Total War: WARHAMMER III

Total War: WARHAMMER III

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Xequilibrium Sep 26, 2022 @ 4:07am
Morathi IE tips
I haven't play with morathi since TW WH2. I know the dark elves got a mini rework, so i wonder.. anyone got any tips or anything i need to worry abt?

For example:
- Still expand into lustria?
- Which research to take first and second etc?
- Which skills to learn first?

Thanks allot :)
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Showing 1-15 of 24 comments
itsigoo Sep 26, 2022 @ 4:37am 
Hi

I strongly advise you to don't play DE for some time or to be really prepared for it, its not a "little" rework, the new slave system is pretty boring and generic( its not really a system anymore more like a money), you don't have any control on it and your building will cost slave upkeep like 50 slave per turn for a port ...... Just meh !

For example they're base unit bleakswords can't even kill HE base archer when engaged in melee, they're just useless ( BTW Bleakswords are swordmans vs base archer and in melee, they should win easily )

The rework of slave actually copy the system of slanesh, not in the good way but the boring one,

You have a bug when you do confederation so be careful, every army of the person you confederate will be a 1 loyalty ( not Legendary lord ) and you have a hight risk of them rebel next turn

I don't know if its normal but you don't have Global recruitments either, you recruit with your black arch and that at mid game mechanic, so the early game is pretty hardcore with Malekith for example

Have a nice day and a good games
Abisha Sep 26, 2022 @ 4:38am 
Originally posted by Xequilibrium:
I haven't play with morathi since TW WH2. I know the dark elves got a mini rework, so i wonder.. anyone got any tips or anything i need to worry abt?

For example:
- Still expand into lustria?
- Which research to take first and second etc?
- Which skills to learn first?

Thanks allot :)
just play the map ain't nowhere the same with WH3.
overall the blue skills are the first you should invest in
Xequilibrium Sep 26, 2022 @ 5:02am 
Originally posted by Itsigoo:
Hi

I strongly advise you to don't play DE for some time or to be really prepared for it, its not a "little" rework, the new slave system is pretty boring and generic( its not really a system anymore more like a money), you don't have any control on it and your building will cost slave upkeep like 50 slave per turn for a port ...... Just meh !

For example they're base unit bleakswords can't even kill HE base archer when engaged in melee, they're just useless ( BTW Bleakswords are swordmans vs base archer and in melee, they should win easily )

The rework of slave actually copy the system of slanesh, not in the good way but the boring one,

You have a bug when you do confederation so be careful, every army of the person you confederate will be a 1 loyalty ( not Legendary lord ) and you have a hight risk of them rebel next turn

I don't know if its normal but you don't have Global recruitments either, you recruit with your black arch and that at mid game mechanic, so the early game is pretty hardcore with Malekith for example

Have a nice day and a good games


Thnx for freshing up. I guess i play ikit claw then xD
Haplo Sep 26, 2022 @ 5:48am 
Morathi have a pretty chill start now ( as oppose to wh2), the slave mec is kinda inexistant, just keep on fighting ( as usual with DE) it just sort of "force" you to put some slaves buildings ( at least one ) in each province so no more stacking 1 province with heroes to cheese the eco.

It seems that the HE have enought on their plate with N'Kari and Noctilus to let her start her expansion without much troubles.

I don't know how the person in the first answer got to lose with bleak swords in melee vs archers honnestly, they do a decent job at holding the line while the darkshards melt every thing they shoot at.

1rst tech... Just like every one else, go for growth/control/economy...

Skill points: as you see fit, there is no wrong build, i'd recomend when your eco allows you to get a second army to favor a sorceress lord, as the building to get the hero is tier IV, so with that, magic is the thing to unlock 1rst.

From there with Morathi, you can do pretty much what you want, go north / south, or even directly for Uthuan, the only mandary is to be aggressive and get black arks asap.
Last edited by Haplo; Sep 26, 2022 @ 5:48am
Abisha Sep 26, 2022 @ 5:56am 
Originally posted by Haplo 20th.PzG:
Morathi have a pretty chill start now ( as oppose to wh2), the slave mec is kinda inexistant, just keep on fighting ( as usual with DE) it just sort of "force" you to put some slaves buildings ( at least one ) in each province so no more stacking 1 province with heroes to cheese the eco.

