Total War: WARHAMMER III

Total War: WARHAMMER III

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BuzzSaw Apr 10, 2022 @ 7:16am
2
Settlement Transferred!!!! Are you kidding?
In what reality is this a good mechanic. Someone actually sat down and thought to themselves, you know what would be a really good, lets make it so that the AI can just randomly without warning transfer one of your settlements. Apparently any settlement to. What's more, they don't even tell you who's doing it other than its one of the feckin Tzeentch clans. Only option I can see is wipe all of them out which I would if they were right beside me but they are not.

Sorry for the rant but its frickin annoying. Anyone know a way in which this can be stopped?
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Showing 46-60 of 105 comments
Maximum997 Apr 11, 2022 @ 5:50am 
Originally posted by dulany67:
you dont like it becouse you are bad. gitgud!

There is a huge difference between hard and annoying.

For example it is not hard to wait 10 minutes of loading time. But thats anoying as hell. Same with this mechanic, same with rifts.
Last edited by Maximum997; Apr 11, 2022 @ 5:51am
dulany67 Apr 11, 2022 @ 6:10am 
Originally posted by maximum997:

There is a huge difference between hard and annoying.


I tell you what, describe why it is annoying.
Shlomosuke Apr 11, 2022 @ 6:12am 
Originally posted by Professor H. Farnsworth:
Originally posted by Gone for a while:
I'd much rather lose a settlement than a whole turn. Now that's one hell of a stupid mechanic. Especially when your armies are also suffering from plagues, stuck in chaos wastes.

And don't talk to me about counterplay. There's none. It can happen at pretty much anytime.
Once again, it's a mechanic that forces the player to be passive. Like so many in Wh3. It's not engaging, it's not fun, there's no actual counterplay. It's just annoying and when it happens you're just like "meh" when it has no consequences. Or irritated because there was nothing you could have done to play around it, beside staying afk in your 2 provinces.

No it can't happen at any time. It can happen once every 10 turn and only if the Tzeentch faction has visibility of a settlement.

Are we also going to complain about the fact that Cathay can press an I Win button with their Dragon Emperor's Wrath absolutely decimating anyone in the Chaos Wastes next to the Bastions? There's no counter to that either.

How about Skarbrands I Win button that razes an entire settlement. No complaints?

How about Skavens oh I see your T5 city and raise you Warlock Engineer that'll reduce it to T4 or their Plague Priest which will also destroy any army it hits?
Heck. Ikit Claw Nuke says ohayou.

There's so many of these in the game and we learned to play around them. You'll learn to play around these as well.

"It can happen at any time" doesn't mean it can happen all the time. There are restrictions but, if tzeentch hasn't used it, then it means that at any time he can use it and there's no counterplay to that besides... Not playing.

Thank you for proving my point btw. Yes, wh3 has added a lot of stupid mechanics that are unfun to play against. Most of them beeing chaos oriented. Most of them forcing you to play pre-emptively instead of reactively. Most of them having no counterplay besides beeing passive. Which means, you're better off just staying in your corner.

DK about the skavens one, skavens never really were much of a problem.

My point is, it's not hard, it's just not fun. It doesn't require skill. Press a button, and ♥♥♥♥ me.
Even the completely overpowered tzeentch bombardment spell has some kind of counterplay.
Aleera Apr 11, 2022 @ 6:32am 
Originally posted by Gone for a while:

Thank you for proving my point btw. Yes, wh3 has added a lot of stupid mechanics that are unfun to play against. Most of them beeing chaos oriented. Most of them forcing you to play pre-emptively instead of reactively. Most of them having no counterplay besides beeing passive. Which means, you're better off just staying in your corner.

Ehhhh. The transfer settlement cannot be prevented if a Tzeentch faction is around, this makes you unable to counter it pre-emptive. It's something you can only react too. Being passive actually frigs you over if they transfer one of your settlements.

Originally posted by Gone for a while:
My point is, it's not hard, it's just not fun. It doesn't require skill. Press a button, and ♥♥♥♥ me.
Even the completely overpowered tzeentch bombardment spell has some kind of counterplay.

It can be quite hard. What if Tzeentch makes one of your trusted allies hold a key settlement? One with a landmark. Know what else doesn't have counterplay? Many of the army abilities. Press a button, apply a net. No counterplay. Press a button, 5 of your unit's heal. No counterplay.

Rifts were annoying and were making you play a certain way to handle them. Rifts were forced upon you, they were coming. Transfer settlement isn't a given that will happen. It might.
A.Pot Apr 11, 2022 @ 6:37am 
Curious. Have had a few Campaigns as Zhao Ming already and this has not been an issue at all. The only time I have seen the AI use this is during a Skarbrand campaign and even then, a minor tzeentch faction transferred a Nurgle held town to my hands.
Originally posted by Gone for a while:
Originally posted by Professor H. Farnsworth:

No it can't happen at any time. It can happen once every 10 turn and only if the Tzeentch faction has visibility of a settlement.

