Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
basically if it didnt work this way then you could "camp" capped cities which would really change the gameplay ALOT. I think that the devs purposefully chose this as something to have to play around.
it does kind of suck, but i just plan around it. If I know he runs away in the OPPOSITE direction of my attack-approach,
sometimes to expend a lil more energy ahead of it i just change the angle of attack so he runs basically the way i need him to.
its dumb but i think its intentional and sorta does some hidden stuff to help the flow of the game
It can be helpful in some cases; if you place the attacking army in a way, that would bring you closer - while 'retreating' - to your next target. But it can be a bother, if you are just in range of that army attacking your settlement and it kinda warps away, only to raid and laugh at you while trying to catch up again. (I know ambush helps...but like not always)