It seems that the HE have enought on their plate with N'Kari and Noctilus to let her start her expansion without much troubles.

I don't know how the person in the first answer got to lose with bleak swords in melee vs archers honnestly, they do a decent job at holding the line while the darkshards melt every thing they shoot at.

1rst tech... Just like every one else, go for growth/control/economy...

Skill points: as you see fit, there is no wrong build, i'd recomend when your eco allows you to get a second army to favor a sorceress lord, as the building to get the hero is tier IV, so with that, magic is the thing to unlock 1rst.

From there with Morathi, you can do pretty much what you want, go north / south, or even directly for Uthuan, the only mandary is to be aggressive and get black arks asap.

you put magic above map movement range and replenishment??? or do i read that wrong
Haplo Sep 26, 2022 @ 6:03am 
Originally posted by Abisha:
Originally posted by Haplo 20th.PzG:
Morathi have a pretty chill start now ( as oppose to wh2), the slave mec is kinda inexistant, just keep on fighting ( as usual with DE) it just sort of "force" you to put some slaves buildings ( at least one ) in each province so no more stacking 1 province with heroes to cheese the eco.

It seems that the HE have enought on their plate with N'Kari and Noctilus to let her start her expansion without much troubles.

I don't know how the person in the first answer got to lose with bleak swords in melee vs archers honnestly, they do a decent job at holding the line while the darkshards melt every thing they shoot at.

1rst tech... Just like every one else, go for growth/control/economy...

Skill points: as you see fit, there is no wrong build, i'd recomend when your eco allows you to get a second army to favor a sorceress lord, as the building to get the hero is tier IV, so with that, magic is the thing to unlock 1rst.

From there with Morathi, you can do pretty much what you want, go north / south, or even directly for Uthuan, the only mandary is to be aggressive and get black arks asap.

you put magic above map movement range and replenishment??? or do i read that wrong

Movement range is 1 point ( is it worth to even mention? ), replenishment is handled by death hag and/or blak ark proximity, so no need to rush it on the lord's skill tree, and DE have naturaly good replen, so... yeah.
Abisha Sep 26, 2022 @ 6:11am 
movement go's per 5% a point
you can't never have enough replenishment if the whole skill tree exist out of replenishment it would not be enough.
Beached Walrus Sep 26, 2022 @ 6:14am 
I went to war and took the two green regions (Home and region to the east) (8 provinces total) around me then invaded the donut while HE were busy and took that. i lost quite a few settlements around the original capital when hexoatl decided to attack me but managed to keep that and came back after i had the whole of ulthuan with nkari to belt them off the map. Secret is to get as many non-aggression pacts early also so you can invade in peace for a bit.
identity Sep 26, 2022 @ 6:14am 
Biggest takeaway imo is that Ulthuan has their hands full with the addition of Nkari, which leaves Noctilus to expand much easier, and gives Morathi breathing room to do what she wants for a good while. The orcs near Yvresse also slow them down, so everyone on the donut tends to be much more cautious instead of steamrolling it all, though they will eventually win out, it just takes a lot longer. Morathi also doesn't have to worry about Exiles, you can even befriend them and give yourself a buffer in the desert area. Hex will most likely attack you early, and Sisters well eventually make it down to you as well. Plan accordingly.
Also send a hero to Malekith and Hellebron to establish trade. There is a very good chance Hellebron will be wiped, so confed material is available. Malekith stubbornly refuses to die, in my experience.
Last edited by identity; Sep 26, 2022 @ 6:16am
Haplo Sep 26, 2022 @ 6:16am 
Originally posted by Abisha:
movement go's per 5% a point
you can't never have enough replenishment if the whole skill tree exist out of replenishment it would not be enough.
Idk ... give it a try, start a new campaign and throw 1 for the movement range then rush magic, you won't even need to replenish more than 1 turn because magic kills, magic buff, debuff, it allows to win battles without much losses. ;-)

