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there was never a single game ive played where taurox or any beastmen faction became a problem... greenskins yes, high elves yes, dark elves yes, dwarvs yes, VC yes... but never beastmen.. they usually take stupid fights and lose most of their armies .... even if u want to nerf taurox, at least nerf him smartly, not make him importent... i couldnt achieve a single rampage in the first 40 turns...
All my Malekith campaigns I'm basically required to take out Taurox myself. The AI doesn't like attacking the herdstones with all those units and Taurox likes to beeline right for Naggarond eventually. He doesn't survive most long games in that region without a player because Norsca wipes him out. I think Norscan factions might be carrying more strength in auto resolve than they really should at the moment. AI Taurox usually clears 5-10 towns in my first 10 or 20 turns most games, though.
your settlements don't matter that much as beastmen tho so all of this doesnt really matter as much to me as much as the fact that i just straight up can't use my faction mechanics. beastmen have no march stance so theyre actually pretty slow on the campaign map so it would be really nice if i could actually get a rampage going but instead if i'm lucky i get one (settlement) battle a turn with maybe one battle before that if the ai isn't hiding in their settlements. you just straight up do not get to use rampage at all and the faction is balanced around you using it.
modders to the rescue maybe?
Found a modder trying to fix the problem. Search this in the workshop and you will find it. Havent tested it out yet. But is gonna try it now. Unstoppabull Taurox: Deja Moo Edition
Unstoppabull Taurox: Deja Moo Edition Works perfectly