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Ein Übersetzungsproblem melden
His mom probably caught him playing dress up as his favorite anime character again so he had to come on this forum and project his insecurity on to others.
Bro it's ok now. It's 2022, no reason to be a ashamed of whatever fetish you have.
If you wanna dress up like Sailor moon and pretend to throw energy balls out of your hand that's just fine. Don't let your mom shame you of who you are.
Liking anime is nothing to be ashamed of today :)
imo the best faction to do this with would be greasus. you can put 1 camp in each region in a province. each camp can earn ~1200 gold IIRC. so with 2500 passive income, 4 camps, and 4 settlements, you'd be earning somewhere around 10k gold. this is enough to build two armies with some leftover cash. you can recruit a third army and put that third army inside a camp to reduce it's upkeep costs. then take the army out of the camp anytime your single province is threatened. the other two armies can leave your home province and roam around, sacking and gifting settlements to allies. greasus gets an extra camp compared to skragg so you can get your camp economy going sooner without waiting too long for technology. greasus also has a massive boost to sacking income. making him the ideal "leave home to get money" lord.
Who's projecting best of all
Roses are red, violets are blue
Zeek's the poof you're looking into
This makes zero sense.
I'm curious as to how and what you think I'm projecting?
Edit: Looking at his profile and posts, he seems to have only just joined Steam. Kid's probably quite young - just acting out.
Victory Conditions
Short Campaign Victory
Ensure that the total severity of grudges in the Great Book of Grudges is no greater than 9.
Unite the following Dwarfholds either by direct ownership or through vassals and military allies:
Karaz-a-Karak Barak Varr Varenka Hills Dringorackaz Kradtommen Misty Mountain Karak Azul Spitepeak Karak Hirn Mighdal Vongalbarak
Karak Izor Karak Kadrin Karak Norn Fester Spike Karak Ziflin Blackstone Post Karag Dromar Cragmere Zhufbar
Control any 8 of the following settlements either by direct ownership or through vassals and military allies:
Couronne Altdorf Castle Drakenhof The Oak of Ages Miragliano Skavenblight Kislev Hell Pit Karaz-a-Karak Karak Eight Peaks Black Crag
Lahmia Khemri Itza Hexoatl Naggarond Lothern Gaen Vale The Awakening The Galleon's Graveyard Sartosa
Continue to expand your territory, ready for the arrival of Archaon the Everchosen.
Ensure that Archaon the Everchosen is in a wounded state.
The only part of this that isn't "staying in your mountains and holding them" is the one about "control eight faction capitals". All those settlements in the first bracket you need to keep? Buddy, dwarfs consider even a single lost Karak a grudgin'. If you haven't reclaimed them all, you aren't done. It's not asking you to paint the whole map. Also note the provision that military allies count. Building lorefully "tall" for dwarves will include controlling Karaz-A-Karak, Karak Eight Peaks, and Black Crag. And then you ally with Reikland and probably Eatine and Couronne and they'll take the others to trigger the win.
He's also got a dark and edgy masked-man profile picture which further indicates how totally un-nerdy and cool he is. Man I wish I was this hip.
He's simply too cool for us total war warhammer video game nerds. He needs to flex his coolness on us by buying said nerd video game and posting on the nerd forums for it.
Yes basically, can I have fun (and not get bored) playing this way and which faction would best suit this kind of playstyle (I want options too since I won't play Ogres/Dwarves just bc of this). I never played Wood Elves and they seem to be be a good candidate for this.
Also I think this would be fun enough to try at least once in IE mostly because of these two scenarios key points from Immortal Empires:
"New dynamic end-game scenarios: randomised mid- to late-game challenges we’re introducing to challenge the late-game steamroll—where the player is so powerful that there’s little-to-no challenge left and less of a reason to complete the campaign. Think Greenskin invasions or resurgences of the undead, as a few examples…"
"Revamped victory conditions. Most players don’t end up finishing campaigns, and we want to give them better reasons—and a greater level of satisfaction—for doing so. As such, we’ve simplified the victory requirements into more meaningful objectives while avoiding any arbitrary playstyle requirements."
I'm not against playing the traditional, wide/conquer all playstyle but damn that's all I ever do and wanted to try something different and I think with IE we may be closer to do this ever before.
Wood Elves, and to a lesser extent Vampire Coast, are the factions for you. WE only care about a few specific settlements around the map and keeping them safe. VCoast are incentivized to raid other faction's ports but not conquer them (well, they can go that route instead but it's a choice).
It's ok my nerdy friends, if you're nice, I'll even let you kiss my toes
My understanding from reading OP's post is that he's looking to mostly stick to his lore-friendly borders (i.e. building tall instead of expanding), and playing in whatever lore-appropriate way his faction would behave.
Based on that, I think the vanilla TW3 campaign is probably the ideal. You don't need to dominate the map to win, and the game doesn't even encourage that gameplay. If anything, for some factions (e.g. Cathay), it's optimal to just stick to your lore-friendly borders (confederating the rebellion / indy factions). If it's too easy, up the campaign difficulty so you're dealing with more insurrection and hostility from other factions.
I believe there's also a mod that adds some lore-friendly events, which is available on the workshop.
You spent 1600 hours in a game and then reviewed it down for ads hahahahahahahahaha what a little wuss