Edit: HOooooo, maybe by replenishment you mean post battle captives.... Then i agree...
Last edited by Haplo; Sep 26, 2022 @ 6:23am
Abisha Sep 26, 2022 @ 6:37am 
Originally posted by Haplo 20th.PzG:
Originally posted by Abisha:
movement go's per 5% a point
you can't never have enough replenishment if the whole skill tree exist out of replenishment it would not be enough.
Idk ... give it a try, start a new campaign and throw 1 for the movement range then rush magic, you won't even need to replenish more than 1 turn because magic kills, magic buff, debuff, it allows to win battles without much losses. ;-)

Edit: HOooooo, maybe by replenishment you mean post battle captives.... Then i agree...
use movement options well can give you a true edge a few examples March, ambush, etc using this ability well and it's all become a bit of a cake walk.

a few examples

Ambush when AI have 2 army's this will allow to crush one of the army's if they get in the red area.

March when you sure you not get attacked (friendly terrain)

Encampment when you walk in attrition landscapes or try to replenishment troops before attacking.

retreat you can also use to your advantage but hard to pull off
Ashley Sep 26, 2022 @ 6:46am 
She doesn't start at war with Tiranoc and Alith Anar doesn't start near here anymore so she's in a better place now. Add on that N'kari and Noctilus actually do something. Unlike the orcs that 99% of the time did nothing in ME. Oh and the Slaanesh demon near Frog boy makes it easier too. Way easier start now i'd still say go to Ulthuan.
Haplo Sep 26, 2022 @ 7:01am 
Originally posted by Abisha:
Originally posted by Haplo 20th.PzG:
Idk ... give it a try, start a new campaign and throw 1 for the movement range then rush magic, you won't even need to replenish more than 1 turn because magic kills, magic buff, debuff, it allows to win battles without much losses. ;-)

Edit: HOooooo, maybe by replenishment you mean post battle captives.... Then i agree...
use movement options well can give you a true edge a few examples March, ambush, etc using this ability well and it's all become a bit of a cake walk.

a few examples

Ambush when AI have 2 army's this will allow to crush one of the army's if they get in the red area.

March when you sure you not get attacked (friendly terrain)

Encampment when you walk in attrition landscapes or try to replenishment troops before attacking.

retreat you can also use to your advantage but hard to pull off

I'm starting to feel like we more and less agree, but missunderstand each other, or get lost in translation.
Yes movement range is good, no argue bout that, but it's just one point, and the 1rst of the row so no need to spend some to unlock it, just spend one point.

Then for the replenishment, yes it's good too, if you mean the post battle captives to get more slaves and more post battle replenishment, it's also a must have.

What i'm saying is i'd rather spend 1 point on range, then unlock the spells that makes me sure of winning battles without much losses, then right after that i get the post battle captives for slaves/replen.

It works very well for me, but hey, that's what's cool bout that game, you can do pretty much what you like and make it work if you do it well ;-).
Xequilibrium Sep 26, 2022 @ 7:20am 
Originally posted by Haplo 20th.PzG:
Morathi have a pretty chill start now ( as oppose to wh2), the slave mec is kinda inexistant, just keep on fighting ( as usual with DE) it just sort of "force" you to put some slaves buildings ( at least one ) in each province so no more stacking 1 province with heroes to cheese the eco.

It seems that the HE have enought on their plate with N'Kari and Noctilus to let her start her expansion without much troubles.

I don't know how the person in the first answer got to lose with bleak swords in melee vs archers honnestly, they do a decent job at holding the line while the darkshards melt every thing they shoot at.

1rst tech... Just like every one else, go for growth/control/economy...

Skill points: as you see fit, there is no wrong build, i'd recomend when your eco allows you to get a second army to favor a sorceress lord, as the building to get the hero is tier IV, so with that, magic is the thing to unlock 1rst.

From there with Morathi, you can do pretty much what you want, go north / south, or even directly for Uthuan, the only mandary is to be aggressive and get black arks asap.

Ya i see thanks for the extensive explaination.

One more question tho , should i take her insidious tree or tenacious? I think the Tenacious line is better. Am i right?

I need to get rid of mazamundi before i go to altuan , but hes strong xD
Xequilibrium Sep 26, 2022 @ 7:21am 
Also , should i kill clan gritus or not? Skaven not really known for their trustability xD
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Date Posted: Sep 26, 2022 @ 4:07am
Posts: 24