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There doesn't seem to be a way to make them not go to war with me, and The last Defenders are weenie rush proof and thats all I have on hand at that point.
You are doing something very wrong if you need 3 armies to fight 1.
I have had a Bretonnian campaign ended on normal by 2 high level full stack attackers in just turn 11 - before you can hire more than 12 peasant units or build a stable.
You will get the unhelpful comments from those who believe they are superhuman and therefore everyone else should have won the game by turn 20, but for most of us we will have to wait for the difficulty to be balanced.
The battles may be very close but you have Dead Will Rise Again and Raise Dead.
One shall not compare VC with Bretonnia, though. If you are lucky or slightly aware of your surrounding, you might find a battle-sit with 2k+ casualties. That usually lets you recruit all the top-tier shenanigans in an instant. Stuff like Terrorgheist, Vargheist, Black Knights..maybe even 1-2 Blood Knights....
When playing Ghorst, most of my units - if not all - were recruited by that. I built all those stupid recruitment stuff for nothing.
I even recruited some corpse cart every now and then, darn I was so wrong about that unit. Bit slow but rules...Mortis Engine is pretty awesome, like usually ^^ helps a lot in early fights and usually gets kills of 200+ (i think large setting)
edit: am not quite aware of the bug, that seems to be an issue on regular difficulty levels. I was occasionally puzzled, that on VH the game is rather boring.
Nothing is really threatening me or does stupid raiding with the exception of the occasional 8-10 unit-army, that parks exactly at that spot, where you can't reach it.
Or retreats like a million miles accross a river deep into some other guys' territory...
F* Kislev doesn't have a block-agent.
Else: Skeleton spearmen rule with perfect vigor once unlocked - they hold the line just long enough for a perfectly placed Wind-spell or something, that can hammer it down. With Ghorst, whom you ain't playing, Zombies would be your closest friend ^^
Black Knights & Crypt Ghouls do pretty decent as hammer in early stages.
Auto battle calculator is certainly doing something very wrong.
but Vamps have changed now meaning you will win fights against crazy odds by just building your armys around self healing, This means looking for raze the dead areas and getting mortis engine or 3 :P into your army with some necros and spec'ing into the zombie buff and crypt ghoul self healing tec trees. Trust me you will start to feel the undead power then. Good luck..
And btw don't lessen to the people who say you should have killed said factions by turn 20 they are clueless iv played the campaign 3 times now and have different circumstances play out. but Cult should be delt with fast like turn 5-6
https://steamcommunity.com/sharedfiles/filedetails/?id=2860038932and
Id have to disagree go full zombie tree and get them buffed far better bang for buck now than skells , you can make cheaper trash armys faster but each to their own, whatever works