Are we also going to complain about the fact that Cathay can press an I Win button with their Dragon Emperor's Wrath absolutely decimating anyone in the Chaos Wastes next to the Bastions? There's no counter to that either.

How about Skarbrands I Win button that razes an entire settlement. No complaints?

How about Skavens oh I see your T5 city and raise you Warlock Engineer that'll reduce it to T4 or their Plague Priest which will also destroy any army it hits?
Heck. Ikit Claw Nuke says ohayou.

There's so many of these in the game and we learned to play around them. You'll learn to play around these as well.

"It can happen at any time" doesn't mean it can happen all the time. There are restrictions but, if tzeentch hasn't used it, then it means that at any time he can use it and there's no counterplay to that besides... Not playing.

Thank you for proving my point btw. Yes, wh3 has added a lot of stupid mechanics that are unfun to play against. Most of them beeing chaos oriented. Most of them forcing you to play pre-emptively instead of reactively. Most of them having no counterplay besides beeing passive. Which means, you're better off just staying in your corner.

DK about the skavens one, skavens never really were much of a problem.

My point is, it's not hard, it's just not fun. It doesn't require skill. Press a button, and ♥♥♥♥ me.
Even the completely overpowered tzeentch bombardment spell has some kind of counterplay.

If Tzeentch hasn't used it, he's probably saving it just to piss you off or he could flip it around and gift you a settlement. You never know with that faction. It's sort of the entire point of Tzeentch. I'm surprised you missed that.
There is a counter play. You take back your settlement and you proceed to destroy every single Tzeentch faction you encounter. See. It's a play and it counters the mechanic. Counterplay.

Just like if Khorne decides to become a ♥♥♥♥♥ - you proceed to wipe out all of Khorne.

Or if Cathay decides to activate the Dragon Emperor's Wrath you move out of the affected provinces and then you pummel Cathay into oblivion.

Just because you have never had a Skaven downgrade a T5 settlement or infected you with disease does not mean it didn't happen and it was equally frustrating. There is no "counterplay" as you like to phrase it other than isolating every region and army and hope it doesn't spread or start the extremely slow process of upgrading your, now, T4 settlement.

There are many of such examples throughout game 2 and players learned to devise strategies to counter them.

If you refuse to be innovative that's on you and you alone. In such a case, yes, it sucks. It's a you problem though.
Shlomosuke Apr 11, 2022 @ 10:29am 
I'm not talking about the settlement thingy. I'm talking about the "skip a turn, and don't get 200€" meme ability that tzeentch has. And there is no counterplay because as I said, it can happen at any time so unless you're playing conservatively because of one dude you're not even actively fighting, at some point you'll have to skip a turn. Which is insane.

I like how you call taking the settlement bakc and destroying the enemy faction """innovative"""

I like how you try to justify terrible game mechanics with """lore""" (can't even call that lore) .

As personam, that's the only thing you have going for yourself. Not that I expected much from a bronie anyways.
Shlomosuke Apr 11, 2022 @ 10:36am 
Originally posted by Rianne:
]

Ehhhh. The transfer settlement cannot be prevented if a Tzeentch faction is around, this makes you unable to counter it pre-emptive. It's something you can only react too. Being passive actually frigs you over if they transfer one of your settlements.

It can be quite hard. What if Tzeentch makes one of your trusted allies hold a key settlement? One with a landmark. Know what else doesn't have counterplay? Many of the army abilities. Press a button, apply a net. No counterplay. Press a button, 5 of your unit's heal. No counterplay.

Rifts were annoying and were making you play a certain way to handle them. Rifts were forced upon you, they were coming. Transfer settlement isn't a given that will happen. It might.

Firstly, I'm talking about the turn skip, not the settlement swap.

Secondly, your comparison with army abilities is completely asinine.
The counter play to a unit beein healed? Focus it before it heals too much to get a few more models down, or ignore it because those models are too beefy to kill any.
Net? Get your unit a melee defence bonus with a spell, protect its flanks, etc

That's counterplay.
Originally posted by Gone for a while:
Originally posted by Rianne:
]

Ehhhh. The transfer settlement cannot be prevented if a Tzeentch faction is around, this makes you unable to counter it pre-emptive. It's something you can only react too. Being passive actually frigs you over if they transfer one of your settlements.

It can be quite hard. What if Tzeentch makes one of your trusted allies hold a key settlement? One with a landmark. Know what else doesn't have counterplay? Many of the army abilities. Press a button, apply a net. No counterplay. Press a button, 5 of your unit's heal. No counterplay.

