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I'm not surprised that they nerfed the barrier since it's pretty crazy powerful, but yeah I would have preferred if they didn't because it was fun.
Changed my review to negative - let's voice our displeasure, fellow changers of the ways.
Before the patch, T'zeentch really wasn't that powerful. Most of the power behind the faction in battle was just Kairos Fateweaver himself. Even without the infinite magic exploit, none of your other armies could come close to him. Not to mention the exalted lords of change were actually worse than their herald counterparts.
If I were designing the T'zeentch part of the patch I would've done 3 main things.
1, I'd fix the glean magic spell and arcane surge so that they actually do their intended affects.
2, I'd fix the infinite magic exploit.
3, I'd buff Exalted Lords of Change with a greater arcane conduit and I'd give them 3 mutually-exclusive skills: one that buffs the barrier in the army, one that buffs their ranged potential, and one that would give the lord and every hero in the army the Mastery of the Elemental Winds ability.
That I think would've moved T'zeentch from C-tier to B-tier. Instead CA decided to move T'zeentch from C-tier (in slight need of a buff) to D-tier (in heavy need of a buff). You should never have any faction in S-tier or D-tier. So Ogres got moved from S-tier to A-tier and depite the buff I don't think Nurgle is out of D-tier yet. So now there are 2 factions in D-tier.
So before the patch there were 2 unbalanced factions. Now after the patch, they have 2 unbalanced factions. Not to mention Slaanesh and Khorne threaten to move up an entire tier once collision and charge bonus are fixed. So once that happens it possible Khorne will hit S-tier. So the balance is technically even worse than before.
Fear not.
All according to plan.
does it even work now lol?
Cycle charging with chaos knights\soulgrinders\disks\greater daemons was absurdly OP
Just wish they would have added better campaign replenishment as an offset, cause while barrier made manual battles very easy, low replenishment made auto battles extremely punishing. More balance there would have been a better approach imo
it was usable
you just needed your opponent to not trap you
because as soon as the barrier died you had basically no hp below it
I'd definitely be down for a mod that undoes this particular nerf though.
Yeah, doubling the barrier replenishment delay seems a bit too much, 20 seconds would have been ok.
But I can´t agree Tzeentch wasn´t that powerful. He has pretty damn good units all around, and the magic is great. Also, how are exalted lords of change worse than the heralds? They are very solid in melee against most things, and are as good spellcasters - now actually better with the greater arcane conduit - as the heralds.