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There is a huge difference between hard and annoying.
For example it is not hard to wait 10 minutes of loading time. But thats anoying as hell. Same with this mechanic, same with rifts.
I tell you what, describe why it is annoying.
"It can happen at any time" doesn't mean it can happen all the time. There are restrictions but, if tzeentch hasn't used it, then it means that at any time he can use it and there's no counterplay to that besides... Not playing.
Thank you for proving my point btw. Yes, wh3 has added a lot of stupid mechanics that are unfun to play against. Most of them beeing chaos oriented. Most of them forcing you to play pre-emptively instead of reactively. Most of them having no counterplay besides beeing passive. Which means, you're better off just staying in your corner.
DK about the skavens one, skavens never really were much of a problem.
My point is, it's not hard, it's just not fun. It doesn't require skill. Press a button, and ♥♥♥♥ me.
Even the completely overpowered tzeentch bombardment spell has some kind of counterplay.
Ehhhh. The transfer settlement cannot be prevented if a Tzeentch faction is around, this makes you unable to counter it pre-emptive. It's something you can only react too. Being passive actually frigs you over if they transfer one of your settlements.
It can be quite hard. What if Tzeentch makes one of your trusted allies hold a key settlement? One with a landmark. Know what else doesn't have counterplay? Many of the army abilities. Press a button, apply a net. No counterplay. Press a button, 5 of your unit's heal. No counterplay.
Rifts were annoying and were making you play a certain way to handle them. Rifts were forced upon you, they were coming. Transfer settlement isn't a given that will happen. It might.
If Tzeentch hasn't used it, he's probably saving it just to piss you off or he could flip it around and gift you a settlement. You never know with that faction. It's sort of the entire point of Tzeentch. I'm surprised you missed that.
There is a counter play. You take back your settlement and you proceed to destroy every single Tzeentch faction you encounter. See. It's a play and it counters the mechanic. Counterplay.
Just like if Khorne decides to become a ♥♥♥♥♥ - you proceed to wipe out all of Khorne.
Or if Cathay decides to activate the Dragon Emperor's Wrath you move out of the affected provinces and then you pummel Cathay into oblivion.
Just because you have never had a Skaven downgrade a T5 settlement or infected you with disease does not mean it didn't happen and it was equally frustrating. There is no "counterplay" as you like to phrase it other than isolating every region and army and hope it doesn't spread or start the extremely slow process of upgrading your, now, T4 settlement.
There are many of such examples throughout game 2 and players learned to devise strategies to counter them.
If you refuse to be innovative that's on you and you alone. In such a case, yes, it sucks. It's a you problem though.
I like how you call taking the settlement bakc and destroying the enemy faction """innovative"""
I like how you try to justify terrible game mechanics with """lore""" (can't even call that lore) .
As personam, that's the only thing you have going for yourself. Not that I expected much from a bronie anyways.
Firstly, I'm talking about the turn skip, not the settlement swap.
Secondly, your comparison with army abilities is completely asinine.
The counter play to a unit beein healed? Focus it before it heals too much to get a few more models down, or ignore it because those models are too beefy to kill any.
Net? Get your unit a melee defence bonus with a spell, protect its flanks, etc
That's counterplay.
The counterplay to your faction being halted.
Annihilate Tzeentch upon discovery. That's counterplay.
Firstly, the subject of this thread is settlement swap. Not skip turn.
And again, how is this any way different from a Skaven faction summoning a hero via a rite and that same turn attack you with it. Or the Skaven sending your friendly neighbour into anarchy, resulting in dozens of hostile states where you once had a secure flank.
You accept the punch and proceed to pick up the pieces. That's counterplay. Action -> Reaction. Just like you fell for my comparison with army abilities. In both situations, something happens, you react. Counterplay.
Very few things in this game have preemptively measures possible, only reactive. The anti undercity building stopping a rift from appearing is 1 of the few preemptive measures ingame.
Sidestepping my point again. Won't waste more time with you.
Over 2k hours on wh2, never beat the norsca campaign on vh lmao. Pleb
Oh hey, it's the same false narrative Veresh uses.
Check my TWW3 achievements. I've got Nurgle on legendary, unlike your easy mode Kislev. Pleb.
Edit: had to even check. You've not even touched a MP battle. To scared to face something that cannot be cheesed?
You have no point. Just admit it. Tzeentch makes you skip a turn? Deal with it. Make Tzeentch skip all turns from there on end by killing it.
Action -> Reaction.
For what it's worth they also seem to use their abilities less on lower difficulties.