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You could start by avoiding the 4 to 1 fights. Stick to 3 to 1s.
I haven't had any problems in my Vilitch legendary/vh battles campaign, they can barely break through the barrier.
BTW pink fire kinda sucks.
Blue fire is your go to spell to blow up artillery, it can break an artillery piece in 1 cast and since the sorcerer is on a disc he barely gets targeted by missiles cuz they don't want people to cheese and waste their ammo.
Blow up artillery 1st, then its smooth sailing. Let the enemy come to you, send your lord and hero on key targets like their lord/hero/wizard, use the cav to charge missiles, sorcerer infernal gateway in the enemy blob.
I found that missile units for Tzeentch just suck balls, they have low range, low ammo, no defenses and always get focused and die.
I go with mostly infantry and some cav.
My typical setup.
1 Lord which eventually turns into a daemon prince
1 Exalted Hero.
1 Sorcerer Tzeentch
4 Marauder Spears -> Halberd Warriors -> Halberd Chosen
4 Knights -> Doom Knights
9 Marauders shield -> Warriors Shield -> Chosen Shield
Once fully upgraded I have taken 2-3 full stacks with this army, your daemon prince gets a skill that regens barrier to all units around him, pretty OP.