Rifts were annoying and were making you play a certain way to handle them. Rifts were forced upon you, they were coming. Transfer settlement isn't a given that will happen. It might.

Firstly, I'm talking about the turn skip, not the settlement swap.

Secondly, your comparison with army abilities is completely asinine.
The counter play to a unit beein healed? Focus it before it heals too much to get a few more models down, or ignore it because those models are too beefy to kill any.
Net? Get your unit a melee defence bonus with a spell, protect its flanks, etc

That's counterplay.

The counterplay to your faction being halted.
Annihilate Tzeentch upon discovery. That's counterplay.
Last edited by Professor H. Farnsworth; Apr 11, 2022 @ 10:46am
Aleera Apr 11, 2022 @ 11:29am 
Originally posted by Gone for a while:

Firstly, I'm talking about the turn skip, not the settlement swap.

Secondly, your comparison with army abilities is completely asinine.
The counter play to a unit beein healed? Focus it before it heals too much to get a few more models down, or ignore it because those models are too beefy to kill any.
Net? Get your unit a melee defence bonus with a spell, protect its flanks, etc

That's counterplay.

Firstly, the subject of this thread is settlement swap. Not skip turn.

And again, how is this any way different from a Skaven faction summoning a hero via a rite and that same turn attack you with it. Or the Skaven sending your friendly neighbour into anarchy, resulting in dozens of hostile states where you once had a secure flank.

You accept the punch and proceed to pick up the pieces. That's counterplay. Action -> Reaction. Just like you fell for my comparison with army abilities. In both situations, something happens, you react. Counterplay.

Very few things in this game have preemptively measures possible, only reactive. The anti undercity building stopping a rift from appearing is 1 of the few preemptive measures ingame.
Episodev Apr 11, 2022 @ 11:35am 
its all fun and games until its your settlements that get stolen, but its fun when you randomly get a settlement thanks to the changer
Shlomosuke Apr 11, 2022 @ 11:41am 
Originally posted by Rianne:
Originally posted by Gone for a while:

Firstly, I'm talking about the turn skip, not the settlement swap.

Secondly, your comparison with army abilities is completely asinine.
The counter play to a unit beein healed? Focus it before it heals too much to get a few more models down, or ignore it because those models are too beefy to kill any.
Net? Get your unit a melee defence bonus with a spell, protect its flanks, etc

That's counterplay.

Firstly, the subject of this thread is settlement swap. Not skip turn.

And again, how is this any way different from a Skaven faction summoning a hero via a rite and that same turn attack you with it. Or the Skaven sending your friendly neighbour into anarchy, resulting in dozens of hostile states where you once had a secure flank.

You accept the punch and proceed to pick up the pieces. That's counterplay. Action -> Reaction. Just like you fell for my comparison with army abilities. In both situations, something happens, you react. Counterplay.

Very few things in this game have preemptively measures possible, only reactive. The anti undercity building stopping a rift from appearing is 1 of the few preemptive measures ingame.

Sidestepping my point again. Won't waste more time with you.

Over 2k hours on wh2, never beat the norsca campaign on vh lmao. Pleb
Last edited by Shlomosuke; Apr 11, 2022 @ 11:44am
Dan the Pan Apr 11, 2022 @ 11:44am 
It tells you what faction did the deed on the event panel. I had my movement halted 3 times over 70 turns as Kislev. Yes, it's annoying but not game breaking.
Aleera Apr 11, 2022 @ 12:03pm 
Originally posted by Gone for a while:

Sidestepping my point again. Won't waste more time with you.

Over 2k hours on wh2, never beat the norsca campaign on vh lmao. Pleb

Oh hey, it's the same false narrative Veresh uses.
Check my TWW3 achievements. I've got Nurgle on legendary, unlike your easy mode Kislev. Pleb.
Edit: had to even check. You've not even touched a MP battle. To scared to face something that cannot be cheesed?

You have no point. Just admit it. Tzeentch makes you skip a turn? Deal with it. Make Tzeentch skip all turns from there on end by killing it.
Action -> Reaction.
Last edited by Aleera; Apr 11, 2022 @ 12:04pm
SpeaksTooFast Apr 11, 2022 @ 12:19pm 
I've been fighting Tzeentch factions for the last 60 turns or so and while annoying I find it to be pretty manageable. You are fighting the forces of the god of change, you will have to adjust tactics.

For what it's worth they also seem to use their abilities less on lower difficulties.
Last edited by SpeaksTooFast; Apr 11, 2022 @ 12:20pm
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Date Posted: Apr 10, 2022 @ 7:16am
Posts: 105