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Game 2 used to have two ways for it to happen.
-First one was due to colonels ( heroes from garrisons) wrongly being spawn on the map at some occasion, right on top of the settlement they belonged to. This was first fixed by a mod, then fixed by the dev team in a later patch. This one no longer exist in game 2 or 3.
-Second is still happening both in game 2 and 3, and that's when a faction that had 1+ immortal hero get wiped out and then resurects. When the faction resurects, any immortal hero that that faction had before getting wiped out respawns right on top of the settlement where the faction resurected, causing the same bug.
The later is also happening more frequently in game 3 because of the way to resurect dead factions (Chaos resurecting dead factions) that is used by quite a lot of AI factions on the map (whereas only the WoC as player used to have this IIRC). So while in game 2 that bugf used to happen only when a rebelion of a dead faction is succesful AND they had an immortal hero, the risk is now quite a bit bigger.
The only way to fix the problem in your game is to use a save parser to edit the hero's coordinate on the map, to move him slighly away from the settlement's coordinate. I've done that a few times in game 2 so I know it works well.
BTW it wasn't a problem in game 1 because heroes could not become immortal.
Can I use this mod with a save that is already in progress?
it was never fixed to be exact
Dis mod btw
https://steamcommunity.com/sharedfiles/filedetails/?id=2791241084