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And the AI will not take at maximum 5 turns, they take exactly 5 turns, as their portal pingpong is scripted.
Furthermore the design does incentivize save scumming, further making it a bad design. Player needs at best 4 turns to reach it, AI exactly 5, so you either enter early, you save scum or you hope you can intercept and kill the army in battle, knocking them out of Tzeentch's realm (the latter was my to go option).
They are randomized for the PLAYER. It has been pretty conclusively proven at this point that it is not random for the AI, they know exactly what route to take as soon as they enter.
The player on the other hand, has as different preset route for each faction they could be using and the portals are completely fixed. So if the player and the AI go in to the same portal, they would be taken to completely different destinations.
The player gets a set map of the teleport locations, all the teleporters are set and you can get a clear path from just 4 teleports, but most often you'll take 5 to reach the destination if you don't take a wrong turn at the island with 3 choices (the one you came from +2).
The AI map, however, is nothing like yours, and none of the paths will ever lead to the final destination, instead they just enter random teleports and after 5 times they just appear at the end.
There is/was a bug, which I don't know if it was fixed, that made it so the AI won't reset it's counter, so even if you kill them, and then you take too long the same lord can return to tzeentch's realm and teleport the remaining number of times he needs to get to the center.
It seems like such a strange way to do it, but I guess CA made it that way so it LOOKS like the AI is actually doing the mechanic but they're not.