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I strongly advise you to don't play DE for some time or to be really prepared for it, its not a "little" rework, the new slave system is pretty boring and generic( its not really a system anymore more like a money), you don't have any control on it and your building will cost slave upkeep like 50 slave per turn for a port ...... Just meh !
For example they're base unit bleakswords can't even kill HE base archer when engaged in melee, they're just useless ( BTW Bleakswords are swordmans vs base archer and in melee, they should win easily )
The rework of slave actually copy the system of slanesh, not in the good way but the boring one,
You have a bug when you do confederation so be careful, every army of the person you confederate will be a 1 loyalty ( not Legendary lord ) and you have a hight risk of them rebel next turn
I don't know if its normal but you don't have Global recruitments either, you recruit with your black arch and that at mid game mechanic, so the early game is pretty hardcore with Malekith for example
Have a nice day and a good games
overall the blue skills are the first you should invest in
Thnx for freshing up. I guess i play ikit claw then xD
It seems that the HE have enought on their plate with N'Kari and Noctilus to let her start her expansion without much troubles.
I don't know how the person in the first answer got to lose with bleak swords in melee vs archers honnestly, they do a decent job at holding the line while the darkshards melt every thing they shoot at.
1rst tech... Just like every one else, go for growth/control/economy...
Skill points: as you see fit, there is no wrong build, i'd recomend when your eco allows you to get a second army to favor a sorceress lord, as the building to get the hero is tier IV, so with that, magic is the thing to unlock 1rst.
From there with Morathi, you can do pretty much what you want, go north / south, or even directly for Uthuan, the only mandary is to be aggressive and get black arks asap.
you put magic above map movement range and replenishment??? or do i read that wrong
Movement range is 1 point ( is it worth to even mention? ), replenishment is handled by death hag and/or blak ark proximity, so no need to rush it on the lord's skill tree, and DE have naturaly good replen, so... yeah.
you can't never have enough replenishment if the whole skill tree exist out of replenishment it would not be enough.
Also send a hero to Malekith and Hellebron to establish trade. There is a very good chance Hellebron will be wiped, so confed material is available. Malekith stubbornly refuses to die, in my experience.
Edit: HOooooo, maybe by replenishment you mean post battle captives.... Then i agree...
a few examples
Ambush when AI have 2 army's this will allow to crush one of the army's if they get in the red area.
March when you sure you not get attacked (friendly terrain)
Encampment when you walk in attrition landscapes or try to replenishment troops before attacking.
retreat you can also use to your advantage but hard to pull off
I'm starting to feel like we more and less agree, but missunderstand each other, or get lost in translation.
Yes movement range is good, no argue bout that, but it's just one point, and the 1rst of the row so no need to spend some to unlock it, just spend one point.
Then for the replenishment, yes it's good too, if you mean the post battle captives to get more slaves and more post battle replenishment, it's also a must have.
What i'm saying is i'd rather spend 1 point on range, then unlock the spells that makes me sure of winning battles without much losses, then right after that i get the post battle captives for slaves/replen.
It works very well for me, but hey, that's what's cool bout that game, you can do pretty much what you like and make it work if you do it well ;-).
Ya i see thanks for the extensive explaination.
One more question tho , should i take her insidious tree or tenacious? I think the Tenacious line is better. Am i right?
I need to get rid of mazamundi before i go to altuan , but hes strong xD