only changes and leave Singleplayer the ♥♥♥♥ out of it, that's not looking down on MP either.
Way to look like an entitled prick.
And no, sorry kids but "what is balanced for multiplayer means a better and balanced experience for single player" is not a solid argument.
Multiplayer is meant to try and make matches between 2 or more people more engaging and balanced while single player is directed more towards keeping the game fun, varied and focus on engaging with 1 player rather than having to juggle a multitude of them.
It's similar arguments in tabletop where "tournament balance" in theory makes the game better.
Fact time, it doesn't.
What it leads to is removing options, watering down factions, dumbing down rules (which is different from streamlining. it's sort of an Aristotle golden mean shtick)..
Now granted, CA can get around needing to put in the work to "balance" 2 systems by adding in research/technology trees that can help any multiplayer interference for the single player experience which is a solid approach.
Other solutions would be the harder approach of taking the time to balance multiplayer on the focus of "competitive balance" where as single player wouldn't sacrifice gameplay variability, faction identity while pushing for a different type of balance (more asymmetrical rather than giving dwarfs magic and cavalry as terrible examples of the mythical "balance").
WoW and tons of games have shown the majority of the time all multiplayer balance, especially at the expense of the single player experience, is a nausea like swirl of round robin flavor of the month rotations.
Total War Warhammer's single player, much like the tabletop games match or scenario play, was meant to provide challenges but most importantly be varied and depth of play through having factions that were different. Compounded with the fact that say, Starcraft has what 3 factions while Warhammer has multitudes more the focus was always on being able to have a fun and challenging experience as a faction that felt different.
Rather than being little more than skin swaps.
Lastly, the single biggest ting the multiplayer crowd should be calling for (I know this will chafe them a bit but you can thank me later) is getting CA to spend less time focusing on nerf fest whack a mole of factions and diluting them for 1 or 2 game modes but to focus on introducing more game modes.
Or balancing the old ones better.
Have a collection of different game modes, set it up into a pool best of 3 style match system. Dwarfs may suffer in 1 but excel in 2 or more others, other factions can benefit from this as well.
Also I think people need to realize their is a huge difference between multiplayer in regards to playing with friends and those seeking "competitive multiplayer".
Further, just as the multiplayer community has done with this game and many have for years with the tabletop game, house rules work far better for balancing a game for a more competitive field.
House rules can be pushed out quicker than CA can do and more often than not better approaches to maintaining a healthy multiplayer game and most importantly is done in a manner that does not in any way shape or change a single player game.
so what your suggesting to do with caps is force people even harder in the just spam chaff meta
no interesting units allowed anymore
just swarm the enemy because infantry stacking isnt punished in any way
the idea to cap everything but the most optimal choice isnt going to make anything more interesting
you will just see the same meta army over and over again, just like you do now, because by definition MP people hate fun
As a mode choice, yes.
Some players can counter almost any spam build and some just abhor it.
"People like you truly believe you have some sort of right to pass judgement on something you've never tried before. And yeah, with the way you and some other are talking about the TW MP, it'd be safe to think that you guys have never actually gave it a fair chance.
People need to stop being like
"Oh, I lost a single battle in X TW game's MP! I hate it forever! REEEEE!"
Seriously. You guys NEED to get over your silly fears of losing at video games and such, and just actually be willing to keep trying so that you get better."
This is you from post 25..
Stop being a hypocrite.
that doesnt change that there is an optimal choice
and as in every pvp game, the optimal choice will be the only one you see
Like this
OR MAYBE, they don't like multiplayer. You repeatedly say people should just try it, then when they say they have you ignore it.
Because that's what your opinion is and
"The devs should not waste time on MP, because... that's how I feel. I literally have no other reason to say it" this is NOT a valid argumentation, asking other to respect such an opinion while you literally saying that exactly THE part of the game which gives us the most fun and we would probably not play the game without it, is a waste of time for the devs. Because only your fun matters, I suppose?
I enjoy empire building as well. I can recommend you trying a head-to-head campaign. Then let's say if you and I play together, each one of us chooses a faction and every time I attack an AI or get attacked by it, you see the armies in question and get asked whether you want to take control of the AI army. So, basically, this way you can train and get some experience playing against me even before our actual armies meet on the strategic map. If you feel that this battle is so one-sided that it would be a waste of time, you can refuse to take control and let me autoresolve or stomp the AI in manual. If you decide not to control the AI army and the other player still wants to fight manually to reduce losses, the other player can give you control of his units, so you can fight the AI together co-op style instead of simply watching.
So basically you play a normal campaign but every proper battle you have would have another player controlling the enemy army instead of the AI.
Trust me, it took me a while to try MP. I felt like I just would be roflstomped by all these competitive players. My reaction speed is not great, I am old. I mostly play turn-based RPGs and strategies, because I dislike having to react fast and not having enough time to think things through.
If you want, I can play with you for one hour, not competitive or anything. I would just give you a taste what the game is like when the enemy is not doing exactly the same thing every battle.
While your ideas aren't bad I just fail to see how they would really change anything to make it better and as far as multi player battles go competitive matches have always been about beta/cheese builds and nothing will ever change that except for player agreements before hand not ca.
But being able to, *gasp* PAINT YOUR MODELS, was cool as well as leveling them up.
Oh, I totally agree dude, cheesing and spamming suck, and can really take a lot away from the TW MP.
All I really want is for people to at least appreciate what the MP for what it is and what it has to offer.
But I also find that the MP is far more fun when you have friends to play it with, be as a team or in vs matches.