全軍破敵:戰鎚3

全軍破敵:戰鎚3

檢視統計資料:
Thoughts on the new Sky Lanterns?
I haven't tried them yet but it sounds like they haven't been fixed at all. Their damage output remains the same and that's their main problem, right? What do you think?
< >
目前顯示第 16-28 則留言,共 28
Fendelphi 2022 年 4 月 7 日 上午 8:55 
引用自 V
They're good for chasing off retreating units, thats about it. Sky junk is just a better version of Sky lanterns that makes them pretty much pointless unless you're low on funds or something.
And Sky Junk is a worse Fire Rain Rocket unit(although the ammo buff did make them more useful).

That said, both units have the benefit of clear line of sight. And honestly, I consider both of them to be support units.
As a support unit, the Sky Lantern is not something you should have multiple off in an army.
The Sky Lanterns are fast enough to keep up with your infantry, allowing for easy Harmony bonuses on the frontline.
And the army wide forest spotting means that enemies cant really hide and surprise you in most forests.
Orophen 2022 年 4 月 7 日 上午 9:56 
They should add more ammo, that is the weak point. Once they are out of ammo they are completely useless.
Atomsk 2022 年 4 月 7 日 上午 9:58 
Just use Sky Junks instead, one of the best units in the game.
Brandon_Burgh 2022 年 9 月 29 日 下午 5:50 
i personally think, their role should be aerial superiority. maybe give them like 2 modes they can switch inbetween:
high altitude and low altititude

in high alt they have a ton of missile resist, and have suppression, but can only target flyers

in low alt they work as they currently do

also they should have more entities(like 2-3), i want a proper skyfleet


i think this would be closer to how they were portrayed in the trailer, and give them a clear role to assist your junks. On that note, maybe give them yang harmony so junks and lanterns together are in harmony(although reload would be better tham md for them)
The Sand Witch 2022 年 9 月 29 日 下午 5:59 
引用自 Central
the main problem is that people still think the sky lanterns are dmgers even though they obviously are supports. they where never supposed to deal loads of dmg.

their biggest improvement is that shots now also apply shieldbreaker, this makes them more efficient as a support.

the general increase to the effect radius of harmony also helps a bit, making it easier to position your lanterns to provide harmony. this makes them much more capable of granting harmony to cavalry units for example.

it is a good improvement, these units have their uses, they are now even more so. the shieldbreaker effect can really help with bringing down high profile targets.

Worth noting they have even been used in multiplayer tournament and to good effect.
SomeGuy1 2022 年 9 月 29 日 下午 6:02 
Holy necromancy, batman.
I did notice that my lanterns were firing multiple shots at a time at different targets, when the unit card says they only shoot once per volley. And that 108 AP damage per shot means they're killing a model every 12 seconds. More if my eyes weren't lying to me and they really were shooting at multiple targets. They also can (relatively) safely provide harmony buffs to cavalry units that are away from your main lines, or your infantry blob if you want to have your archers and gunners further back (and have a War Compass to buff those).
Ashardalon 2022 年 9 月 29 日 下午 6:10 
they are great support units
bringing harmony to dangerous locations along with a harmony buff
shieldbreaking in all directions
sure the railgun probably wont pierce because of the angle but its still the entire unit losing its missile defense
not a huge fan of the missiles with how inaccurate they are, but following along and giving harmony to statues or cavalry the missiles can still have good shots either because the horses are gone or the statues dont care
just fire manually

also yes they do all fire separately
if you need more shots on one target you can spin
not that you should put more shots on one target since your firing for the debuff
SomeGuy1 2022 年 9 月 29 日 下午 6:15 
also, to those saying they need more ammo... they have base 30, the highest in the Cathayan roster. They're built from tier 3 settlements, what do you want them to do? Your homework?
The Sand Witch 2022 年 9 月 29 日 下午 6:25 
引用自 SomeGuy1
Holy necromancy, batman.
I did notice that my lanterns were firing multiple shots at a time at different targets, when the unit card says they only shoot once per volley. And that 108 AP damage per shot means they're killing a model every 12 seconds. More if my eyes weren't lying to me and they really were shooting at multiple targets. They also can (relatively) safely provide harmony buffs to cavalry units that are away from your main lines, or your infantry blob if you want to have your archers and gunners further back (and have a War Compass to buff those).

They have 4 independant guns (the sky junk too, by the way!) and each can fire in an arc in each direction. Obviously, they reload independantly as well. If you spin them around, you will notice they will shoot each gun one after the other to a target in range. While it's impossible and ridiculous to think about microing them permanently, you can Q orders to make them spin slightly and when u're surrounded (if you play a box formation) they will assist each front.

I find them among the coolest new unit design in the game personally.
Ashley 2022 年 9 月 29 日 下午 6:27 
Sky Junk are the 2nd word in Sky Junk. Just give me a grand cannon or whatever it's called instead.
Zeek 2022 年 9 月 29 日 下午 6:43 
引用自 Achungus Amongus
Sky Junk are the 2nd word in Sky Junk. Just give me a grand cannon or whatever it's called instead.

+1 to this even though this is a necro thread.

There are just far better units to take other than this.
Ashley 2022 年 9 月 30 日 上午 4:54 
引用自 Zeek
引用自 Achungus Amongus
Sky Junk are the 2nd word in Sky Junk. Just give me a grand cannon or whatever it's called instead.

+1 to this even though this is a necro thread.

There are just far better units to take other than this.
Also look who necro'd it. Everyones friend Nostrildamus from the looks of it.
[L9] Rhinopotamus 2022 年 9 月 30 日 上午 6:01 
Why do some people think every unit needs to be doomstack-able. It's a support unit, and shieldbreaker is incredibly useful when facing Chaos... one of your biggest opponents. It's used to spot hidden units and provide harmony.

That's it. Would it be nice if it had a bomb to drop? Yes. Does it need that? No.

Edit: ♥♥♥♥♥♥♥♥ Necromancers.
最後修改者:[L9] Rhinopotamus; 2022 年 9 月 30 日 上午 6:03
< >
目前顯示第 16-28 則留言,共 28
每頁顯示: 1530 50

張貼日期: 2022 年 4 月 7 日 上午 3:13
回覆: 28